Difference between revisions of "Werewolf Regeneration"
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Jump to navigationJump to search (New page: * '''Bashing Damage:''' Automatically heal one bashing damage per turn, in any shape. * '''Lethal Damage:''' Lethal damage heals at an interval of fifteen minutes, using the [[Natural Heal...) |
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Revision as of 17:24, 21 November 2014
- Bashing Damage: Automatically heal one bashing damage per turn, in any shape.
- Lethal Damage: Lethal damage heals at an interval of fifteen minutes, using the Natural Healing rules. Add Primal Urge to all Healing tests.
- Aggravated Damage: Aggravated damage heals at normal rates. Add Primal Urge to all Healing tests.
- Poisons & Diseases: With a rare few exceptions, werewolves are immune to poisons and diseases.
- Combat Tilts: A werewolf may spend 1 Essence to remove a Combat Tilt that comes from bodily impairment or damage.