Difference between revisions of "Gilmerelin Edledhon"
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+ | [[Category:Joe's Characters]] | ||
{{DND5CharacterSheet | {{DND5CharacterSheet | ||
|Image=[[Image:Gilmerelin.jpg|center|350 px]] | |Image=[[Image:Gilmerelin.jpg|center|350 px]] | ||
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===Hermit Traits=== | ===Hermit Traits=== | ||
* '''Discovery:''' Gained access to a unique and powerful discovery during seclusion. | * '''Discovery:''' Gained access to a unique and powerful discovery during seclusion. | ||
− | |||
===Wizard Traits=== | ===Wizard Traits=== | ||
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* '''Spellbook:''' ''b'' - bonus action • ''r'' - reaction • * - ritual • + - Enchantment | * '''Spellbook:''' ''b'' - bonus action • ''r'' - reaction • * - ritual • + - Enchantment | ||
** ''Cantrips:'' Dancing Lights, Fire Bolt, Friends+, Mending, Message, Prestidigitation | ** ''Cantrips:'' Dancing Lights, Fire Bolt, Friends+, Mending, Message, Prestidigitation | ||
− | ** ''1st Level:'' Charm Person+, Detect Magic*, Feather Fall, Find Familiar*, Mage Armor, Magic Missile, Shield (r), Sleep+, Tasha's Hideous Laughter+, Tenser's Floating Disk, Unseen Servant* | + | ** ''1st Level:'' Charm Person+, Detect Magic*, Feather Fall, Find Familiar*, Mage Armor, Magic Missile, Shield (r), Sleep+, Tasha's Hideous Laughter+, Tenser's Floating Disk*, Unseen Servant* |
− | ** ''2nd Level:'' Blur, Crown of Madness+, Detect Thoughts, Hold Person+, Invisibility | + | ** ''2nd Level:'' Blur, Crown of Madness+, Detect Thoughts, Hold Person+, Invisibility, Suggestion+ |
− | ** ''3rd Level:'' Bestow Curse, Clairvoyance, Counterspell, Dispel Magic, Fly, Haste, Sending | + | ** ''3rd Level:'' Bestow Curse, Clairvoyance, Counterspell, Dispel Magic, Fly, Haste, Leomund's Tiny Hut*, Sending |
* '''Arcane Recovery:''' Recover half-level in spell slots during a short rest (1/day) | * '''Arcane Recovery:''' Recover half-level in spell slots during a short rest (1/day) | ||
* '''School of Enchantment (Arcane Tradition):''' | * '''School of Enchantment (Arcane Tradition):''' | ||
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** ''Hypnotic Gaze:'' Cause one creature within 5' to be Incapacitated, Sped 0 and visibly dazed; Wisdom save; may maintain in subsequent turns, ending if separated by more than 5', if creature can't see or hear me, or if creature is damaged. Once effect ends, cannot use again on that creature until I take a long rest. | ** ''Hypnotic Gaze:'' Cause one creature within 5' to be Incapacitated, Sped 0 and visibly dazed; Wisdom save; may maintain in subsequent turns, ending if separated by more than 5', if creature can't see or hear me, or if creature is damaged. Once effect ends, cannot use again on that creature until I take a long rest. | ||
** ''Instinctive Charm:'' Reaction, when creature within 30' attacks me. Force it to make a Wisdom save or target another creature within attack's range (if multiple options, attacker chooses target). If creatures saves, cannot use this against them until I take a long rest. Target creature before knowing if attack misses or hits. | ** ''Instinctive Charm:'' Reaction, when creature within 30' attacks me. Force it to make a Wisdom save or target another creature within attack's range (if multiple options, attacker chooses target). If creatures saves, cannot use this against them until I take a long rest. Target creature before knowing if attack misses or hits. | ||
+ | |||
