Difference between revisions of "Beyond the Gates"

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** [[Humans of Khadin|The Human Nations of Ilren & Lost Al-Lorin]]
 
** [[Humans of Khadin|The Human Nations of Ilren & Lost Al-Lorin]]
 
** [[Halflings of Khadin|The Hobbits of the Vale]]
 
** [[Halflings of Khadin|The Hobbits of the Vale]]
 +
** [[Kobolds of Khadin|The Kobolds and Chosen of Nir]]
 
* '''[[Divinity of Khadin|The Gods & Primordials]]'''
 
* '''[[Divinity of Khadin|The Gods & Primordials]]'''
 
* '''[[Languages of Khadin]]'''
 
* '''[[Languages of Khadin]]'''

Revision as of 08:26, 25 June 2012

386px-Nirhall.JPG

A Pathfinder Campaign

Connections. Fate, inevitability, chance, whatever one wishes to call it or believe in. The cards are cast and these connections crafted in the past, present & future that will draw six individuals to find each other. Together they shall forge their own destinies and will possess the power to reshape and change the future of the world of Khadin.

Or not. We shall wait and watch the tale unfold.

Player Characters

  • Sorlandira Amneshai, elven wizard/magus, proud Knight of the REAL Order of Nine Stars, played by Joe
  • Aidan Stormcrow, human warrior & humble blacksmith *cough* Emperor of Gir *cough*, played by Mandy
  • Barron, quarter-Nirish dwarven pantheon cleric of the people & pubcrawler, played by Keith
  • Bran the Blade, "human" urban ranger/skirmisher and Keeper of the Way of the Sanctified Blade, , played by Chris
  • Gerrin, Halfling rogue & rightful king of the world, the universe & everything, played by Eric

Former Player Characters

  • Marak Bolduum, dwarven cleric of the nameless, investigator & The Daughter's Right Hand, played by A.J.

Campaign Resources

Key Locations


Setting

The lands of Khadin. Most of the "known world" is located between the northern Olora Moutnains and the southern Taren Mountains. This region is called Ilren and is home to the nations of Sedas, Gir, Hana and Kanith and the swamps of Kuth. North of the Olora Mountains is nothing but tundra and ice, dominated by savage gnolls and giants. South of the Taren Mountains is largely unexplored. To the east is the Green Vale, home of the halflings and far to the south was the once great port city of Al-Lorin, now an evil ruin haunted by the dead.

Ilren-labels-sm.png

Timeline

  • The tale begins in the remote town of Ree, located just beyond the southern gates of the once great dwarven city of Nir within the Taren Mountains. The annual caravan from the north has just arrived in Ree, heralding the start of the Winter Festival. This is traditionally a time of joy & celebration for all of Ree and the many people from beyond the town who come to trade with the caravan and enjoy the festival. But this year is different, a problem has arisen in the depths below the city that will require a skilled team of adventurers to solve.


  • 14th Day of Cedik - The annual caravan from the north arrived in Ree and the Winter Festival officially began following the Mayor's speech of welcome. Old and new acquaintances and friends are united and an audience at the Mayor's office is requested. The newly associated party is informed of a problem with the waterworks within Nir that will soon cause dire consequences within the town. They are tasked with a mission to enter the town Archives, sealed off a decade ago due to a vermin infestation, and retrieve a map of Nir in order to locate and plot a route to the ancient waterworks within.
  • 15th Day of Cedik - Early in the morning, the party gathers at the entrance to the Archives, where Apprentice Thane seals them in until their mission is completed.