Horizon

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Horizon Notes

Horizon
Horizon-new1.jpg
Identity: Unknown • Affiliation: None • Base of Operations: None
Ethnicity: Caucasian • Nationality: None
Age: Unknown • Gender: Male • Height: 5'7" • Weight: 125 lb
Eyes: Hazel • Hair: Brown • Other Features: None
Origin: Quantum • Power Level: 8 (124 Points: Abilities 16, Defenses 4, Skills 7, Advantages 2, Powers 91)
Abilities
Strength 0 Stamina 2
Agility 0 Dexterity 0
Fighting 0 Intellect 4
Awareness 2 Presence 0
Points: 16 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 0 0 0 0
Fortitude 2 2 0 4
Parry 0 0 0 0
Toughness - 2 7 9
Will 2 2 0 4
Points: 4 (1pt per rank)
Combat
Initiative: 0 + 0 = +0

Attacks:
Integrity Disruption (Wormholes): No Roll (30' Area, Selective); Damage (8 ranks) + Affliction (4 ranks; Fortitude; Dazed > Stunned > Incapacitated)
Skills
Skill Ranks Ability Other Total
Athletics 0 0 (Str) 0 +0
Close Combat 0 0 (Fgt) 0 +0
Deception 0 0 (Pre) 0 +0
Expertise (Military) 2 4 (Int) 0 +6
Expertise (Science) 4 4 (Int) 0 +8
Insight 0 2 (Awe) 0 +2
Intimidation 0 0 (Pre) 0 +0
Perception 0 2 (Awe) 0 +2
Persuasion 0 0 (Pre) 0 +0
Ranged Combat 0 0 (Dex) 0 +0
Stealth 6 0 (Agl) 0 +6
Technology 2 4 (Int) 0 +6
'
{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 7 (1pt per 2 ranks)
Advantages
Combat: None
Fortune: None
General: Diehard (automatically stabilize when dying) • Eidetic Memory (total recall, +5 to remember things)
Skill: None

Points: 2 (1pt per rank)
Powers
• Spatial Manipulations: Wormhole (+Neurasthenia), Locational Shift, Warp Space, Integrity Disruption (+Neurasthenia)
Points: 91
Other Traits
Equipment: None
Complications: Motivation: Acceptance • Hunted • Secret • Social Awkwardness

Powers

Spatial Manipulation

Horizon's innate power is the generation of wormhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, it seems to operate subconsciously.

He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately).

This power is built as an Array of Alternate Effects.

Wormholes

Horizon's primary power seems to be the ability to rip holes in the fabric of spacetime to allow rapid passage from one place to another. Although neurologically disruptive to most creatures (see Neurasthenia, below) it provides a rapid means of travel.

  • Wormhole: 8 ranks • Teleport • Standard Action, Range (250 miles), Instant, 3 pts per rank • Easy Extended Only, Linked (Neurasthenia), Portal, Subtle 2 • Drawback (Neurasthenia), Distracting, Increased Action
    • Creates a 5' wide portal that goes up to 250 miles away.
    • Must spend a standard action to Concentrate and keep it open. Am Vulnerable (halve active defenses) while concentrating.
    • Those passing through are affected by Neurasthenia on the other side.

Integrity Disruption

Horizon has also learned to emit a field of disruptive "spatial static" around him, sending out waves of space-warping energy that causes damage in an area around him. Fortunately, he has learned to control exactly whom this targets in that area - everyone else simply experiences the odd sensation of these waves of distrupted spacetime flowing over and past them.

  • Integrity Disruption: 8 ranks • Damage (Area) • Standard Action, Area (30' radius, Selective), Instant, 3 pts per rank • Area, Selective, Linked (Neurasthenia), Subtle 2
    • Inflicts Damage 8 in 30' area centered on Horizon, who can choose to exclude targets in that area.
    • Targets that take damage are also afflicted with Neurasthenia.

Warp Space

With this ability, Horizon can shift space around himself or an ally, preventing an attack from striking them.

  • Warp Space: 8 ranks • Deflect • Standard Action, Ranged (200'•400'•800'), Instant, 3 pts per rank • Reflect, Redirect, Subtle 2
    • May take Defend action, making a Deflect check as a defensive roll against attacks (adding 10 if die result is less than 10). If Deflect check is larger than attack roll, attack does not hit. (At -2 at Medium range or -5 at Long range.)
    • If attack is successfully prevented, may make a normal attack roll for own attack type to send attack back at enemy or any other target.

Locational Shift

Horizon's mastery of spacetime's fabric allows him to quickly teleport himself around an area with a much reduced range than the use of his wormholes. Of course, he can only move himself with Locational Shift.

  • Locational Shift: 8 ranks • Teleport • Move Action, Range (1 mile), Instant, 3 pts per rank +2 flat • Accurate, Change Velocity, Turnabout
    • Personal teleportation within 1 mile, to a place that only needs to be described
    • He can teleport at rest (go from moving to stopped at end of teleport)
    • Can teleport, take action, and teleport back in another round.

Spatial Beacon

Horizon can create a weak point in the fabric of space around himself, allowing teleporters to home in on it from a greater distance. Anyone targeting the area where he is at with a Teleportation ability subtracts 8 ranks from the actual distance between Horizon and themselves when it is active. This can be used to counter a Nullify Teleport power and vice versa.

