Difference between revisions of "SW Explosive Compounds"
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==Explosive Compounds== | ==Explosive Compounds== | ||
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*Unless stated otherwise, one charge of compound is 1 kilo of materials. | *Unless stated otherwise, one charge of compound is 1 kilo of materials. | ||
*Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charge | *Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charge |
Latest revision as of 17:57, 30 November 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
Explosive Compounds
- Unless stated otherwise, one charge of compound is 1 kilo of materials.
- Explosive compounds require a Mechanics Easy () to set, with the difficulty increasing by one per addition charge
- Any additional generated on the roll increases the base damage by one per
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