Difference between revisions of "SW Combat"
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! width="100" | Result || width="250" | Option | ! width="100" | Result || width="250" | Option | ||
|-style="background:pink" | |-style="background:pink" | ||
| − | |[[Image:Advantage-result.png|20px]] | + | |<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> |
|May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally. | |May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally. | ||
|- | |- | ||
| − | |[[Image:Triumph-result.png|20px]] | + | |<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> |
|Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead. | |Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead. | ||
| − | |} | + | |}<hr /> |
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
|- | |- | ||
|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''COMBAT RESULTS'''</div> | |style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''COMBAT RESULTS'''</div> | ||
| − | |-style="background:lightblue" | + | |-style="background:lightblue; color:black;" |
| − | |[[Image:Advantage-result.png|20px]] | + | ! width="100" | '''Result''' || width="250" | '''Option''' |
| + | |||
| + | |- | ||
| + | |<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | ||
|• Recover 1 Strain<br>• Add +[[Image:Boost-die.png|15px]] to the action taken by ally in next initiative slot.<br>• Notice a single important point in the ongoing conflict (such as the location of a blaster door's control panel or the weak point on an attack speeder).<br>• Inflict a Critical Injury with a successful attack that deals damage ([[Image:Advantage-result.png|15px]] cost equal to Crit rating of weapon).<br>• Activate a Weapon Quality ([[Image:Advantage-result.png|15px]] may vary). | |• Recover 1 Strain<br>• Add +[[Image:Boost-die.png|15px]] to the action taken by ally in next initiative slot.<br>• Notice a single important point in the ongoing conflict (such as the location of a blaster door's control panel or the weak point on an attack speeder).<br>• Inflict a Critical Injury with a successful attack that deals damage ([[Image:Advantage-result.png|15px]] cost equal to Crit rating of weapon).<br>• Activate a Weapon Quality ([[Image:Advantage-result.png|15px]] may vary). | ||
| + | |||
| + | |-style="background:lightblue" | ||
| + | |<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div> | ||
| + | |x | ||
| + | |||
| + | |- | ||
| + | |<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div> | ||
| + | |x | ||
| + | |||
| + | |-style="background:lightblue" | ||
| + | |<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | ||
| + | |x | ||
| + | |||
| + | |- | ||
| + | |<div style="text-align: center">[[Image:Triumph-result.png|20px]][[Image:Triumph-result.png|20px]]</div> | ||
| + | |x | ||
| + | |||
| + | |-style="background:lightblue" | ||
| + | |<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | ||
| + | |x | ||
| + | |||
|- | |- | ||
| − | |[[Image: | + | |<div style="text-align: center">[[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]]</div> |
|x | |x | ||
| − | |-style="background:lightblue" | + | |
| − | |[[Image: | + | |-style="background:lightblue" |
| + | |<div style="text-align: center">[[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]]</div> | ||
|x | |x | ||
| + | |||
|- | |- | ||
| − | | | + | |<div style="text-align: center">[[Image:Despair-result.png|20px]]</div> |
| − | |||
| − | |||
| − | |||
|x | |x | ||
|} | |} | ||
</div> | </div> | ||
Latest revision as of 17:55, 1 December 2020
INITIATIVE
| |
PRESENCE (COOL) or WILLPOWER (VIGILANCE)
| |
| Rolled at the beginning of combat. Use Cool if expected, or Vigilance if surprised. Difficulty: None; roll only Skill dice. Modifiers: None | |
| Result | Option |
|---|---|
| May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally. | |
| Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead. | |