Difference between revisions of "Captain Estian Orjas"
From OakthorneWiki
Jump to navigationJump to search(23 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DND5CharacterSheet | {{DND5CharacterSheet | ||
− | |Image=[[Image:Estian-orjas.jpg|center|350 px]] | + | |Image=[[Image:Estian-orjas.jpg|center|350 px]]<br>'''Art by [https://slugette.tumblr.com Slugette ]''' |
− | |CharacterName=Estian Orjas | + | |CharacterName=Estian Orjas d'Deneith |
− | |Race=Human ( | + | |Race=Human (Mark of the Sentinel) |
− | |Class=Fighter | + | |Class=Fighter 2nd |
|Background=Soldier | |Background=Soldier | ||
|Alignment=Neutral Good | |Alignment=Neutral Good | ||
− | |Patron Deity= | + | |Patron Deity=Dol Arrah and Dol Dorn |
|Factions=FACTIONS | |Factions=FACTIONS | ||
|Ability Scores=Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2);<br> Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0) | |Ability Scores=Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2);<br> Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0) | ||
|Bonus=+2 | |Bonus=+2 | ||
|Saving Throws=Strength & Constitution | |Saving Throws=Strength & Constitution | ||
− | |Skills=Acrobatics, Animal Handling, Athletics, Intimidation, Survival | + | |Skills=Acrobatics, Animal Handling, Athletics, History, Intimidation, Survival |
− | |Tools=Gaming set, vehicles (land) | + | |Tools=Gaming set (cards), vehicles (land) |
− | |Languages=Common | + | |Languages=Common |
|Armor=All armor, shields | |Armor=All armor, shields | ||
− | |Weapons= | + | |Weapons=Improvised, simple, and martial weapons; unarmed attacks |
|Traits=Military Rank • Fighting Style (Protection), Second Wind | |Traits=Military Rank • Fighting Style (Protection), Second Wind | ||
− | |Attacks=• ''Shield:'' +5, | + | |Attacks=• ''Shield:'' +5, 1d6+3 bludgeoning<br>• ''Shield, thrown:'' +5, 1d4+3 bludgeoning, 20/60 feet range<br>• ''Unarmed:'' +5, 1d4+3 bludgeoning |
|Armor Class=17 (scale mail + shield) | |Armor Class=17 (scale mail + shield) | ||
|Initiative=+1 | |Initiative=+1 | ||
|Speed=30 ft | |Speed=30 ft | ||
|Feats=Tavern Brawler | |Feats=Tavern Brawler | ||
− | |Hit Points= | + | |Hit Points=20 |
− | |Hit Dice= | + | |Hit Dice=2d10 |
|Personality=PERSONALITY | |Personality=PERSONALITY | ||
|Ideals=IDEALS | |Ideals=IDEALS | ||
Line 33: | Line 33: | ||
==Traits== | ==Traits== | ||
+ | ===Dragonmark Traits=== | ||
+ | * '''Sentinel's Intuition.''' When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check. | ||
+ | * '''Guardian's Shield.''' You can cast the ''shield'' spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability for this spell. | ||
+ | * '''Vigilant Guardian.''' When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest. | ||
+ | * '''Spells of the Mark.''' If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your spellcasting class. | ||
+ | ** 1st: ''compelled duel, shield of faith'' | ||
+ | ** 2nd: ''warding bond, zone of truth'' | ||
+ | ** 3rd: ''counterspell, protection from energy'' | ||
+ | ** 4th: ''death ward, guardian of faith'' | ||
+ | ** 5th: ''Bigby's hand'' | ||
===Class Traits=== | ===Class Traits=== | ||
* '''Interception Fighting Style:''' When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. | * '''Interception Fighting Style:''' When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. | ||
* '''Second Wind:''' As a bonus action, regain hit points equal to 1d10 + fighter level. | * '''Second Wind:''' As a bonus action, regain hit points equal to 1d10 + fighter level. | ||
− | + | * '''Action Surge:''' | |
===Background Traits=== | ===Background Traits=== | ||
* '''Military Rank:''' x | * '''Military Rank:''' x | ||
Line 57: | Line 67: | ||
* '''xxx:''' ''(x gp/day)''. x | * '''xxx:''' ''(x gp/day)''. x | ||
==Origin== | ==Origin== | ||
− | + | * Born a byblow of a d'Deneith noble. | |
− | * | + | ** Grew up with single mother in a rough part of Sharn. |
− | * | + | * Had a friend Stanislaus, who he grew up running beside. |
− | * | + | ** Brawled a lot with some of the street gangs, with Stanislaus at his side. |
− | + | ** They didn't want to join the gangs, and so were often chased and attacked by them. | |
− | * | + | ** Stanislaus was the big brawler, very offensive; Estian was the defensive one, often sacrificing himself to protect Stanislaus in those fights. |
− | * | + | ** During those teenage years, they became lovers, and where wholly inseparable from that point on. |
− | * | + | * When his dragonmark manifested, he found his way into service with House Deneith. |
− | + | ** They promised a good, comfortable life for his mother while he was in service to them, so he joined them. | |
− | * | + | ** Refusing to be left behind, Stanislaus joined as well. |
− | * | + | * On the battlefield, Stanislaus was cut down by the enemy. |
