Nerra FAD

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Race: Selonian Career: Specializations:

Characteristics

  • Brawn: 2
  • Agility: 3
  • Intellect: 2
  • Cunning: 2
  • Willpower: 3
  • Presence: 2

Skills

Talents

Force Talents

Force Powers

  • Battle Meditation:
    • Make a Force Power Check. You may spend a Force Result to add one free Success to all tests for a number of Engaged Friendly Characters equal to your Presence. NOTE: If any Dark Side Results are used with this power, you reduce your affected Target's Willpower by 1.
    • Magnitude Upgrade (x2): You may spend Force Result to affect Presence additional targets, this may be done twice.
    • Range Upgrade: You may spend a Force Result to increase the Range of this power to Short
    • Control Upgrade: You may now make a Combined Force Power Test, using Leadership (Easy). If successful you may issue simply mental orders and rally allies (per the Leadership Skill) in the same test.
    • Strength Upgrade: You may spend 2 Force Results to add an addition free Success result to affected targets. This may be done multiple times.
  • Sense:
    • Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
    • Control Upgrade: -Ongoing Effect- Commit 1 Force Die; Once per round when you are attacked you may Upgrade the Difficulty of the attack by one.
    • Duration Upgrade: The ongoing effects of this power may be used 1 additional time per round.
  • Influence:
    • Make a Force Power Test. You may spend 1 Force Result to change a targets mental state. Dark Force Results may be used on Negative emotions, Light Force Results on Positive. Neutral effects, such as confusion may be used with either. In addition, you may spend 1 Force Result to inflict 1 Strain on your target.
    • Magnitude Upgrade (x1): You may spend 1 Force Result to affect 1 additional Target with the use of this power.
    • Control Upgrade: When making Charm, Coercion, Deception, Leadership or Negotiation Tests, you may now use Influence as a Combined Force Power Test and spend Force Results to gain Successes or Advantages.
  • Misdirect
    • Make a Force Power Test. You may spend 1 Force Result to make 1 Target up to Short Range (up to Silhouette 1) undetectable until your next turn.
  • Heal/Harm
    • Make a Force Power Test. You may spend a Light Force Result cause an ally at Engaged Range to recover a number of Wounds equal to your Intellect. This may only be used once per use.
    • Make a Force Power Test. You may spend a Dark Force Result to to cause an Engaged Enemy to suffer a number of Wounds equal to your Intellect (ignoring Soak). This may only be used once per use. Gain 1 additional Conflict.

Combat

  • Soak
  • Ranged Defense
  • Melee Defense
  • Wound Threshold
  • Strain Threshold
  • Weapons

XP

  • Earned: 420
    • Racial: 80
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 180
  • Spent:
    • Characteristics: 40
      • Presence -> 2
      • Cunning -> 2
    • Skills
    • Talents
    • Force Powers 145
      • Sense (10) + Control (10) + Duration (10)
      • Misdirect (15)
      • Influence (10) + Magnitude (5) + Control (15)
      • Heal/Harm (20)
      • Battle Meditation (15) + Magnitude (5) x2 + Range (5) + Control (10) + Control (10)