Difference between revisions of "Widow Idoru"
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'''Aliases:''' Lady Jashoma; '''Caste:''' Dawn; '''Concept:''' The Grieving Widow-General; '''Anima:''' The Merciful Sword Bodhisattva; '''Motivation:''' To fully establish the Veiled Legion; '''Experience Points:''' 99; '''Experience Point Debt:''' 60 | '''Aliases:''' Lady Jashoma; '''Caste:''' Dawn; '''Concept:''' The Grieving Widow-General; '''Anima:''' The Merciful Sword Bodhisattva; '''Motivation:''' To fully establish the Veiled Legion; '''Experience Points:''' 99; '''Experience Point Debt:''' 60 | ||
* '''Attributes:''' Strength 3, Dexterity 4, Stamina 3; Charisma 4, Manipulation 3, Appearance 2; Perception 4, Intelligence 4, Wits 5 | * '''Attributes:''' Strength 3, Dexterity 4, Stamina 3; Charisma 4, Manipulation 3, Appearance 2; Perception 4, Intelligence 4, Wits 5 | ||
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* '''Combos''' | * '''Combos''' | ||
** ''Anger Beneath the Veil:'' Melee Overwhelming, Dipping Swallow Defense, Hungry Tiger Technique | ** ''Anger Beneath the Veil:'' Melee Overwhelming, Dipping Swallow Defense, Hungry Tiger Technique | ||
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* '''Virtues:''' Compassion 4, Conviction 3, Temperance 2, Valor 2; '''Virtue Flaw:''' Heart of Tears | * '''Virtues:''' Compassion 4, Conviction 3, Temperance 2, Valor 2; '''Virtue Flaw:''' Heart of Tears | ||
* '''Willpower:''' 5; '''Essence:''' 3; '''Personal Essence:''' 15; '''Anima Essence:''' 56; '''Anima Power:''' Aura of Terror | * '''Willpower:''' 5; '''Essence:''' 3; '''Personal Essence:''' 15; '''Anima Essence:''' 56; '''Anima Power:''' Aura of Terror |
Revision as of 13:03, 3 July 2007
Aliases: Lady Jashoma; Caste: Dawn; Concept: The Grieving Widow-General; Anima: The Merciful Sword Bodhisattva; Motivation: To fully establish the Veiled Legion; Experience Points: 99; Experience Point Debt: 60
- Attributes: Strength 3, Dexterity 4, Stamina 3; Charisma 4, Manipulation 3, Appearance 2; Perception 4, Intelligence 4, Wits 5
- Abilities: Archery 1, Martial Arts 1, Melee 5 (Swords +3), War 4; Integrity 2, Performance 4 (Speeches +2), Presence 2, Resistance 1; Lore 5, Medicine 2; Athletics 1, Awareness 2 (Combat +3); Bureaucracy 3, Linguistics 3 (High Realm; Old Realm, Low Realm, Flametongue), Ride 1, Socialize 3
- Backgrounds: Followers 2, Influence 2, Manse 5, Resources 4, Retainers 1
- Excellencies
- Essence Overwhelming: 1m/die; Instant; Reflexive; Gain one die per mote spent, to a maximum bonus of Attribute + Ability; Applies to: Awareness, Lore, Melee, Performance, War
- Essence Resurgent: 4m; Instant; Reflexive; Reroll a dice pool of appropriate Ability; Applies to: Lore
- Infinite Skill Mastery: 2+m; Scene; Simple; Reduces cost of Ability-based Excellencies by 1m/2m invested; Applies to: Melee
- Lore Charms
- Harmonious Academic Methodology: 10m, 1W; 1 week; Simple; May train others in Perception, Intelligence, Craft, Investigation, Lore, Linguistics, Performance, Presence, Socialize, Conviction and Temperance.
- Immanent Solar Glory: -; Permanent; Permanent; Regenerate Essence while performing duties of a Lawgiver; Permanently add +10m to Anima Pool per purchase; Number of Purchases: 2
- Melee Charms
- Bulwark Stance: 5m; Until Next Action; Reflexive; Ignore all Parry DV penalties until next action
- Dipping Swallow Defense: 2m; Instant; Reflexive; Ignore all Parry DV penalties vs. one attack
- Fivefold Bulwark Stance: 5m, 1W; Scene; Simple (Spd 6, -1DV); Reduce all onslaught penalties and action-based DV penalties for scene
- Hungry Tiger Technique: 1m; Instant; Supplemental; Double attack successes when determining damage
- Performance Charms
- Respect Commanding Attitude: 5m; Scene; Simple (Spd 4, -1DV); Roll Charisma + Performance; any observer with a lower MDV than the successes rolled must stay and watch performance
- Resistance Charms
- Body Mending Meditation: 10m; until end of day; Supplemental; Heal 10 times faster, or add successes from roll to Charms or other effects that heal damage.
