Difference between revisions of "Horizon"
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===Wormholes=== | ===Wormholes=== | ||
''xxx pts''<br> | ''xxx pts''<br> | ||
− | Horizon's innate power is the generation of workhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, thanks to the alien technology that allows him to process the complex mathematics necessary to exert his will over it, the power seems to operate subconsciously (or, according to the aliens he found himself with, hyperconsciously). | + | Horizon's innate power is the generation of workhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, thanks to the alien technology that allows him to process the complex mathematics necessary to exert his will over it, the power seems to operate subconsciously (or, according to the aliens he found himself with, hyperconsciously). |
− | |||
− | + | He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately). | |
− | * Damage | + | * '''Spatial Manipulation:''' Horizon's ability to manipulate the fabric of spacetime in minor ways. Purchased with Alternate Effects. ''Points:'' x<br> |
− | * Deflect | + | ** '''Integrity Disruption:''' ''x ranks'' • Damage • XX Action, RANGE, DUR, X pts per rank |
− | * Movement ( | + | ** '''Warp Space:''' ''x ranks'' • Deflect • XX Action, RANGE, DUR, X pts per rank |
− | * | + | ** '''Wormhole:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank |
+ | ** '''Spatial Shift:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank | ||
+ | ** '''Tetradimensional Warpgate:''' ''x ranks'' • Movement (Time Travel) • XX Action, RANGE, DUR, X pts per rank | ||
+ | * '''Warp Disruption:''' ''x ranks'' • Affliction (Fortitude; Dazed > Stunned > Incapacitated) • Standard Action, Close, Instant, 1 pts per rank • Linked to activation of other powers | ||
===Cybernetics=== | ===Cybernetics=== |
Revision as of 17:40, 28 July 2014
- Origin: xxx
- Power Level: 8 (120 PP: Abilities xxx • Defenses xxx • Skills xxx • Advantages xxx • Powers xxx)
Traits
Abilities
xxx pts
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0
Defenses
x pts
Dodge x (x+x), Fortitude x (x+x), Parry x (x+x), Toughness x (x+x), Will x (x+x)
Skills
x pts
xxx
Advantages
x pts
- xxx: xxx. xxx
Powers
xxx pts
xxx
Wormholes
xxx pts
Horizon's innate power is the generation of workhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, thanks to the alien technology that allows him to process the complex mathematics necessary to exert his will over it, the power seems to operate subconsciously (or, according to the aliens he found himself with, hyperconsciously).
He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately).
- Spatial Manipulation: Horizon's ability to manipulate the fabric of spacetime in minor ways. Purchased with Alternate Effects. Points: x
- Integrity Disruption: x ranks • Damage • XX Action, RANGE, DUR, X pts per rank
- Warp Space: x ranks • Deflect • XX Action, RANGE, DUR, X pts per rank
- Wormhole: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- Spatial Shift: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- Tetradimensional Warpgate: x ranks • Movement (Time Travel) • XX Action, RANGE, DUR, X pts per rank
- Warp Disruption: x ranks • Affliction (Fortitude; Dazed > Stunned > Incapacitated) • Standard Action, Close, Instant, 1 pts per rank • Linked to activation of other powers
Cybernetics
xxx pts
The aliens installed extensive experimental cybernetics in Horizon's body when they found him. These cybernetics allowed them to harness his power to a degree he hasn't managed to replicate for himself yet. He also had his free well and self-motivation stripped from him, but those mechanisms were destroyed in the Boston Conflagration. He still has a number of impressive internal mechanical systems, including a nanotech colony where his heart used to be.
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- Comprehend (Languages, Machines)
- Enhanced Traits
- Immortality
- Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep; All Suffocation) - 7
- Immunity (Electricity) - 5
- Movement (Environmental Adaptation, Safe Fall
- Protection
- Quickness (Inventing)
- Senses
- Visual: Ranged*, Acute*, Accurate*, Analytical (Full Spectrum - 4r), Darkvision (2), Distance Sense (1), Rapid (2 - all senses)
- Auditory: Ranged*, Acute*, Radius*, Radio (1)
- Olfactory: Radius*
- Tactile: Accurate*, Radius*
Nanite Field
xxx pts
The nanite colony where Horizon's heart used to be constantly pumps nanites not just through his body, but into the air around him, generally out to a limited range.
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- Communication (Mental)
- Create (Machines)
- Environment (Light)
- Healing (Self & Others)
- Mind Reading
- Nullify (Psychic, Technology)
- Remote Sensing
- Senses, Mental: Accurate (2), Awareness (Mental Powers, 1), Counters Concealment (2r), Counters Illusion (2), Danger Sense (1), Detect Thoughts (2)
History
- x