The Scythian

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Scythian.jpg
  • Origin: Last Paragon of the Scythians
  • Power Level: 8 (120 PP: Abilities 82 • Defenses 0 • Skills 6 • Advantages 3 • Powers 29)

Traits

Abilities

82 pts
Strength 8, Stamina 8, Agility 8, Dexterity 8, Fighting 8, Intellect 0, Awareness 1, Presence 0

Defenses

0 pts
Dodge 8 (8+0), Fortitude 8 (8+0), Parry 8 (8+0), Toughness 8 (8+0), Will 1 (1+0)

Skills

6 pts
Acrobatics +1, Athletics +3, Intimidation +3, Perception +3, Stealth +1, Vehicles (Motorcycle) +1

Advantages

3 pts

  • Improved Initiative (1): Combat (Ranked). Gain +4 to initiative per rank.
  • Interpose: General. Once per round, may interpose self between an ally and an attack roll aimed at them; must be within movement area.
  • Quick Draw: Combat. May draw a weapon from holster or sheathe as a free action.

Powers

29 pts
The Last Paragons are called so for the dual perfection they achieve: they are paragons in mind and body, finely tuned instruments of battle.

A Paragon in Mind

10 pts
Last Paragons are singularly well equipped to survive as the last members of their people. Their minds sharpen to nearly inhuman levels, providing understanding of all languages, increased senses and the like.

  • Mastery of Tongues: 2 ranks • Comprehend (All Languages) • No Action, Self, Permanent, 2 pts per rank
  • Paragon's Senses: 6 ranks • Senses • No Action, Self, Permanent, 1 pt per rank
    • Danger Sense (1pt): Perception check (DC 10) to avoid being surprised in combat. One Degree: Not surprised, but cannot take actions. Two+ Degrees: Not surprised and may take actions. GM may raise the DC in some circumstances.
    • Darkvision (2pt): May see in complete darkness.
    • Distance Sense (1pt): Always know what direction is north, and can retrace steps through any place been.
    • Extended Visual (1pt): Sight operates at greater distances, changing factor of distances to Perception checks. Gain -1 Perception checks per 100 feet (rather than normal 10).
    • Tracking (1pt): Track with Perception. Normal DC is 10, modified by circumstances. Move at speed rank -1 while tracking.

A Paragon in Body

8 pts
The body of a Last Paragon is sacrosanct, immune to aging, disease and poisons, capable of great feats of leaping, and regenerating from devastating wounds.

  • Last Paragon's Sanctity: 3 ranks • Immunity (aging, disease, poison) • No Action, Self, Permanent, 1 pt per rank
  • Paragon's Recovery: 5 ranks • Regeneration • No Action, Self, Permanent, 1 pt per rank • Heal one -1 Toughness penalty every other round, then recover one damage condition every other round, starting with the most severe.

A Paragon in Battle

5 ptsAlternate Effect Power
A Paragon develops incredible skills to go along with their powerful bodies. The Scythian's leaping and blinding prowess in battle attests to this.

  • Warrior's Spring: 8 ranks • Leaping • Move Action, Self, Instantaneous, 1 pt per 2 ranks • Flaws: Athletics Action Required
    • Distance (Athletics DC): 15 ft (DC 10) • 30 ft (DC 11) • 60 ft (DC 12) • 120 ft (DC 13) • 250 ft (DC 14) • 500 ft (DC 15) • 900 ft (DC 16) • 1800 ft (DC 17)
  • Warrior's Skill: 8 ranks • Multiattack Modifier to Strength damage • Standard Action, Close, Instantaneous, 1 pt per 2 ranks • Flaws: Athletic Action Required (DC 17)

Arpada's Bow (Device)

6 pts
The bow that the Scythian wields was a gift to her by the spiritualists of her tribe, upon the day she was acknowledged as an arpada (warrior-queen) of her tribe. It is a bow made of fine horn, inlaid with woven strands of silver.

  • Arrow: 8 ranks • Ranged Damage (Applied to Strength damage) • Standard Action, Extended Range (800/1600/3200), Instantaneous, 1 pt per 2 ranks, +2 flat pts • Extras: Extended Range (x2), Increase Range (Ranged: 800/1600/3200 ft), Multiattack, Precise • Flaws: Removable (Easy)

Xyrenka Arpada

Xyrenka.jpg
  • The Scythian goes by the name Xyrenka Arpada (her first name is pronounced "SHEE-ren-ka").
  • Xyrenka rides a motorcycle, and tends to prefer simple leathers-and-Levis, with big combat boots for her daily wear.