  • Spatial Beacon: 8 ranks • Enhanced Teleport • Free Action, Personal, Sustained, 1 pt per rank • Affects Others Only • Limited to Teleporters

Neurasthenia

When living creatures pass through Horizon's spatial rifts, the experience seems to overwhelm the neurological integrity of the creature involved. Though it does no lasting harm, it can cause disorientation, sudden exhaustion, vertigo and even unconsciousness. This power is added to those powers it is linked to, and its cost is considered in the cost of those powers already.

  • Neurasthenia: 4 ranks • Affliction (Fortitude; Dazed > Stunned > Incapacitated) • Standard Action, Close, 1 pts per 2 ranks +1 flat • Indirect, Linked (Integrity Disruption, Wormhole)
    • Disruptive mental and vertigo that can render someone unconscious.
    • Affects someone who goes through Wormhole or is damaged by Integrity Disruption.
    • Target must make a Fortitude save

Cybernetics

Horizon's body harbors a complex array of cybernetic augmentations, built and maintained by the nanites in his system.

Translation Module

Horizon has cybernetics that allow him to comprehend, read, and speak any encountered language, with minimal delay in that process. The same hardware allows him to communicate with and understand machines of all sorts as well.

  • Translation Module: 5 ranks • Comprehend: Languages (Speak/Understand/Read Languages) + Machines • None, Personal, Permanent, 2 pts per rank

Perfected Metabolism

The hardware in Horizon's system alleviates much of his biological limitations, removing the need for food, drink, sleep, or oxygen, and makes him immune to aging, disease, poison.

  • Perfected Metabolism: 7 ranks • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, All Suffocation) • None, Personal, Permanent, 1 pt per rank

System Grounding

The cybernetics in Horizon's system render him immune to electricity, absorbing and processing the power perfectly.

  • System Grounding: 5 ranks • Immunity (Electricity damage descriptor) • None, Personal, Permanent, 1 pt per rank

Reinforced Body

Horizon's physicality is bolstered and reinforced by his cybernetics.

  • Reinforced Body: 7 ranks • Protection • None, Personal, Permanent, 1 pt per rank

Cybernetic Senses

Cybernetics enhance Horizon's senses. Specifically, he can analyze energy patterns across the full spectrum, identifying them on sight. He can also see at a heightened distance, and can see in pitch blackness. His hearing is also augmented to allow him to perceive radio waves.

  • Cybernetic Senses: 6 ranks • Senses: Sight (Analytical 2 [Full Spectrum], Darkvision, Distance), Hearing (Radio) • None, Personal, Permanent, 1 pt per rank

Nanite Swarm

Horizon is surrounded by a field of largely microscopic nanites that he constantly releases into his vicinity. The nanites are generated by a "hive" that builds nanites where his heart used to be. His blood is a goopy, silvery-black semi-liquid that looks like mercury, composed entirely of nanites which have rebuilt his circulatory system as a delivery mechanism throughout his body.

Technological Genesis

x

  • Technological Genesis: 6 ranks • Create Machines • Standard Action, Ranged (Rank), Sustained, 3 pt per rank + 3 pt • Continuous, Innate, Precise, Subtle

Photonic Field

Horizon's nanite field can generate light, allowing him to create both ambient light and shaped light in the form of illusions. The illusions can fill up to 60 cubic feet of space, and take any forms within it.

  • Photonic Field:
    • 1 rank • Environment (Light) • Standard Action, Range (Rank), Sustained, 1 pt per rank • Turn total concealment to partial, or partial to none.
    • 6 ranks • Illusion (Visual & Auditory) • Standard Action, Perception Range, Sustained (Free Action), 3 pts per rank • Independent

Override Protocols

x

  • Override Protocols: 3 ranks • Nullify (Technological descriptor) • x, 7 pts per rank • Area, Broad, Concentration (Reaction), Selective, Subtle, Restart Required

Repair Protocols

x

  • Repair Protocols: 2 ranks • Healing • x, 7 pt per rank + 2 pt • Area, Affects Objects, Energizing, Resurrection, Subtle, Selective, Stabilize

Complications

  • Motivation: Acceptance: Horizon feels different and isolated. He gains a Hero Point when he makes decisions based on trying to become accepted, even if those decisions aren't the wisest in the moment.
  • Hunted: Horizon is hunted by unknown forces. They show up most often outside of Manhattan, so he tends to remain there. He gains a Hero Point when hunters show up, or when being hunted makes his life more difficult.
  • Amnesia: Horizon doesn't remember much of his history before settling into the ruins of Manhattan. He gains a Hero Point when details from his past come up and trip him up.
  • Social Awkwardness: Horizon is awkward and alienated in the company of others. He gains a Hero Point when his reticence and awkwardness causes him difficulties.

History

Horizon is an amnesiac, and has wandered Manhattan for a number of years. No one is really sure how long he's been around exactly, although the consensus seems to be that he is probably older than he looks. By and large, he has avoided people, mostly being sighted in areas that are too abandoned to live in safely, or in areas that are too difficult to access in ways other than his teleportation.