− | + | ** A surge on the field pushed him away from Stanislaus' remains. Afterwards, he couldn't find them, and it is a point of some grief and pain for him. | |
− | + | ** He left his blade with his House commander, refusing to return to service. Swore to never raise a blade again. | |
− | * | + | * Has lived in the bottle for a while now, drowning in his grief. |
− | * | + | ** Living in a slum for a while, he has started to come back out of that grief when he saw some of his poor neighbors being preyed upon by gangs. |
− | * | + | ** He stepped up to defend them. He is working to sharpen his fighting skill once again, but is still upholding his oath to not lift a blade again. |
− | * | + | |
− | |||
− | |||
==Important Individuals== | ==Important Individuals== | ||
− | + | {| align="none" border="0" style="background: white" | |
+ | | [[Image:Stanislaus-martikov.jpg|left|150px]]|| '''Stanislaus'''<br>''The Night to my Day''<br>Stanislaus Martikov was the son of a mercenary captain, during the time when Estian's mother worked as a cook for the local barracks, and the two boys met during that time. They were also inseparable from that point on, becoming lovers in late adolescence. They fought gangs together and when Estian joined the Deneith forces on the front lines of the Last War, Stanislaus joined him (technically as his batman). They were both on those frontlines when the Mournlands became such, and Stanislaus died in the aftermath of that transformation. This crushed Estian, who only made it back to Sharn alive because he didn't know what would become of his mother if he didn't. | ||
+ | |-style="background: gainsboro" | ||
+ | | [[Image:Yasara-orjas.jpg|left|150px]]|| '''Yasara Orjas'''<br>''Mother''<br>Often ill and suffering the pains of a long life of backbreaking labor, Yasara once worked in a chamber-maid in a Deneith household, but was dismissed when she became pregnant. Without any real options, she settled in the rough neighborhood of xxx, and has worked as a maid at middle-tier inns, a laundress, a cook for a mercenary company, and a variety of other odd-jobs. She had the opportunity to retire in style when House Deneith offered to take Estian off her hands shortly after he manifested his Mark, but he didn't want to go, and so she refused to send him to them. Time and poverty have made it so that she isn't able to work any more, which is why Estian agreed to work for House Deneith during the Last War, sending his earnings with them home. Now that he is back, he does his best to hide his troubles from her, but is worried about how to take care of her. | ||
+ | |- | ||
+ | |} | ||
+ | |||
==Advancement== | ==Advancement== | ||
* '''Starting Coin & Equipment:''' 160gp. | * '''Starting Coin & Equipment:''' 160gp. | ||
** Scale mail + shield (60gp) | ** Scale mail + shield (60gp) | ||
** Explorer's pack (10gp) | ** Explorer's pack (10gp) | ||
− | * '''2nd level:''' +1d10 +2 hp, Action Surge (1/lr) | + | * <s>'''2nd level:''' +1d10 +2 hp, Action Surge (1/lr)</s> |
− | * '''3rd level:''' +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (''booming blade, sword burst; | + | * <s>'''3rd level:''' +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (''booming blade, sword burst; compelled duel, shield, shield of faith''), Weapon Bond</s> |
* '''4th level:''' +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +''thunderwave'' (1st) | * '''4th level:''' +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +''thunderwave'' (1st) | ||
* '''5th level:''' +1d10 +2 hp, +3 proficiency bonus, Extra Attack | * '''5th level:''' +1d10 +2 hp, +3 proficiency bonus, Extra Attack |
Latest revision as of 21:35, 21 February 2021
Estian Orjas d'Deneith
|
Art by Slugette |
Race: Human (Mark of the Sentinel), Class: Fighter 2nd Background: Soldier, Alignment: Neutral Good Patron Deity: Dol Arrah and Dol Dorn Factions: FACTIONS |
Ability Scores
|
Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2); Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0) |
Proficiencies
|
Bonus: +2 Saving Throws: Strength & Constitution Skills: Acrobatics, Animal Handling, Athletics, History, Intimidation, Survival Tools: Gaming set (cards), vehicles (land) Languages: Common Armor: All armor, shields Weapons: Improvised, simple, and martial weapons; unarmed attacks |
Traits
|
Military Rank • Fighting Style (Protection), Second Wind |
Feats
|
Tavern Brawler |
Combat
|
Attacks: • Shield: +5, 1d6+3 bludgeoning • Shield, thrown: +5, 1d4+3 bludgeoning, 20/60 feet range • Unarmed: +5, 1d4+3 bludgeoning Armor Class: 17 (scale mail + shield), Initiative: +1, Speed: 30 ft Hit Points: 20, Hit Dice: 2d10 |
Social
|
Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
“I'm with you until the end of the line.” -Captain America
Traits
Dragonmark Traits
- Sentinel's Intuition. When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.
