Difference between revisions of "Aldimar"

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Revision as of 22:56, 22 January 2016

Aldimar
Aldimar.jpg
Concept: The Melancholy Prince, Caste: None
Anima: None
Attributes
Strength •••
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Charisma ••
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Perception ••
Dexterity •••
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Manipulation ••
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Intelligence •••
Stamina •••
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Appearance ••
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Wits ••
Abilities
Archery
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Athletics ••
Awareness
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Brawl ••
Bureaucracy
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Craft
Dodge
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Integrity ••
Investigation
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Larceny
Linguistics •• (Poetry)
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Lore ••• (Teaching)
Martial Arts ••• (Swords)
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Medicine
Melee
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Occult ••
Performance
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Presence ••
Resistance
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Ride ••• (Horses)
Sail
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Socialize ••
Stealth
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Survival
Thrown
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War
Other Abilities: Martial Arts (Shining Point in the Void) •••
Caste Abilities: None
Favored Abilities: None
Supernal Ability: None
Other Traits
Willpower: 3
Merits: Familiar •••, Influence •••, Language ••• (Old Realm, High Realm, Rivertongue), Martial Artist ••••, Mentor •• (Exigent Exalt), Resources ••
Flaws: Derangement (Megrims - Defining)
Exaltation Traits
Essence: 1 • Personal Motes: 0 • Peripheral Motes: 0 • Invested Motes: 0
{{{CasteAnima}}}
Limit: 0 • Limit Trigger: None
Intimacies
Minor (+2) • Major (+3) • Defining (+4)
Principles
{{{Principles}}}
Ties
{{{Ties}}}
Combat Traits
Health Levels: -0 • -1 • -1 • -2 • -2 • -4 • INC
Soak: xxx
Natural: xxx • Armored: xxx • Total: xxx • Hardness: xxx
Defenses: Parry: xxx • Evasion: xxx • Resolve: xxx • Guile: xxx
Weapons
Weapon Accuracy Damage Defense Overw
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Charms
None
Experience
General
Experience Total: x
Experience Unspent: x
Solar
Experience Total: x
Experience Unspent: x
Crafting
Experience Total: x
Experience Unspent: x

Important Figures

KingBjarn.jpeg
King Bjarn
King of Svartsten • Father
xxx
SoaringHymn.jpg
Soaring Hymn
Exisgent Exalted • Mentor
xxx

Merits

Familiar •••, Influence •••, Language ••• (Old Realm, High Realm, Rivertongue), Martial Artist ••••, Mentor •• (Exigent Exalt), Resources ••

Frostmane (Familiar •••)

Frostmane
  • In the icy Frostveldt Plain outside of Svartsten there is a herd of horses sacred to that god of that plain, Samehfadh, who appears as a great horse of frost and stone.
  • Because it is a tradition among the best riders and horsemen of Svartsten to stalk the herds and make off with one of their foals to train to take a mount, Aldimar decided to do likewise when he was not quite an adult, though was obviously a skilled horseman already.
  • After nearly a week of getting near the herd and making them accustomed to his presence, he saw the foal he wanted: a beautiful grey-blue foal with a white mane. Eventually, he made his move, roping the foal and then escaping back home, where he was lauded for his find.
  • Several days later, when he was training with [MENTOR], a furious blizzard blew in on them, heralding the arrival of Samehfadh. He was angry at Aldimar's theft of what turned out to be a god-blooded son. The god of the Frostveldt apparently bred a god-blooded foal to grow into a strong stallion or mare to lead his herd every generation.
  • Fortunately, Samehfadh was unsure of his ability to defeat [MENTOR], and so went away, grumbling.