Harper Cache Checks

From OakthorneWiki
Revision as of 15:26, 1 February 2019 by Oakthorne (talk | contribs)
Jump to navigationJump to search
Check Cache Contents
0 - 9 None
10 - 12 Common cache
13 - 15 Uncommon cache
16 - 18 Rare cache
19 - 21 Very Rare cache
22 - 24 Epic Cache
25+ Legendary Cache

Each cell has a cache assigned to them. The Harper superiors over them take steps to place items within that cache for the group's use, although the contents of the cache can change from time to time. The consumable items and coin in a cache are expected to be used up, but permanent magic items are to be taken on a "in the immediate term" basis, and expected to be returned to the cache when the Harper is done with them. Exactly how long is reasonable is left to the Harper's discretion, but should a cell gain the reputation of hoarding the faction's resources, they may find the contents of their caches drop off sharply until the cell comes to appreciate the system again. Cache contents are changed monthly.

Cache Checks: The cache check is a simple d20 check, with a bonus equal to the cell's Connections rank.

Cache Results

  • None: Unfortunately, emergencies elsewhere or allocation of resources meant there is none to spare for the cell.
  • Common: It is the barest of resources, but is something. 2d20 gold pieces, 1d4 potions of healing
  • Uncommon: 2d20+20 gold pieces, 1d4+1 potions of healing, 50% chance of 1d4 other Common magic items, 25% chance of an Uncommon magic item
  • Rare: 3d20+50 gold pieces, 1d4 potions of greater healing, 50% chance of 1d4 Uncommon magic items, 25% chance of a Rare magic item
  • Very Rare: 50 x 1d6 gold pieces, 1d4+1 potions of greater healing, 70% chance of 1d4 Uncommon magic items, 50% chance of a Rare magic item, 20% chance of a Very Rare magic item.
  • Epic: 100 x 1d10 gold pieces, 1d4 potions of superior healing, 1d6 Uncommon magic items, 70% chance of 1d4 Rare magic items, 50% chance of 1d3 Very Rare magic items.
  • Legendary: 250 x 1d10 gold pieces, 1d4+1 potions of superior healing, 1d6 Uncommon magic items, 1d4 Rare magic items, 70% chance of 1d3 Very Rare magic items, 25% chance of a Legendary item.