Difference between revisions of "Gangs of Waterdeep Treasury"

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==Items==
 
==Items==
*Dagger of Venom. (RARE) ''Gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.''
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*Dagger of Venom. [ACE] (RARE) ''Gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.''
  
 
*Thieves Tools (1)
 
*Thieves Tools (1)

Latest revision as of 00:13, 13 August 2016

Items

  • Dagger of Venom. [ACE] (RARE) Gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
  • Thieves Tools (1)

Coin

  • 140 gold
  • 50 silver