Difference between revisions of "SW Armor Attachments"
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__NOTOC__ | __NOTOC__ | ||
| − | + | {{StarWarsBookReference}} | |
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{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
|-style="background:black; color:white" | |-style="background:black; color:white" | ||
| Line 23: | Line 20: | ||
|SM p57 | |SM p57 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Armor Spikes | |Armor Spikes | ||
|Any armor that covers arms or legs | |Any armor that covers arms or legs | ||
| Line 31: | Line 28: | ||
|3 | |3 | ||
|KtP p56 | |KtP p56 | ||
| + | |||
| + | |- | ||
| + | |Automated Weapon Mounting | ||
| + | |Any armor | ||
| + | |Mount a single Ranged (light, heavy) or Melee weapon (1 hard point to weapon) of Encumbrance 3 or less. Once per encounter, may spend a maneuver to make a combat action without using hands or arms. Difficulty of combat checks with this weapon are Upgraded once. | ||
| + | |Change Upgrade to +[[Image:Setback-die.png|12px]] (x1), +1 allowable Encumbrance of weapon (x2) | ||
| + | |3000cr/5R | ||
| + | |2 | ||
| + | |FO53 | ||
|- | |- | ||
| Line 42: | Line 48: | ||
|- | |- | ||
| + | |Boot Blade | ||
| + | |Any armor that includes footwear | ||
| + | |Gain retractable fighting blade.<br>'''Boot Blade:''' Dam +1 • Crit 3 • Engaged | ||
| + | |Crit -1 (x1), Pierce +1 (x2), Vicious +1 (x1) | ||
| + | |100cr/5 | ||
| + | |0 | ||
| + | |CaM58 | ||
| + | |-style="background:#A8E4A0" | ||
|Comlink | |Comlink | ||
|Any helmet | |Any helmet | ||
| Line 59: | Line 73: | ||
|AoRCore p205; EoECore p194 | |AoRCore p205; EoECore p194 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Custom Fit | |Custom Fit | ||
|Any armor | |Any armor | ||
| Line 67: | Line 81: | ||
|1 | |1 | ||
|SM p57 | |SM p57 | ||
| + | |||
| + | |- | ||
| + | |Droid Brain Defense System | ||
| + | |Powere armor | ||
| + | |Defense +1 for wearer | ||
| + | |Defense +1 when taking Guarded Stance maneuver (x1) | ||
| + | |5000cr/6 | ||
| + | |3 | ||
| + | |FO53 | ||
|- | |- | ||
|Energy Dispersion System | |Energy Dispersion System | ||
|Any armor | |Any armor | ||
| − | |When reducing damage dealt to wearer, count soak value as 2 higher. | + | |When reducing strain damage dealt to wearer, count soak value as 2 higher. |
|None | |None | ||
|500cr | |500cr | ||
| Line 77: | Line 100: | ||
|FaDCore p201 | |FaDCore p201 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Enhanced Optics Suite | |Enhanced Optics Suite | ||
|Helmet | |Helmet | ||
| Line 95: | Line 118: | ||
|DC p53 | |DC p53 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Hardened | |Hardened | ||
|Powered armor only | |Powered armor only | ||
| Line 113: | Line 136: | ||
|AoRCore p206; EoECore p194; FaDCore p201 | |AoRCore p206; EoECore p194; FaDCore p201 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|In-Helmet Scanner | |In-Helmet Scanner | ||
|Any helmet | |Any helmet | ||
| Line 131: | Line 154: | ||
|SM p57 | |SM p57 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Integrated Holsters | |Integrated Holsters | ||
| − | | | + | |Any armor |
|Increase ENC by 4. Character may holster up to 2 weapons of ENC 3 or lower, while holstered they do not count toward the character's ENC value. | |Increase ENC by 4. Character may holster up to 2 weapons of ENC 3 or lower, while holstered they do not count toward the character's ENC value. | ||
|Add [[Image:Setback-die.png|12px]] to Perception checks to find weapons holstered (x2); Holser 1 additional weapon of ENC 3 or lower in armor (x3); Innate Talent (Quick Draw) (x1) | |Add [[Image:Setback-die.png|12px]] to Perception checks to find weapons holstered (x2); Holser 1 additional weapon of ENC 3 or lower in armor (x3); Innate Talent (Quick Draw) (x1) | ||
| Line 149: | Line 172: | ||
|DC p53 | |DC p53 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Integrated Scanner | |Integrated Scanner | ||
|Any Helmet | |Any Helmet | ||
| Line 167: | Line 190: | ||
|SM p58 | |SM p58 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Integrated Targeting Computer | |Integrated Targeting Computer | ||
|Any Helmet (some models also gloves/gauntlets) | |Any Helmet (some models also gloves/gauntlets) | ||
| Line 186: | Line 209: | ||
|- | |- | ||
| + | |Jump Boots | ||
| + | |Any armor of Encumbrance 4 or less that includes footwear | ||
| + | |Reduce Difficulty of Athletics checks to leap up or over obstacles by 1. May only be used once before needing refuel (100 credits, 30 minutes) | ||
| + | |Reduce Athletics Difficulty for jumps -1 (x1), Allow wearer to fly for one minute or 3 rounds (x1) | ||
| + | |1200cr/7 | ||
| + | |2 | ||
| + | |CaM58 | ||
| + | |-style="background:#A8E4A0" | ||
|Kiirium Coating | |Kiirium Coating | ||
|Laminate armor, Heavy battle armor, armor with solid plates or parts | |Laminate armor, Heavy battle armor, armor with solid plates or parts | ||
