Difference between revisions of "Horizon"
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''xxx pts''<br> | ''xxx pts''<br> | ||
xxx | xxx | ||
− | === | + | ===Spatial Manipulations=== |
''xxx pts''<br> | ''xxx pts''<br> | ||
Horizon's innate power is the generation of workhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, thanks to the alien technology that allows him to process the complex mathematics necessary to exert his will over it, the power seems to operate subconsciously (or, according to the aliens he found himself with, hyperconsciously). | Horizon's innate power is the generation of workhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, thanks to the alien technology that allows him to process the complex mathematics necessary to exert his will over it, the power seems to operate subconsciously (or, according to the aliens he found himself with, hyperconsciously). | ||
− | He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately). | + | He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately). ''This power is built as an Array of Alternate Effects.'' |
+ | ====Wormholes=== | ||
+ | Horizon's primary power seems to be the ability to rip holes in the fabric of spacetime to allow rapid passage from one place to another. Although neurologically disruptive to most creatures (see ''Neurasthenia'', below) it provides a rapid means of travel. In order to use it, however, he must perform quite rapid calculations using accurate geographical information (generally taken from the maps stored in his cybernetic interface). | ||
+ | * '''Wormhole:''' ''x ranks'' • Teleport • Standard Action, Range (XXX), Instant, 3 pts per rank • Easy Extended Only, Extended Range (5), Linked (Neurasthenia), Portal • Check Required (XXX, DC 15), Distracting, Increased Action | ||
+ | |||
+ | ====Integrity Disruption==== | ||
+ | Horizon has also learned to emit a field of disruptive "spatial static" around him, sending out waves of space-warping energy that causes damage in an area around him. Fortunately, he has learned to control exactly whom this targets in that area - everyone else simply experiences the odd sensation of these waves of distrupted spacetime flowing over and past them. | ||
+ | * '''Integrity Disruption:''' ''x ranks'' • Damage (Area) • Standard Action, Area (30' radius, Selective), Instant, 3 pts per rank • Area, Selective, Linked (Neurasthenia) | ||
+ | |||
+ | ====Neurasthenia==== | ||
+ | When living creatures pass through Horizon's spatial rifts, the experience seems to overwhelm the neurological integrity of the creature involved. Though it does no lasting harm, it can cause disorientation, sudden exhaustion, vertigo and even unconsciousness. This power is added to those powers it is linked to, and its cost is considered in the cost of those powers already. | ||
+ | * '''Neurasthenia:''' ''x ranks'' • Affliction (Fortitude; Dazed > Stunned > Incapacitated) • Standard Action, Close, 1 pts per rank +1 flat • Indirect, Linked (Wormhole) | ||
+ | |||
+ | |||
+ | * Integrity Disruption + Neurasthenia | ||
+ | * Spatial Shift | ||
+ | * Tetradimensional Warpgate | ||
+ | * Spatial Warpgate | ||
+ | |||
* '''Spatial Manipulation:''' Horizon's ability to manipulate the fabric of spacetime in minor ways. Purchased with Alternate Effects. ''Points:'' x<br> | * '''Spatial Manipulation:''' Horizon's ability to manipulate the fabric of spacetime in minor ways. Purchased with Alternate Effects. ''Points:'' x<br> | ||
− | + | ||
+ | |||
** '''Warp Space:''' ''x ranks'' • Deflect • XX Action, RANGE, DUR, X pts per rank | ** '''Warp Space:''' ''x ranks'' • Deflect • XX Action, RANGE, DUR, X pts per rank | ||
− | |||
** '''Spatial Shift:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank | ** '''Spatial Shift:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank | ||
** '''Tetradimensional Warpgate:''' ''x ranks'' • Movement (Time Travel) • XX Action, RANGE, DUR, X pts per rank | ** '''Tetradimensional Warpgate:''' ''x ranks'' • Movement (Time Travel) • XX Action, RANGE, DUR, X pts per rank | ||
− | |||
===Cybernetics=== | ===Cybernetics=== |
Revision as of 18:29, 28 July 2014
- Origin: xxx
- Power Level: 8 (120 PP: Abilities xxx • Defenses xxx • Skills xxx • Advantages xxx • Powers xxx)
Traits
Abilities
xxx pts
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0
Defenses
x pts
Dodge x (x+x), Fortitude x (x+x), Parry x (x+x), Toughness x (x+x), Will x (x+x)
Skills
x pts
xxx
Advantages
x pts
- xxx: xxx. xxx
Powers
xxx pts
xxx
Spatial Manipulations
xxx pts
Horizon's innate power is the generation of workhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, thanks to the alien technology that allows him to process the complex mathematics necessary to exert his will over it, the power seems to operate subconsciously (or, according to the aliens he found himself with, hyperconsciously).