- Guardian's Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability for this spell.
- Vigilant Guardian. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest.
- Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your spellcasting class.
- 1st: compelled duel, shield of faith
- 2nd: warding bond, zone of truth
- 3rd: counterspell, protection from energy
- 4th: death ward, guardian of faith
- 5th: Bigby's hand
Class Traits
- Interception Fighting Style: When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
- Second Wind: As a bonus action, regain hit points equal to 1d10 + fighter level.
- Action Surge:
Background Traits
- Military Rank: x
Feats
- Tavern Brawler: Gain +1 Strength • Proficient with improvised weapons and unarmed strikes • Unarmed strike causes 1d4 damage • When hitting a creature with an unarmed strike or an improvised weapon on my turn, may use a bonus action to attempt to grapple the target.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: Shield
- Worn: Scale mail, explorer's pack
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- Born a byblow of a d'Deneith noble.
- Grew up with single mother in a rough part of Sharn.
- Had a friend Stanislaus, who he grew up running beside.
- Brawled a lot with some of the street gangs, with Stanislaus at his side.
- They didn't want to join the gangs, and so were often chased and attacked by them.
- Stanislaus was the big brawler, very offensive; Estian was the defensive one, often sacrificing himself to protect Stanislaus in those fights.
- During those teenage years, they became lovers, and where wholly inseparable from that point on.
- When his dragonmark manifested, he found his way into service with House Deneith.
- They promised a good, comfortable life for his mother while he was in service to them, so he joined them.
- Refusing to be left behind, Stanislaus joined as well.
- On the battlefield, Stanislaus was cut down by the enemy.
- A surge on the field pushed him away from Stanislaus' remains. Afterwards, he couldn't find them, and it is a point of some grief and pain for him.
- He left his blade with his House commander, refusing to return to service. Swore to never raise a blade again.
- Has lived in the bottle for a while now, drowning in his grief.
- Living in a slum for a while, he has started to come back out of that grief when he saw some of his poor neighbors being preyed upon by gangs.
- He stepped up to defend them. He is working to sharpen his fighting skill once again, but is still upholding his oath to not lift a blade again.
Important Individuals
Stanislaus The Night to my Day Stanislaus Martikov was the son of a mercenary captain, during the time when Estian's mother worked as a cook for the local barracks, and the two boys met during that time. They were also inseparable from that point on, becoming lovers in late adolescence. They fought gangs together and when Estian joined the Deneith forces on the front lines of the Last War, Stanislaus joined him (technically as his batman). They were both on those frontlines when the Mournlands became such, and Stanislaus died in the aftermath of that transformation. This crushed Estian, who only made it back to Sharn alive because he didn't know what would become of his mother if he didn't. | |
Yasara Orjas Mother Often ill and suffering the pains of a long life of backbreaking labor, Yasara once worked in a chamber-maid in a Deneith household, but was dismissed when she became pregnant. Without any real options, she settled in the rough neighborhood of xxx, and has worked as a maid at middle-tier inns, a laundress, a cook for a mercenary company, and a variety of other odd-jobs. She had the opportunity to retire in style when House Deneith offered to take Estian off her hands shortly after he manifested his Mark, but he didn't want to go, and so she refused to send him to them. Time and poverty have made it so that she isn't able to work any more, which is why Estian agreed to work for House Deneith during the Last War, sending his earnings with them home. Now that he is back, he does his best to hide his troubles from her, but is worried about how to take care of her. |
Advancement
- Starting Coin & Equipment: 160gp.
- Scale mail + shield (60gp)
- Explorer's pack (10gp)
2nd level: +1d10 +2 hp, Action Surge (1/lr)3rd level: +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (booming blade, sword burst; compelled duel, shield, shield of faith), Weapon Bond- 4th level: +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +thunderwave (1st)
- 5th level: +1d10 +2 hp, +3 proficiency bonus, Extra Attack
- 6th level: +1d10 +2 hp, Feat (Shield Master)
- 7th level: +1d10 +2 hp, War Magic, +magic missile (1st), +1 1st-level and +2 2nd-level spell slots
- 8th level: +1d10 +2 hp, Feat (Sentinel), +shatter (2nd)
- 9th level: +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
- 10th level: +1d10 +2 hp, Eldritch Strike, +true strike (can), +earth tremor (1st), +1 2nd-level spell slot