Difference between revisions of "SW Explosive Compounds"
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==Explosive Compounds== | ==Explosive Compounds== | ||
− | '''Sources:''' FO (Fully Operational) | + | '''Sources:''' FO (Fully Operational), HG (Hired Gun) |
*Unless stated otherwise, one charge of compound is 1 kilo of materials. | *Unless stated otherwise, one charge of compound is 1 kilo of materials. | ||
Line 27: | Line 27: | ||
| | | | ||
|If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls. | |If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls. | ||
− | |FO41 | + | |FO41, HG55 |
|- | |- | ||
Line 38: | Line 38: | ||
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| | | | ||
− | |FO41 | + | |FO41, HG55 |
|- | |- | ||
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|Medium | |Medium | ||
|Concussive 1, Knockdown | |Concussive 1, Knockdown | ||
− | |If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge. | + | |If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Concussive value increases by one per each additional charge. |
|FO41 | |FO41 | ||
+ | |||
+ | |- | ||
+ | |Plasma | ||
+ | |9 | ||
+ | | +6 | ||
+ | |2 | ||
+ | |(R)200/5 | ||
+ | |Medium | ||
+ | |Burn 1 | ||
+ | |Burn value increases by one per each additional charge. | ||
+ | |HG55 | ||
+ | |||
+ | |- | ||
+ | |Proton Grenade | ||
+ | |10 | ||
+ | |Varies (See Notes) | ||
+ | |1 | ||
+ | |60/4 | ||
+ | |Short | ||
+ | | | ||
+ | |Damage increase per grenade: 2nd grenade +20, 3rd +30, 4th +40, 5th +50. Max of 150 damage for5 grenades. Additional grenades after 5th increase range band by one per grenade. | ||
+ | |HG56 | ||
|- | |- |
Revision as of 03:23, 8 April 2018
Explosive Compounds
Sources: FO (Fully Operational), HG (Hired Gun)
- Unless stated otherwise, one charge of compound is 1 kilo of materials.
- Explosive compounds require a Mechanics Easy () to set, with the difficulty increasing by one per addition charge
- Any additional generated on the roll increases the base damage by one per
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