Difference between revisions of "WTAF Experience"
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* At the end of any game session you gain 1 Beat. | * At the end of any game session you gain 1 Beat. | ||
* As awarded by the ST. | * As awarded by the ST. | ||
| + | |||
| + | == Practical Experience == | ||
| + | * A Practical beat can be spent to recover willpower | ||
| + | |||
| + | == How to Gain a Practical Beat == | ||
| + | * Gain one Practical beats when willpower is successfully risked. | ||
| + | * Gain two Practical beats from a failed risking Willpower. | ||
Latest revision as of 23:46, 12 June 2014
The Experience system works a bitt differently in nWoD 2.0.
Contents
Experience Costs
- Merit: 1 Experience per dot
- Skill Specialty: 1 Experience
- Skill: 2 Experiences per dot
- Attribute: 4 Experiences per dot
- Integrity: 3 Experiences per dot
- Willpower: 1 Experience per dot
How to Gain a Beat
- Fulfill an Aspiration
- Resolve a Condition. (once per scene)
- If you chose to take a Dramatic Failure. (once per scene)
- If you take damage in your last (Right most) Health Box.
- At the end of any game session you gain 1 Beat.
- As awarded by the ST.
Practical Experience
- A Practical beat can be spent to recover willpower
How to Gain a Practical Beat
- Gain one Practical beats when willpower is successfully risked.
- Gain two Practical beats from a failed risking Willpower.