Difference between revisions of "Quendar Dhunnyl"
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|Bonus=x | |Bonus=x | ||
|Saving Throws=Int & Wis | |Saving Throws=Int & Wis | ||
− | |Skills=Arcana, History, Perception | + | |Skills=Arcana, History, Perception, Investigation, Medicine |
− | |Tools= | + | |Tools=None |
− | |Languages=Common, Elvish, Dwarvish, | + | |Languages=Common, Elvish, Dwarvish, Draconic |
− | |Armor= | + | |Armor=None |
− | |Weapons=Rapiers, Shortswords, Hand crossbows | + | |Weapons=Rapiers, Shortswords, Hand crossbows, daggers, darts, slings, quarterstaffs, light crossbows |
|Traits=TRAITS | |Traits=TRAITS | ||
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS | |Attacks=• ''xxx:'' +x, xdx+x, TRAITS | ||
Line 22: | Line 22: | ||
|Speed=30 ft | |Speed=30 ft | ||
|Feats=FEATS | |Feats=FEATS | ||
− | |Hit Points= | + | |Hit Points=9 |
|Hit Dice=2d6 | |Hit Dice=2d6 | ||
− | |Personality= | + | |Personality=There's nothing I like more than a good mystery |
− | |Ideals= | + | |Ideals=The path to power and self-improvement is through knowledge. |
− | |Bonds= | + | |Bonds= |
− | |Flaws= | + | |Flaws=I can't keep a secret to save my life, or anyone else's. |
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
Line 70: | Line 70: | ||
* x | * x | ||
==Equipment== | ==Equipment== | ||
− | Bottle of ink | + | Bottle of ink, small knife, spellbook |
===Carried Equipment=== | ===Carried Equipment=== | ||
− | * '''In Hand:''' | + | * '''In Hand:''' Quarterstaff |
− | * '''Worn:''' | + | * '''Worn:''' Common clothes |
− | * '''Belt:''' | + | * '''Belt:''' Component pouch |
− | * '''Backpack:''' | + | * '''Backpack:''' Scholars pack |
===Stored Equipment=== | ===Stored Equipment=== | ||
* x | * x |
Revision as of 22:38, 11 July 2018
Quendar Dhunnyl
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Race: Dark Elf, Class: Wizard (Necromancer) Background: Sage, Alignment: Neutral Good Patron Deity: Ellistraee Factions: None |
Ability Scores
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Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0); Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1) |
Proficiencies
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Bonus: x Saving Throws: Int & Wis Skills: Arcana, History, Perception, Investigation, Medicine Tools: None Languages: Common, Elvish, Dwarvish, Draconic Armor: None Weapons: Rapiers, Shortswords, Hand crossbows, daggers, darts, slings, quarterstaffs, light crossbows |
Traits
|
TRAITS |
Feats
|
FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: 30 ft Hit Points: 9, Hit Dice: 2d6 |
Social
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Personality Traits: There's nothing I like more than a good mystery Ideals: The path to power and self-improvement is through knowledge. Bonds: Flaws: I can't keep a secret to save my life, or anyone else's. |
words -Attribution
Spells
Cantrips
Dancing Lights
Chill Touch
Light
Fire Bolt
First Level
Detect Magic
Ray of Sickness
Traits
Racial Traits
Ability Score Increase - Dexterity + 2, Charisma + 1
Keen Senses - Perception proficiency
Fey Ancestry - Advantage on saving throws against charm, immune to sleep
Trance - Elves meditate for 4 hours
Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows
Class Traits
x
Specialty Traits
Researcher
Whenever you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.
Background Traits
x
Feats
x
Resources
- Coins: x cp • x sp • x ep • 10 gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Bottle of ink, small knife, spellbook
Carried Equipment
- In Hand: Quarterstaff
- Worn: Common clothes
- Belt: Component pouch
- Backpack: Scholars pack
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x