==Ability Score Increases/Feats== | ==Ability Score Increases/Feats== | ||
* '''Ability Increase (4th Level):''' +2 Intelligence | * '''Ability Increase (4th Level):''' +2 Intelligence | ||
==Resources== | ==Resources== | ||
− | * '''Moneys:''' 0 pp • | + | * '''Moneys:''' 0 pp • 202 gp • 0 ep • 8 sp • 0 cp |
− | * '''Carried Equipment:''' Herbalism Kit, Crystal (arcane focus), 2 Belt Pouches, Traveler's Clothes, ''potion of healing'' (x2), | + | * '''Carried Equipment:''' Herbalism Kit, Crystal (arcane focus), 2 Belt Pouches, Traveler's Clothes, ''potion of healing'' (x2), [[Nyota--Ring of Light|Nyota]] |
* '''Stored Equipment:''' None | * '''Stored Equipment:''' None | ||
* '''Lifestyle:''' xxx | * '''Lifestyle:''' xxx | ||
+ | |||
==Origin== | ==Origin== | ||
* I hailed once from the eladrin city ''Menelaglar'', or "the Glory of the Firmament". | * I hailed once from the eladrin city ''Menelaglar'', or "the Glory of the Firmament". |
Latest revision as of 18:29, 5 February 2016
Gilmerelin Edledhon
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Race: Eladrin Elf, Class: Wizard (Enchantress) Background: Hermit, Alignment: Neutral Patron Deity: xxx Factions: {{{Factions}}} |
Ability Scores
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Strength 14 (+2), Dexterity 18 (+4), Constitution 15 (+2); Intelligence 20 (+5), Wisdom 14 (+2), Charisma 15 (+2) |
Proficiencies
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Bonus: +3 Saving Throws: Intelligence, Wisdom Skills: Arcana, History, Medicine, Perception, Religion Tools: Herbalism Kit Languages: Common, Elven, Sylvan Armor: None Weapons: Daggers, darts, longsword, longbow, slings, quarterstafs, light crossbow, shortswords, shortbow |
Traits
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Elf Weapon Training, Fey Step • Discovery • Spellcasting (Spellbook, Ritual Casting), Arcane Recovery, Arcane Tradition (Enchantment), Arcane Tradition Features (Enchantment Savant, Hypnotic Gaze, Instinctive Charm) |
Feats
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None |
Combat
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Attacks: xxx Armor Class: 14 (17 in mage armor), Initiative: +4, Speed: 30 ft Hit Points: 39, Hit Dice: 6d6 |
Social
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Personality Traits: Utterly serene, even in the face of disaster • I prefer to remain an enigma, while seeking out all I can know about others Ideals: I seek to understand the greater patterns behind what occurs in the world • Secrets are the only currency worth having • Bonds: I resent the eladrin people for making me outcast Flaws: I am a keeper of secrets, and do not share them readily • I am imperious and arch • I too often resort to bending others to my will • I am given to ferocious vengeance when I am wronged |
Do not meddle in the affairs of Wizards, for they are subtle and quick to anger. -J.R.R. Tolkien
Appearance
- 5'10" in height, with a thin, willowy figure
- Her hair is a pale blonde and her eyes are so light a blue as to be almost transluscent
- She wears long garments in the eladrin style, generally wrought in blue, silver, and white
Traits
Eladrin Elf Traits
- Darkvision: 60'
- Keen Sense: Proficient in Perception
- Fey Ancestry: Advantage on saves vs charm, immune to sleep magic
- Trance: Meditate for four hours instead of sleep
- Elf Weapon Training: Proficient in longsword, shortsword, shortwob, longbow
- Fey Step: Can cast misty step once per long or short rest.
Hermit Traits
- Discovery: Gained access to a unique and powerful discovery during seclusion.
