Difference between revisions of "SW Explosive Compounds"
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|'''Blast Radius''' | |'''Blast Radius''' | ||
|'''Special''' | |'''Special''' | ||
| + | |'''Notes''' | ||
|'''Sourcebook''' | |'''Sourcebook''' | ||
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|Long Personal Scale | |Long Personal Scale | ||
| | | | ||
| + | |If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls. | ||
|FO41 | |FO41 | ||
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|50/2 | |50/2 | ||
|Short | |Short | ||
| + | | | ||
| | | | ||
|FO41 | |FO41 | ||
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|Engaged | |Engaged | ||
| | | | ||
| + | |Additional charges do not increase the difficulty of the check | ||
|FO41 | |FO41 | ||
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|Medium | |Medium | ||
|Concussive 1, Knockdown | |Concussive 1, Knockdown | ||
| + | |If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge. | ||
|FO41 | |FO41 | ||
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|Engaged | |Engaged | ||
|Breach 1, Vicious 1 | |Breach 1, Vicious 1 | ||
| + | |Breach and Vicious values increase by one per each additional charge. | ||
|FO41 | |FO41 | ||
|} | |} | ||
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<br> | <br> | ||
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Revision as of 22:15, 6 April 2018
Explosive Compounds
Sources: FO (Fully Operational)
- Unless stated otherwise, one charge of compound is 1 kilo of materials.
- Explosive compounds require a Mechanics Easy (
) to set, with the difficulty increasing by one per addition charge - Any additional
generated on the roll increases the base damage by one per 
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