Difference between revisions of "The South"

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'''One Square = 500 miles'''
 
'''One Square = 500 miles'''

Revision as of 18:53, 18 July 2011

south-map-overview.png

One Square = 500 miles

The lands closest to the Elemental Pole of Fire are terribly hot most of the year. These lands consist primarily of vast savannahs in the east, swamps and tropical riverlands in the west, and a massive ring of mountain ranges that contains deserts and arid hills. Despite the sweltering environs, the South is a rich place: the deserts give up gems and rare firedust, waiting to enrich those who can take those treasures. The sands of the South also conceal the ancient wonders of the First Age, buried by the desert winds.

An-Teng

X

The Lap

X

Paragon

X

The Sand-Sea Port-Towns

X

Gem

X

The Delzahn Empire

Also called the Great Southern Hills, the Delzahn Empire is the legacy of Tamas Khan, the hero-progenitor of the Delzahn horselords. Though the majority of the settlements in this area pay fealty to the Tri-Khan of Chiaroscuro, its name is a misnomer: these Delzahn settlements are invariably at war with one another, and the Delzahn who retain the nomadic lifestyle of their forebears. The Delzahn Empire is a satrapy held by House Cathak.

  • Chiaroscuro: The great City of Glass, Chiaroscuro is an ancient city of the First Age. Crafted almost entirely of an amazing, nigh-unbreakable glass, Chiaroscuro was nonetheless greatly devastated in the ages past. Its people have managed to dig out the portions of it closer to the ocean shores and recreate civilization here, but there are many of the areas that are yet masses of shattered glass and steel.
  • Alom Vilag, a tiny nation well and truly under the thumb of the Guild, though technically ruled by a royal house and its council of god-blooded mandarin-eunuchs.
  • The Mattahuk Alliance, a small collection of allied city-states allied by a court of small gods. Currently a focus of the Immaculate Order, who seek to lessen the influence of the gods on the city-states and possibly establish a new satrapy for the Realm here.
  • The Tamas City-States, a collection of independent cities that flank the Tamas River.

The Varang City-States

A vast nation of allied city-states, the Varang City-States are joined by a common culture noted for its caste system, its reliance on astrology and its fascination with clockwork mechanisms. The Varang City-States are a satrapy held by House V'neef.

  • Yane: The capital of the Varang City-States, Yane is home to the Wizarat, the council of ruler-representatives from each of the other Varang cities who tend to the needs and concerns of the confederation of cities as a whole. Yane is also one of only three cities in the confederation that permits non-Varangi to enter.

Harbourhead

X

Southern Barbarians

  • Jackal Tribes: X
  • Djala: X
  • Delzahn Horde: X
  • Free Nomads: X
  • Dune People: X

Criminal Syndicates of the South

X

Martial Arts World of the South

X