Itinerant

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Hexslinger & Gun-Doc

Itinerant.jpg

"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you."
- Jules Winnfield, Pulp Fiction

Origin

A wandering hexslinger and gun-doc, Itinerant (or just "Ten" for short) is a wandering spellslinger- and armorer-for-hire.

Appearance

Itinerant is a handsome human male, with dark black hair and blue-grey eyes. He is broad shouldered and several inches over six feet. Though he keeps himself immaculately groomed, his clothing is beat-up and dusty from his extensive travels.

Attributes & Skills

  • Attributes (200 BP + 30 Karma): Body 4, Agility 4, Reaction 4, Strength 2; Charisma 4, Intuition 2, Logic 2, Will 4; Magic 5; Edge 3, Essence 6, Initiative X/X; Condition Monitor Boxes: Physical X, Stun X
  • Active Skills (164 BP): Armorer 5, Assensing 2, Astral Combat 3, Clubs 3, Counterspelling 4, Dodge 3, Etiquette 4, Intimidation 3, Pilot Ground Craft 1, Pistols 2, Spellcasting 5, Summoning 3, Survival 2, Tracking 2
  • Knowledge Skills: Agriculture 2, Bandit Gangs 2, Firearms Designs 4, Religion (Christianity) 2
  • Language Skills: English N, Spanish 2

Qualities

Gunslinger's Code

Advantages: Well respected by those he helps, and gets a quick reputation. With respect to the gunslinger, those who are in need of help or generally life lawful lives are considered Friendly when dealing with Social Modifiers. Additionally, the character receives a bonus die on all Intimidation tests against those who are threatening, abusing, exploiting or otherwise antagonistic toward lawful folk.
Disadvantages: Gunslingers don't deal well with those who are antagonistic towards lawful folk. When dealing with them, the gunslinger must make a Composure (3) Test in order to avoid treating them with open contempt and hostility. He also gains a point of Notoriety everytime he walks away from a situation where someone needs help.

  • Qualities (5 BP): Code of Conduct (5), Guts (5), Juryrigger (10), Magician (15), Mentor Spirit (5 - Dragonslayer); Distinctive Style (-15; Gunslinger Fashion, Extremely Clean-Cut, Impeccable Manners), Geas (Incantation: Biblical Quotes; -10), Wanted (-10)

Gear

Weaponry & Ammo

  • Ruger Super Warhawk (2): 500¥
    • Regular Ammo (4): 6P • AP -2 • Mode SS • Ammo 6c
    • APDS Ammo (4): 6P • AP -6 • Mode SS • Ammo 6c
    • EX-Explosive Ammo (4): 7P • AP -3 • Mode SS • Ammo 6c
  • Quick-Draw Holster (2): 200¥
  • Ammo Bag: 740¥ • 16 APDS, 16 EX-Explosive Rounds, 56 Regular Ammo
  • Speed Loaders (12): 300¥ • Regular Ammo (4) • APDS Ammo (4) • EX-Explosive Ammo (4)

Armor

  • Lined Coat: 700¥ • 6/4 (11/9 with Armor)

Magical Gear

  • Spellcasting (Combat) Focus: 30,300¥ • Rating 3, with Imaging Scope

Vehicles

  • Harley Scorpion: 12,000¥ • Handling +2 • Accel 15/30 • Speed 120 • Pilot 2 • Body 8 • Armor 4 • Sensor 1

Technical Gear

  • Armorer Kit: 500¥
  • Chemistry Kit: 500¥

Survival Gear

  • Glasses: 325¥ • Rating 3 • Flare Comp, Low-Light, Thermo
  • Respirator: 75¥ • Rating 3
  • Stim Patches (4): 400¥ • Rating 4
  • Rations (20 days): 100¥
  • Sleeping Bag: 75¥
  • Water Purification Tablets (4 bottles): 20¥

Magic

Christian Theurgy
  • Combat: Fire
  • Detection: Water
  • Health: Air
  • Illusion: Earth
  • Manipulation: Guidance
  • Drain: Willpower + Charisma

Spells

  • Combat Spells: Demolish Guns, Powerbolt
  • Detection Spells: Combat Sense, Enhance Aim, Spatial Sense (Extended)
  • Health Spells: Heal, Increase Reflexes
  • Illusion Spells: -
  • Manipulation Spells: Armor, Deflection, Magic Fingers

Initiation

  • Grade: 2
  • Initiate Powers: Quickening, Shielding
  • Ordeals Performed: Asceticism (40 days and nights in the desert), Metaplanar Quest

Quickened Spells

  • Combat Sense (4): +4 to Reaction for initiative and defending against ranged and melee attacks
  • Spatial Sense - Extended (3): Spatial sensing out to 150 m.
  • Increase Reflexes (4): +3 Initiative/+3 IPs
  • Armor (5): +5 B/P armor
  • Deflection (4): +4 defense against ranged attacks

Biblical Incantations (Geas)

  • Demolish Guns: And he shall judge among the nations, and shall rebuke many people: and they shall beat their swords into plowshares, and their spears into pruning hooks: nation shall not lift up sword against nation, neither shall they learn war any more. - Isaiah 2:4
  • Powerbolt: The Lord is a jealous and avenging God; the Lord takes vengeance and is filled with wrath. The Lord takes vengeance on his foes and vents his wrath against his enemies. - Nahum 1:2
  • Combat Sense:
  • Enhance Aim:
  • Spatial Sense (Extended):
  • Heal:
  • Increase Reflexes:
  • Armor: Therefore put on the full armor of God, so that when the day of evil comes, you may be able to stand your ground, and after you have done everything, to stand. - Ephesians 6:13
  • Deflection:
  • Magic Fingers:

Karma

Total Earned: 90

  • X Session: X

Spent: 90; Unspent: 0

  • X