Difference between revisions of "Magic in Ambria"
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=== Principals of magic === | === Principals of magic === | ||
* The strength of magic changes over time. | * The strength of magic changes over time. | ||
− | * Magic is hereditary. | + | * Magic ability is hereditary. |
* Some Magic can be corrupting, and this corruption can on occasion be detected. | * Some Magic can be corrupting, and this corruption can on occasion be detected. | ||
* Ritual Magic is expensive in terms of time and other resources. | * Ritual Magic is expensive in terms of time and other resources. |
Revision as of 16:08, 7 August 2013
Magic Overview
Principals of magic
- The strength of magic changes over time.
- Magic ability is hereditary.
- Some Magic can be corrupting, and this corruption can on occasion be detected.
- Ritual Magic is expensive in terms of time and other resources.
The Morning Lords
- Quality: Blood of Morning - May use the Shaping skill.
Arcana - Battle Dance
- X
- Y
- Z
Arcana - Fire Shaping
- Resistance to Fire/heat - i.e. Blood of Valyria.
- Flaming Blade
- Fire Shaping -
Arcana - Air Shaping
- X
- y
- Z
Arcana - Earth Shaping
- Endurance of the Earth - Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
- y
- Z
Arcana - Water Shaping
- X
- y
- Z
Arcana - Flesh shaping
- X
- Change appearance and body features.
- limited magical healing
Arcana - Beast Speech
- Animal Cohort
- Warg Dreams
- Warg - Consider combining Warg and Warg Dreams
- Skinchanger
Arcana - Mental
- sense emotions
- y
- Mind Reading
Arcana - Visionary
- Greenseer - A book
- Danger Sense -
- Read the Future - Tarot
Ritual Magic
Alchemy
The Iron Rites
- Quality: Blood of Iron -