He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately). This power is built as an Array of Alternate Effects.
=Wormholes
Horizon's primary power seems to be the ability to rip holes in the fabric of spacetime to allow rapid passage from one place to another. Although neurologically disruptive to most creatures (see Neurasthenia, below) it provides a rapid means of travel. In order to use it, however, he must perform quite rapid calculations using accurate geographical information (generally taken from the maps stored in his cybernetic interface).
- Wormhole: x ranks • Teleport • Standard Action, Range (XXX), Instant, 3 pts per rank • Easy Extended Only, Extended Range (5), Linked (Neurasthenia), Portal • Check Required (XXX, DC 15), Distracting, Increased Action
Integrity Disruption
Horizon has also learned to emit a field of disruptive "spatial static" around him, sending out waves of space-warping energy that causes damage in an area around him. Fortunately, he has learned to control exactly whom this targets in that area - everyone else simply experiences the odd sensation of these waves of distrupted spacetime flowing over and past them.
- Integrity Disruption: x ranks • Damage (Area) • Standard Action, Area (30' radius, Selective), Instant, 3 pts per rank • Area, Selective, Linked (Neurasthenia)
Neurasthenia
When living creatures pass through Horizon's spatial rifts, the experience seems to overwhelm the neurological integrity of the creature involved. Though it does no lasting harm, it can cause disorientation, sudden exhaustion, vertigo and even unconsciousness. This power is added to those powers it is linked to, and its cost is considered in the cost of those powers already.
- Neurasthenia: x ranks • Affliction (Fortitude; Dazed > Stunned > Incapacitated) • Standard Action, Close, 1 pts per rank +1 flat • Indirect, Linked (Wormhole)
- Integrity Disruption + Neurasthenia
- Spatial Shift
- Tetradimensional Warpgate
- Spatial Warpgate
- Spatial Manipulation: Horizon's ability to manipulate the fabric of spacetime in minor ways. Purchased with Alternate Effects. Points: x
- Warp Space: x ranks • Deflect • XX Action, RANGE, DUR, X pts per rank
- Spatial Shift: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- Tetradimensional Warpgate: x ranks • Movement (Time Travel) • XX Action, RANGE, DUR, X pts per rank
Cybernetics
xxx pts
The aliens installed extensive experimental cybernetics in Horizon's body when they found him. These cybernetics allowed them to harness his power to a degree he hasn't managed to replicate for himself yet. He also had his free well and self-motivation stripped from him, but those mechanisms were destroyed in the Boston Conflagration. He still has a number of impressive internal mechanical systems, including a nanotech colony where his heart used to be.
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- Comprehend (Languages, Machines)
- Enhanced Traits
- Immortality
- Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep; All Suffocation) - 7
- Immunity (Electricity) - 5
- Movement (Environmental Adaptation, Safe Fall
- Protection
- Quickness (Inventing)
- Senses
- Visual: Ranged*, Acute*, Accurate*, Analytical (Full Spectrum - 4r), Darkvision (2), Distance Sense (1), Rapid (2 - all senses)
- Auditory: Ranged*, Acute*, Radius*, Radio (1)
- Olfactory: Radius*
- Tactile: Accurate*, Radius*
Nanite Field
xxx pts
The nanite colony where Horizon's heart used to be constantly pumps nanites not just through his body, but into the air around him, generally out to a limited range.
- xxx: x ranks • POWER • XX Action, RANGE, DUR, X pts per rank
- Communication (Mental)
- Create (Machines)
- Environment (Light)
- Healing (Self & Others)
- Mind Reading
- Nullify (Psychic, Technology)
- Remote Sensing
- Senses, Mental: Accurate (2), Awareness (Mental Powers, 1), Counters Concealment (2r), Counters Illusion (2), Danger Sense (1), Detect Thoughts (2)
History
- x