Wizard Traits
- Spellcasting (Slots: 4/4/3/3; Prepare: 11; DC 16; +8 to hit): Spells Prepared:
- Cantrips: x
- 1st Level: x
- 2nd Level: x
- 3rd Level: x
- Spellbook: b - bonus action • r - reaction • * - ritual • + - Enchantment
- Cantrips: Dancing Lights, Fire Bolt, Friends+, Mending, Message, Prestidigitation
- 1st Level: Charm Person+, Detect Magic*, Feather Fall, Find Familiar*, Mage Armor, Magic Missile, Shield (r), Sleep+, Tasha's Hideous Laughter+, Tenser's Floating Disk*, Unseen Servant*
- 2nd Level: Blur, Crown of Madness+, Detect Thoughts, Hold Person+, Invisibility, Suggestion+
- 3rd Level: Bestow Curse, Clairvoyance, Counterspell, Dispel Magic, Fly, Haste, Leomund's Tiny Hut*, Sending
- Arcane Recovery: Recover half-level in spell slots during a short rest (1/day)
- School of Enchantment (Arcane Tradition):
- Enchantment Savant: Gold and time to copy enchantment spells into spellbook are halved.
- Hypnotic Gaze: Cause one creature within 5' to be Incapacitated, Sped 0 and visibly dazed; Wisdom save; may maintain in subsequent turns, ending if separated by more than 5', if creature can't see or hear me, or if creature is damaged. Once effect ends, cannot use again on that creature until I take a long rest.
- Instinctive Charm: Reaction, when creature within 30' attacks me. Force it to make a Wisdom save or target another creature within attack's range (if multiple options, attacker chooses target). If creatures saves, cannot use this against them until I take a long rest. Target creature before knowing if attack misses or hits.
Ability Score Increases/Feats
- Ability Increase (4th Level): +2 Intelligence
Resources
- Moneys: 0 pp • 202 gp • 0 ep • 8 sp • 0 cp
- Carried Equipment: Herbalism Kit, Crystal (arcane focus), 2 Belt Pouches, Traveler's Clothes, potion of healing (x2), Nyota
- Stored Equipment: None
- Lifestyle: xxx
Origin
- I hailed once from the eladrin city Menelaglar, or "the Glory of the Firmament".
- Beautiful spires of graceful silver glass, whose surface reflected the light of the moon and stars are the memories I still have of my home, and of the purple-blue twilight forests that surrounded it.
- Menelaglar was ruled by the Gilernil, the Prince of Stars, a pale-skinned eladrin prince in whose eyes were reflected the starry sky.
- Circling his brow were the sixteen pinpoints of silver-glass, each gleaming like a star, that was the rîernil, the "crown of stars", and at his side was the fine blade Niphredil, named for the snowdrop flower.
- I was born to two of the angolidhren, the "deeping-wise" who practiced the ancient arts of magic, unlocking its secrets from rune and lore, and binding its powers by the names we knew.
- My mother was Miluiaras, and my father Tîngolwen, both well-respected among the people of Menelaglar.
- They named me Gilmerelin, for I was born just as twilight fell, and the song of the nightengale presaged my first breath.
- I grew up in the great palace of the Prince of Stars, for my parents served him as boon companions and deep friends.
- As a child, I spent my time in companionship with Bainaewen, the son of the Gilneril.
- In the gardens and pavilions of the palace we grew and learned, embraced music, poetry, and song together, while our parents spent their time pursuing the things that were needful of them.
- It is perhaps no surprise that in time, he came to love me dearly, though I never though of him as more than a friend. Ours are a people of patience, though, and who could say what the years held? We were physically intimate, in the way of our people, off and on over the years, but I never carried him in my heart the way he did me in his.
- I studied the magics of my parents, learning their lore well.
- I was always a strange child, even among my people.
- I was the only one who ever recalled something from her reverie that I'd never experienced - I had memories of a star, falling to earth, and calling my name the entire time it fell. We did not have a word for this; it wasn't until I learned Common that I had a word for it: a dream.
- The only time I can say that I fell in love was when I met the human minstrel, Vitario.
- He was part of a noble envoy from the lands of men to our court. I was immediately taken with him, though Bainaewen disliked him immediately for it.
- Nonetheless, I invited Vitario to my bed, and we found rhawglass, the joy-of-the-body with one another.
- Unfortunately, no one warned me of the fecundity of men. It was the effort of years to become with child among my people, years of bodies acclimating to one another. The fertility of mortal men was brutal and immediate, without need for the true union that brings the gift of children among my people.