| Line 203: | Line 234: | ||
|KtP p57 | |KtP p57 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Micro-Rocket Armor Mounting | |Micro-Rocket Armor Mounting | ||
|Any armor | |Any armor | ||
| Line 221: | Line 252: | ||
|AoRCore p206; EoECore p195; SS p51 | |AoRCore p206; EoECore p195; SS p51 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Passive Foliage Suit | |Passive Foliage Suit | ||
|Any armor that could logically integrate it | |Any armor that could logically integrate it | ||
| Line 239: | Line 270: | ||
|KtP p57 | |KtP p57 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Radiation Shielding | |Radiation Shielding | ||
|Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed | |Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed | ||
| Line 257: | Line 288: | ||
|DC p54 | |DC p54 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Reactive Plating | |Reactive Plating | ||
|Armor with Soak 2 or higher | |Armor with Soak 2 or higher | ||
| Line 266: | Line 297: | ||
|KtP p57 | |KtP p57 | ||
| + | |- | ||
| + | |Reflec Adaptive Skin | ||
| + | |Any armor | ||
| + | |Upgrade ability of all Stealth checks while wearing armor once. | ||
| + | |Add [[Image:Boost-die.png|12px]] to all Stealth checks while wearing armor (x2) | ||
| + | |3500cr/7R | ||
| + | |2 | ||
| + | |CaM58 | ||
|- | |- | ||
|Reflec Shadowskin | |Reflec Shadowskin | ||
| Line 275: | Line 314: | ||
|KtP p57 | |KtP p57 | ||
| − | |- | + | |
| + | |-style="background:#A8E4A0" | ||
|Reinforced Gauntlets | |Reinforced Gauntlets | ||
|Any armor with soak 2 or higher | |Any armor with soak 2 or higher | ||
| Line 294: | Line 334: | ||
|- | |- | ||
| + | |Repulsor Pack | ||
| + | |Any armor | ||
| + | |Allows user to function as a vehicle (Speed 1 • Handling -1 • System Strain 2) in atmosphere, with same Silhouette as user. Maximum altitude 75 meters, Coordination used for checks. | ||
| + | |Handling +1 (x1) | ||
| + | |2500cr/4 | ||
| + | |2 | ||
| + | |FO53 | ||
| + | |||
| + | |||
| + | |- | ||
| + | |Scannerweave | ||
| + | |Any armor | ||
| + | |Upgrade ability of all opposed Stealth checks against sensor and scanner operators once. | ||
| + | |None | ||
| + | |1800cr/6R | ||
| + | |2 | ||
| + | |CaM58 | ||
| + | |-style="background:#A8E4A0" | ||
|Self-Repair Systems | |Self-Repair Systems | ||
|Any armor with melee or ranged defense 1 or higher | |Any armor with melee or ranged defense 1 or higher | ||
| Line 302: | Line 360: | ||
|SM p58 | |SM p58 | ||
| + | |- | ||
| + | |Stealth Field Generator | ||
| + | |Any armor | ||
| + | |Upgrade difficulty of all Perception checks to spot wearer once. | ||
| + | |Add [[Image:Setback-die.png|12px]] to opposed Perception checks to spot wearer (x2) | ||
| + | |3800cr/6 | ||
| + | |2 | ||
| + | |CaM58 | ||
|- | |- | ||
|Strength Enhancing System | |Strength Enhancing System | ||
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|AoRCore p206; EoECore p194 | |AoRCore p206; EoECore p194 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Stun Matrix | |Stun Matrix | ||
|Any armor that could logically benefit | |Any armor that could logically benefit | ||
| Line 329: | Line 395: | ||
|AoRCore p206; EoECore p195; FaDCore p201 | |AoRCore p206; EoECore p195; FaDCore p201 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Thermal Shielding System | |Thermal Shielding System | ||
|Any medium or heavy armor that covers the entire body and can be sealed. | |Any medium or heavy armor that covers the entire body and can be sealed. | ||
| Line 347: | Line 413: | ||
|LNH p106 | |LNH p106 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Tracking System | |Tracking System | ||
|Any armor | |Any armor | ||
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|1 | |1 | ||
|ND p52 | |ND p52 | ||
| + | |||
| + | |- | ||
| + | |Utility Arm | ||
| + | |Any armor | ||
| + | |Additional mechanical arm that functions as a normal limb. Adds [[Image:Boost-die.png|12px]] to Mechanics checks and possibly other checks. | ||
| + | |Add +[[Image:Boost-die.png|12px]] to Mechanics and other checks (x1)<br>Spend 1 Strain to gain additional free maneuver per turn (x1) | ||
| + | |2000cr/3 | ||
| + | |2 | ||
| + | |FO53 | ||
|- | |- | ||
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|AoRCore p207; EoECore p195; KtP p57 | |AoRCore p207; EoECore p195; KtP p57 | ||
| − | |- | + | |-style="background:#A8E4A0" |
|Water Reclamation System | |Water Reclamation System | ||
|Any armor that could logically integrate it | |Any armor that could logically integrate it | ||
| Line 373: | Line 448: | ||
|2 | |2 | ||
|SS p52 | |SS p52 | ||
| + | |||
| + | |||
| + | |||
| + | |} | ||
|- | |- | ||
| Line 382: | Line 461: | ||
|x | |x | ||
|x | |x | ||
| − | |||
| − | |||
===Dice=== | ===Dice=== | ||
Latest revision as of 16:18, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
|- |x |x |x |x |x |x |x
Dice
Setback:
Difficulty:
Challenge: