Difference between revisions of "Divine Inspiration"

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|Cast Detect Magic. When cast in this way, Detect magic might shore more details then normal.
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|Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration.  
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Revision as of 11:35, 20 August 2022

Sources of Divine Inspiration

Common Sources

Source Max Inspiration
Entering a location consecrated to your characters Divine Parent 1

Maithe

Source Max Inspiration
Unveil a lie or deception 1
Causing an opponent to "lose track" of Maithe. Via Teleportation or Invisibility, etc. 1
Overcome an obstacle through the use of Summoned Creatures. 3
Crafting and donning a new persona or disguise 5


Tomtom

Source Max Inspiration
Defending an innocent / being the last in a fight. 1
Teaching a Halfling or small folk community how to defend itself. 3
Slaying a Large+ Creature while defending or protecting others. 3
Actively fighting in Defense of a Halfling Community 5

Alvar

Source Max Inspiration
Fighting in Defense of a Hearth or Home. 1
Provide hospitality to a Stranger 1
Enforcing the Laws of Hospitality. 3
Participate in a Large Battle (100+ individuals) 5


Casaadi

Source Max Inspiration
Acting against my self interest out of loyalty to a person or group. 1
Being present and focused at the moment of someone's death, or when rites for the dead are performed. 3
Being present for a rite of passage or other liminial ceremony. 3
Participating in the Creation of a New Community. 5

Ahvain

Source Max Inspiration
Spending time immersed in the Elven Community of among Elven Art. 1
Using Fire as a Creative Tool. 1
Rousing a Crowd to Action. 3
Creating a new Work of art or Magic. 5

Uses for Divine Inspiration

Common Uses

Power Cost
Gain advantage on a attack roll, ability check or a saving throw. 1
Turn a failed Death Save into a success. 1
Regain the use of an ability that recharges with a Short Rest. (Takes a Bonus Action) 2
Restore a level of Exhaustion. 2

Maithe

Power Cost
Caste Major Image as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Ignore all obscurement caused by fog and mist.


Tomtom

Power Cost
Cast Crusader's Mantle as a 3rd level spell. When cast this way the spell does not use concentration. 1
Enchant any bag, magical or not, with the Bounty of the Lost. "Bounty of the Lost" lasts for 24 hours. While under this enchantment, Tom-Tom may pull an object worth less then 100 gold in order to give it to someone. The object must be something that the recipient actually needs. 2

Passive Powers

  • Resistance to Psychic Damage
  • Immune to the Frightened Condtition

Alvar

Power Cost
Cast the spell sanctuary as a bonus action. 0
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. 1
Cast Heroe's Feast as per the Spell. When cast in this way it does not require a Material compnonent. 3

Passive Powers

Casaadi

Power Cost
Cast Speak with the Dead as a 3rd level spell. 1

Passive Powers

  • Resistance to Necrotic Damage.

Ahvain

Power Cost
Cast Detect Magic. When cast in this way, Detect magic might shore more details then normal. 0
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers