Difference between revisions of "Star Wars: Tower of Shadows"

From OakthorneWiki
Jump to navigationJump to search
Line 75: Line 75:
 
<br><br><br>
 
<br><br><br>
  
<h3>Character Creation Rules</h3>
+
<h3>[[ToS: Character Creation Rules]]</h3>
[[Tower of Shadows: Equipment]]<br>
 
[[Tower of Shadows: Sorcery]]<br>
 
<br>
 
'''Step 1: Select Race and Class'''<br>
 
[[Tower of Shadows: Races]]<br>
 
[[Tower of Shadows: Classes]]<br>
 
'''Step 2: Spend Initial Skill Ranks'''<br>
 
* When you Select your first Class, you gain 5 Ranks that may be distributed among your seven Class Skills.  If you choose, you may select a single Class Skill and assign 2 Ranks in it during this Step - but no Skill may be raised above Rank 2 at Character Creation.
 
'''Step 3: Spend Starting Experience'''<br>
 
* During this Step, you may spend Experience to purchase:
 
** Increases to your Abilities at a cost of 10x the New Rank in Experience
 
** An additional Career at a Cost of 25 Experience - When you purchase a new Career, you gain its Skills as Career Skills and gain one free Rank in one of those Skills that you did not already have a Rank in.
 
** Increase the Rank of any Career Skill at a Cost of 5x its new Rank in Experience
 
** Increase any Non-Career Skill at a Cost of 5x its New Rank + 5 in Experience
 
** Purchase a Talent from a Career Talent Tree you have - but you must observe the progression of the tree.
 
** If you have an Arcane Rating, you may also purchase Spells in a manner similar to Talents.
 
'''Step 4: Spend Starting Crowns'''<br>
 
* Each Character receives 1000cr to purchase starting equipment.
 
'''Step 5: Select Character Concepts'''<br>
 
* Choose an Emotional Strength, Emotional Weakness, and Motivation for your Character.
 
** Emotional Strengths and Weaknesses define how yours Alignment presents itself. 
 
*** First, all Players who compelling Role-Play their Emotional Strengths, Weaknesses and Motivations may be awarded additional Experience at the end of the Session and/or at the end of the Chapter.
 
** In addition, at the start of each Session, the Narrator rolls d100 and consults the Alignment and Renown Tables. 
 
*** The Character whose Alignment is closest to the Result will have their Alignment Triggered during the course of that Session. If the result exactly equals their Alignment score, that Character gains +1 to either their Strain or Wound threshold for that Session (players choice). At the end of each Scene where that Character's Player compellingly role-plays their Emotional Strength or Weakness, they may adjust their current Conflict Score up or down by 1 point (Conflict may not be reduced below 0).  At the end of that Session, that Player rolls a d10, subtracts their current Conflict, and then adds that result to their Alignment Score.  After which their Conflict resets to 0.
 
*** If the d100 Result is within a Character's Renown range, that Character's reputation is activated for that Session. The Activated Character gains +2 to Strain Threshold and all other Characters gain +1. At the end of that Session, double any Renown generated by that Character.
 
'''Skill Modifications'''
 
* '''Skills Unavailable'''
 
** Astrogation, Computers, Gunnery, Knowledge (Core Worlds), Knowledge (Outer Rim), Knowledge (Xenology), Mechanics, Pilot - Planetary, Pilot - Space, Ranged - Light, Ranged - Heavy
 
* '''Skills Added'''
 
** '''Ride:''' This skill governs the use of riding mounts and using certain weapons while mounted.
 
** '''Ranged - Archaic:''' This Skill governs the use of Bows and Crossbows
 
** '''Knowledge (Cultures):''' This Skill covers the education and information pertaining to Races, their cultures and customs, as well as their language.  It functionally replaces Knowledge (Xenology).
 
* '''Updated Skill Uses'''
 
** Leadership: ''Coordinated Effort'' - Without coordination, no more than one Character can provide Assistance to another Character. A Character with Leadership may take the Coordinated Effort Action which is a Leadership Check with a Difficulty set by the number of Characters wishing to provide Assistance. If successful, that number of Characters may provide Assistance. [[image:Advantage-result.png|18px]] may be spent to allow Characters participating in the Check to recover Strain. [[image:Advantage-result.png|18px]][[image:Advantage-result.png|18px]] may be spent to add a [[Image:Boost-die.png|16px]] to the dice pool of the Character who is being assisted. [[image:Threat-result.png|16px]] may be spent to inflict Strain on the Character making the Check and [[image:Threat-result.png|16px]][[image:Threat-result.png|16px]] may be spent to inflict a [[image:Setback-die.png|16px]] to the dice pool of the Character being assisted.
 

Revision as of 01:55, 3 December 2016

Westridge.jpg


The Town of Westridge sits at the far western end of the expansive realm known simply as The Kingdom. It is predominately a mining community, with most of its denizens working in the various precious ore mines within the Westend Mountains. To its south lay the outer forests of The Wildlands, a region largely unexplored and believed dangerous. Despite it's roots in the Westend Mines, Westridge enjoys mild seasons, clear streams, rich and fertile farmlands, making it almost completely self sufficient - which in turn makes it far wealthier than its nearest neighbors, some three days ride away.

Magistrate Thomas
1600px‎

Westridge is nominally governed by a Magistrate, a balding middle-aged man with a pleasant personality named. Thomas was appointed by the young Duke of Westend, several years ago - prior to the young Nobles departure from the Westrock, a fortified keep built into the mountain side - for the Royal Court at Fallrest, and has not returned since. Dutifully Thomas collects taxes on schedule and ensures their delivery to the Westrock with the help of a neighboring Clan of Gamorak.

Bishop Yarris
1600px‎

Magistrate Thomas, however, is not the only figure of authority in the township. Bishop Yarris is a elderly scion of the Holy Church, and for many - has been the voice of influence for as long as anyone can remember. While stern, the Bishop is also known for his level head and quick wit, and is well respected in the town. Further, his eldest grandson is a Justicar Knight, which gives him considerable influence within the lower tiers of the Church leadership, and though he speaks of it often and at length, he does so like a doting relative instead of a overbearing politician.




Common Rumors/Facts/Beliefs

Note: I make no guarantee this information is completely accurate or even at all truthful.

  • The King is dying, and the Duke of Westend is being considered for succession
  • Traders and Woodsmen have reported more frequent encounters with the savages and brigands that inhabit the Wildlands.
  • Practitioners of Sorcery are inherently evil - save if they serve by the grace of the King - in his armies as a Battle-Mage, or through the blessing of the Holy Church.
  • Hell Born may appear as men, but they are twisted and corrupt things - as evidenced by their horns.
  • The Beast Born were once Men, but incurred a great curse that warped them into savages.
  • Deep in the Wildlands lives a race of ancient forest-folk who know the secretes of planting Everliving Elm groves.
  • Naughty children best behave their parents - or else the Shadow shall shed a Night-Wraith to take them away.
  • Without the Holy Light and the teachings of the Church, all the world would become Eclipsed in Shadow and Darkness.

Player Characters

Alignment (Morality)

Character Value Emotional Strengths & Weaknesses
XXX 50 XXX • XXX
XXX 50 XXX • XXX
XXX 50 XXX • XXX
XXX 50 XXX • XXX
XXX 50 XXX • XXX

Renown (Duty)

Contribution Level: 0 (Unknown)

d100 Roll Character Value Renown
XX - XX XXX X XXX
XX - XX XXX X XXX
XX - XX XXX X XXX
XX - XX XXX X XXX
XX - XX XXX X XXX
Total XX




ToS: Character Creation Rules