- When it was discovered that I was with child, my court was aghast. Bainaewen would have challenged Vitario to a duel to the death, but I forbade it, warning him that if he drew blood to Vitario, there should be a second duel: I would call my childhood friend onto the dueling court next.
- Horrified by this turn of events, the Gilernil declared the envoys disruptive to the peace of the eladrin peoples, and cast them from the courts of Menelaglar.
- Likewise, I was cast out with them, for no mortal child could be born within our realms. I pled with my parents to side with me, but they could do nothing - the ancient laws were unwavering.
- Thus, the Gilneril named me Edledhon, or out-cast.
- So, two days after the human envoys left, I departed as well. I followed them through the winding, misty paths of the Feywild back to the too-bright world they called home.
- I was near enough to know that Vitario was cast out of the court for his licentiousness and bringing ruin to the diplomatic efforts of his noble patrons.
- I followed Vitario back to his home village, and settled into the woods there.
- The time until I gave birth to my child are a misty blur. Strange humours coursed through me - the symptoms of mortal life quickening within me - and I sometimes wandered the woods, maddened with pain.
- It was at that time foresters and others began to spread words of the terrifying witch of the woods.
- I gave birth in a small clearing, half submerged within the lily-pad-topped pond there.
- I recall shrieking like a banshee - no elfmaid of my people ever suffered such pain in giving birth. But this was the danger of a mortal child, it seemed.
- When I raised the child from the now-bloody waters, the surface of the water reflected the stars redly overhead.
- I named him Caranêl, or "red star" for his birth baptism was in a pool of crimson stars. This was the name I gave until his elf-half.
- I named his human-half Edhelgador, which means "prison of the elf-folk," for not only was he the very thing which locked me away from my people, but his mortal side would always limit and eventually kill his elf-side, and I wept to think of it.
- There were other things that night that I do not speak of.
- In desperate solitude, I sought out Vitario, bringing our son to him.
- I would have fled once he was safe in his father's arms, but he begged me to stay with them. I told myself that I could find some of the joy in life with him that we'd found in one another's arms.
- For a while, things weren't too difficult. Our life was strange to me - I'd never known work in order to live, and being a mortal mother to my boy was taxing.
- Though I gave him to suck, mortal babes are vastly hungrier than the rare elfin babe, and they shriek lustily when so, also unlike the small, quiet infants of my folk. Eventually we had to find a wetnurse to help feed him.
- In a few short weeks, I realized that this drudgery, this dwelling among frantic, intemperate, nosy folk was too much for me. The peace and joy we'd found among the woodland bowers was nowhere here, and I fled late one night.
- I fled once more into the woods, and the stories of the wood-witch who lived there began to become tales of the Lady of the Forest, who defended it from evils. My magics were as strong as ever, and the small sanctuary I found for myself was enough for my needs.
- It was two years before I saw Edhelgador - or "Edgar" as his father slurringly called him.
- He was with the wetnurse, who was drawing water from the river for her small home nearby.
- I stepped from the wood across the river and he immediately raised his head, as though he'd heard something, until he found my eyes. He laughed then, a delighted, fey sound, and I knew the pang of leaving my sweet elfin boy among mortal men, even if they could raise and understand him better.
- From that time forward, I checked in on him. As he grew, and played with other children, and sometimes in the deeps of night as he slept in his bed.
- My boy grew into a child of musical talent and melacholic temperament. And no wonder - my little Caranêl would have been as haunted as I was by a longing for the elfin lands, though he'd never been there before. The call of the Ancient is strong, even in those of dilute elfin blood.
- My time in the forest saw a resurgence of the strange reverie-dreams that occasionally called me away from the forest.
- In time, I found what my dreams had led me to all along: a strange star-ring that whispered to me its name: Nyota--Ring of Light.
- Though I stayed nearby for the first decade of Edgar's life, it has been some eight years since I have seen him. The demands that both my magical studies and my guardianship of Nyota make up on me are great, and growing moreso with every passing season.
Other Important Individuals
Eluglîr (Familiar)
- x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2015: x