Difference between revisions of "Gangs of Waterdeep Treasury"
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==Items== | ==Items== | ||
− | *Dagger of Venom. (RARE) ''Gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.'' | + | *Dagger of Venom. [ACE] (RARE) ''Gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.'' |
*Thieves Tools (1) | *Thieves Tools (1) |
Latest revision as of 00:13, 13 August 2016
Items
- Dagger of Venom. [ACE] (RARE) Gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
- Thieves Tools (1)
Coin
- 140 gold
- 50 silver