Difference between revisions of "D&D5e Downtime"
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==Player's Handbook== | ==Player's Handbook== | ||
'''p187''' | '''p187''' | ||
| − | * Crafting | + | * '''Crafting:''' Creating items and goods. |
| − | * Practicing a Profession | + | * '''Practicing a Profession:''' Working for another, for which you are paid. |
| − | * Recuperating | + | * '''Recuperating:''' Recovering from poison, illnesses, or lingering injuries. |
| − | * Training | + | * '''Training:''' Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days), or learning from a [[D&D5e Mentor Training|Mentor]]. |
==Dungeon Master's Guide== | ==Dungeon Master's Guide== | ||
| − | * Building a Stronghold | + | '''p128''' |
| − | * Carousing | + | * '''Building a Stronghold:''' Constructing a building (must own land) |
| − | * Crafting a Magic Item | + | * '''Carousing:''' Partying and gambling. |
| − | * Gaining Renown | + | * '''Crafting a Magic Item:''' Creating an item of magic (must have schema) |
| − | * Performing Sacred Rites | + | * '''Gaining Renown:''' Working for your Faction to gain Rank. |
| − | * Selling Magic Items | + | * '''Performing Sacred Rites:''' Performing and observing religious rites to gain the blessings of the gods. |
| − | * Sowing Rumors | + | * '''Selling Magic Items:''' Finding a buyer for a magic item. |
| + | * '''Sowing Rumors:''' Creating new rumors and spreading them around town. | ||
| + | |||
==House Rules== | ==House Rules== | ||
| + | * '''[[D&D5e Information Network|Establish Information Network]]:''' Establishing an information network. | ||
| + | * '''[[D&D5e Information Network|Utilize Information Network]]:''' Using an established information network. | ||
* '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items). | * '''[[D&D5e Research Downtime|Research]]:''' Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items). | ||
| − | * '''[[D&D5e Running a Business Downtime|Running a Business]]:''' Running a business that might result in profits or could cost you. | + | * '''[[D&D5e Running a Business Downtime|Establishing or Running a Business]]:''' Running a business that might result in profits or could cost you. |
Latest revision as of 13:02, 20 October 2016
Player's Handbook
p187
- Crafting: Creating items and goods.
- Practicing a Profession: Working for another, for which you are paid.
- Recuperating: Recovering from poison, illnesses, or lingering injuries.
- Training: Learning new Skills (500 days), Tool Proficiencies (250 days), or Languages (250•125•80 days), or learning from a Mentor.
Dungeon Master's Guide
p128
- Building a Stronghold: Constructing a building (must own land)
- Carousing: Partying and gambling.
- Crafting a Magic Item: Creating an item of magic (must have schema)
- Gaining Renown: Working for your Faction to gain Rank.
- Performing Sacred Rites: Performing and observing religious rites to gain the blessings of the gods.
- Selling Magic Items: Finding a buyer for a magic item.
- Sowing Rumors: Creating new rumors and spreading them around town.
House Rules
- Establish Information Network: Establishing an information network.
- Utilize Information Network: Using an established information network.
- Research: Researching Lore (knowledge and information), Formulae (spells), and Schema ("recipes" for making magic items).
- Establishing or Running a Business: Running a business that might result in profits or could cost you.