Difference between revisions of "Divine Inspiration"

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Revision as of 21:26, 15 June 2022

Sources of Divine Inspiration

Common Sources

Source Max Inspiration
Entering a location consecrated to your characters Divine Parent 1

Maithe

Source Max Inspiration
Unveil a lie or deception 1
Substantially deceiving someone through an illusion or other trickery 3
Crafting and doning a new persona or disguise 5


Tomtom

Source Max Inspiration
Defending an innocent / being the last in a fight. 1
Teaching a Halfling or small folk community how to defend itself. 3
Slaying a Large+ Creature while defending or protecting others. 3
Actively fighting in Defense of a Halfling Community 5

Alvar

Source Max Inspiration
Participate in a contest of arms or a duel. 1
Defeat a for of equal or greater strength without outside assistance. 3
Participate in a Large Battle (100+ individuals) 5


Casaadi

Source Max Inspiration
Acting against my self interest out of loyalty to a person or group. 1
Being present and focused at the moment of someone's death, or when rites for the dead are performed. 3
Being present for a rite of passage or other liminial ceremony. 3
Creating or Controlling an Undead Creature 5

Ahvain

Source Max Inspiration
Spending time immersed in the Elven Community of among Elven Art. 1
Using Fire as a Creative Tool. 1
Acting as a Diplomat or Arbitrator 3
Creating a new Work of art or Magic. 5

Uses for Divine Inspiration

Common Uses

Power Cost
Gain advantage on a attack roll, ability check or a saving throw. 1
Turn a failed Death Save into a success. 1
Regain the use of an ability that recharges with a Short Rest. (Takes a Bonus Action) 2
Restore a level of Exhaustion. 2

Maithe

Power Cost
Caste Major Image as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Ignore all obscurement caused by fog and mist.


Tomtom

Power Cost
Cast Crusaders as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Resistance to Psychic Damage
  • Immune to the Frightened Condtition

Alvar

Power Cost
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls during this turn, but attack rolls against you have advantage until your next turn.

Casaadi

Power Cost
Cast Speak with the Dead as a 3rd level spell. 1

Passive Powers

  • Resistance to Necrotic Damage.

Ahvain

Power Cost
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Cast Detect Magic as an At Will Ability.