- Ox-Body Technique: Gain +1 (-1 Health Level) and +2 (-2 Health Levels) per Charm purchase; Number of Purchases: 1
- Socialize Charms
- Wise-Eyed Courtier Technique: 3m, 1W; Instant; Simple (Spd 6, -1DV); Roll Charisma + Socialize, difficulty of (group MDV) + (one-half group Magnitude) to alter the accepted beliefs of a group
- War Charms
- Fury-Inciting Presence: 10m, 1W; Scene; Simple (Spd 5, -1DV); Roll Charisma + Performance or War to create a military unit out of disparate individuals who are not already part of a military unit
- Heroism Encouraging Presence: 8m, 1W; Scene; Simple (Spd 6, -1DV); All units within Essence x5 yds become immune to failing Valor checks, rout checks or fatigue checks
- Mob Dispersing Rebuke: 7m, 1W; Instant; Simple (Spd 3; -1DV); Causes an immediate rout check on all units within Essence x100 yds
- Rout Stemming Gesture: 4m, 1W; Until Next Action; Reflexive; All military units resist rout; all allies may make a second roll against fear-based Charms or effects
- Tiger Warrior Training Technique: 10m, 1W; 1 week; Simple; Train others in Valor, Strength, Dexterity, Stamina, Archery, Dodge, Martial Arts, Melee; units trained also gain +1 Drill per week.
- Combos
- Anger Beneath the Veil: Melee Overwhelming, Dipping Swallow Defense, Hungry Tiger Technique
- Virtues: Compassion 4, Conviction 3, Temperance 2, Valor 2; Virtue Flaw: Heart of Tears
- Willpower: 5; Essence: 3; Personal Essence: 15; Anima Essence: 56; Anima Power: Aura of Terror
- DVs: Evade 3 (2 in armor), Parry 7 (+3 dice due to Hearthstone Bracers), Mental 6; Soak: 5B/5L/4A (Breastplate; Mob -1, Fat 1, Hard 0); Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc.
- Attacks
- Punch: Speed 5, Rate 3, Accuracy +2 (X), Damage Str +0B, Parry DV X (Def +2)
- Kick: Speed 5, Rate 2, Accuracy +0 (X), Damage Str +3B, Parry DV X (Def -2)
- Clinch: Speed 6, Rate 1, Accuracy +0 (X), Damage Str +0B + hold, Parry DV N/A
- Fine Straight Sword: Speed 4, Rate 3, Accuracy +2 (14), Damage 7L, Parry DV 7
- Fine Knives (2): Speed 5, Rate 3, Accuracy +2 (11), Damage 7L, Parry DV 5
- Daiklaive of Conquest (Reaper): Speed 4, Rate 4, Accuracy +5 (14), Damage 8L, Parry DV 5
- Possessions: Several changes of clothing (traveling and mourning gowns), a variety of liquidated wealth (including jade coinage), a pair of fine knives given to her sons on their adulthood birthdays, a fine straight sword that belonged to her husband when he was given his Legion appointment, simple breastplate, tents and other traveling necessities
- Artifacts: Reaper Daiklaive of Conquest (Rating 5, Commitment 10; Glows with unearthly light; all foes w/i 10 yds must make a Valor check, dif 2, or flee in fear; those who hold their ground lose [wielder's Valor] in dice on all attacks; friendly troops within one mile gain +1 die on all combat pools and one automatic success on all Valor rolls; all opponents within one mile gain -1 dice penalty to all combat pools, and increase the difficulty of all Valor checks by +1; three Hearthstone slots), Soulsteel Shield Bracers (Rating 2, Commitment 4; Gain +3 dice to Parry DV; targets struck by attacks receive -2 penalty to all soaks; affixed with Orichalcum Fivefold Harmonic Adaptor), Orichalcum Fivefold Harmonic Adaptor (Rating 1, Commitment 0, Repair 1; adheres to a non-orichalcum magical material, item is treated as orichalcum for the purpose of attunement), Silver & Jet Necklace (Rating 1, Commitment 1; Keeps wearer clean; wearer gains +2 bonus vs. poisons and disease)
- Hearthstones: Gem of Legendary Leadership (Rating 5, Fire Aspect, Slotted in Daiklaive of Conquest, [Manse Name & Location]; +2 bonus to all Presence, Performance, War and Bureaucracy rolls dealing with governance; +1 bonus to all Dawn Caste Abilities when leading troops)
- Intimacies: Mirkule 3, Immaculate Philosophy 3, Husband & Sons 3, River Shield 3, Zephyr 3
- Athletic Measurements
- Horizontal Jump: 8 yds
- Vertical Jump: 4 yds
- Move: 4 yds
- Dash: 10 yds
- Lift: 350 lbs.