Itinerant

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Hexslinger & Gun-Doc

Itinerant.jpg

"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you."
- Jules Winnfield, Pulp Fiction

Origin

A wandering hexslinger and gun-doc, Itinerant (or just "Ten" for short) is a wandering spellslinger- and armorer-for-hire.

Appearance

X

Character Record

  • Attributes (200 BP + 30 Karma): Body 4, Agility 4, Reaction 4, Strength 2; Charisma 4, Intuition 2, Logic 2, Will 4; Magic 5; Edge 3, Essence 6, Initiative X/X; Condition Monitor Boxes: Physical X, Stun X
  • Active Skills (164 BP): Armorer 5, Assensing 2, Astral Combat 3, Clubs 3, Counterspelling 4, Dodge 3, Etiquette 4, Intimidation 3, Pilot Ground Craft 1, Pistols 2, Spellcasting 5, Summoning 3, Survival 2, Tracking 2
  • Knowledge Skills: Agriculture 2, Bandit Gangs 2, Firearms Designs 4, Religion (Christianity) 2
  • Language Skills: English N, Spanish 2
  • Qualities (5 BP): Code of Conduct (5), Guts (5), Juryrigger (10), Magician (15), Mentor Spirit (5 - Dragonslayer); Distinctive Style (-15; Gunslinger Fashion, Extremely Clean-Cut, Impeccable Manners), Geas (Incantation: Biblical Quotes; -10), Wanted (-10)
  • Gear (7 BP): Power Focus (4), Spellcasting (Combat Spells; 3)
  • Spells (24 BP + 10 Karma): 8
    • Combat Spells: Demolish Guns, Powerbolt
    • Detection Spells: Combat Sense, Enhance Aim, Spatial Sense (Extended)
    • Health Spells: Heal, Increase Reflexes
    • Illusion Spells: -
    • Manipulation Spells: Armor, Deflection, Magic Fingers
  • Initiation (24 Karma): Grade 2; Initiate Powers: Quickening, Shielding; Ordeals Performed: Asceticism (40 days and nights in the desert), Metaplanar Quest
  • Quickened Spells (20 Karma): Combat Sense (4), Spatial Sense - Extended (3), Increase Reflexes (4), Armor (5), Deflection (4)
    • Spell Effects: +4 to Reaction for initiative and defending against ranged and melee attacks; Spatial sensing out to 150 m.; +3 Initiative/+3 IPs; +5 B/P armor; +4 against ranged attacks

Magical Style

Christian Theurgy
  • Combat: Fire
  • Detection: Water
  • Health: Air
  • Illusion: Earth
  • Manipulation: Guidance
  • Drain: Willpower + Charisma


Code of Conduct: Gunslinger's Code

X

Advantages: Well respected by those he helps, and gets a quick reputation. With respect to the gunslinger, those who are in need of help or generally life lawful lives are considered Friendly when dealing with Social Modifiers. Additionally, the character receives a bonus die on all Intimidation tests against those who are threatening, abusing, exploiting or otherwise antagonistic toward lawful folk.

Disadvantages: Gunslingers don't deal well with those who are antagonistic towards lawful folk. When dealing with them, the gunslinger must make a Composure (3) Test in order to avoid treating them with open contempt and hostility. He also gains a point of Notoriety everytime he walks away from a situation where someone needs help.

Demolish Guns: And he shall judge among the nations, and shall rebuke many people: and they shall beat their swords into plowshares, and their spears into pruning hooks: nation shall not lift up sword against nation, neither shall they learn war any more. - Isaiah 2:4

Powerbolt: The Lord is a jealous and avenging God; the Lord takes vengeance and is filled with wrath. The Lord takes vengeance on his foes and vents his wrath against his enemies. - Nahum 1:2

Combat Sense

Enhance Aim

Spatial Sense (Extended)

Heal

Increase Reflexes

Armor: Therefore put on the full armor of God, so that when the day of evil comes, you may be able to stand your ground, and after you have done everything, to stand. - Ephesians 6:13

Deflection

Magic Fingers

Lifestyle

Description goes here.

  • Comfort: Low (+2);
  • Entertainment: Squatter (+1);
  • Necessities: Low (+2);
  • Neighborhood: Street (0);
  • Security: Low (+2);
    • Perfect Roommate (+2);
    • Friendly Neighbors (+1);
    • Workplace (+1);
    • Crash Pad (-1);
    • Green Plan (-1);
    • Living with Parents (-2);
  • Total LP: 7 = 1,100 +30% (parents+sister) = 1,430 -20% (ogres) = 1,144/4 = 286/month
  • Other Lifestyle Notes:
    • Shamanic Lodge: Force 1
    • Rent: 1 month pre-paid

Karma

Total Earned: 20

    • 6.12.12 Session: 5
    • 6.19.12 Session: 3
    • 6.26.12 Session: 4
    • 7.6.12 Session: 8

Spent: 5; Unspent: 15

    • Purchased spell formulae (Increase Reflexes) for 500ny +5 karma