Difference between revisions of "Magic in Ambria"

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=== Principals of magic ===
 
=== Principals of magic ===
 +
* The strength of magic changes over time.
 +
* Magic ability is hereditary.
 +
* Some Magic can be corrupting, and this corruption can on occasion be detected.
 +
* Ritual Magic is expensive in terms of time and other resources.
 +
 +
== Shaping Ability ==
  
 
==  The Morning Lords ==
 
==  The Morning Lords ==
 +
* Quality: Blood of Morning - May use the Shaping Ability.
 +
 +
=== Arcana - Battle Dance===
 +
* X
 +
* Y
 +
* Z
  
=== Fire Touched ===
+
 
 +
 
 +
=== Arcana - Fire Shaping ===
 
* Resistance to Fire/heat - i.e. Blood of Valyria.
 
* Resistance to Fire/heat - i.e. Blood of Valyria.
 
* Flaming Blade  
 
* Flaming Blade  
* Conjure Fire.
+
* Fire Shaping - Bolster a Fire, Control a Fire,
  
=== Air Touched ===
+
=== Arcana - Air Shaping ===
 
* X
 
* X
 
* y
 
* y
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=== Earth Touched ===
+
=== Arcana - Earth Shaping  ===
* Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
+
* Endurance of the Earth - Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
 
* y
 
* y
 
* Z
 
* Z
  
=== Water Touched ===
+
=== Arcana -  Water Shaping ===
 
* X
 
* X
 
* y
 
* y
 
* Z
 
* Z
  
=== Beast Touched ===
+
=== Arcana - Flesh shaping ===
 +
* X
 +
* Change appearance and body features.
 +
* limited magical healing
 +
 
 +
=== Arcana - Beast Speech ===
 
* Animal Cohort
 
* Animal Cohort
 
* Warg Dreams
 
* Warg Dreams
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* Skinchanger
 
* Skinchanger
  
=== ?Psychic? ===
+
=== Arcana - Mental ===
* X
+
* Sense Emotions -  When testing Awareness(Empathy), you may re-roll any 1s. In addition, you may add your Shaping rank to Awareness tests results when using Empathy.
 
* y
 
* y
* Z
+
* Mind Reading
 +
 
 +
=== Arcana - Visionary ===
 +
* Greenseer - As book
 +
* Danger Sense -
 +
* Read the Future - Tarot
  
 
== Ritual Magic ==
 
== Ritual Magic ==
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==  The Iron Rites ==
 
==  The Iron Rites ==
 +
* Quality: Blood of Iron -

Latest revision as of 11:35, 12 September 2013

Magic Overview

Principals of magic

  • The strength of magic changes over time.
  • Magic ability is hereditary.
  • Some Magic can be corrupting, and this corruption can on occasion be detected.
  • Ritual Magic is expensive in terms of time and other resources.

Shaping Ability

The Morning Lords

  • Quality: Blood of Morning - May use the Shaping Ability.

Arcana - Battle Dance

  • X
  • Y
  • Z


Arcana - Fire Shaping

  • Resistance to Fire/heat - i.e. Blood of Valyria.
  • Flaming Blade
  • Fire Shaping - Bolster a Fire, Control a Fire,

Arcana - Air Shaping

  • X
  • y
  • Z


Arcana - Earth Shaping

  • Endurance of the Earth - Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
  • y
  • Z

Arcana - Water Shaping

  • X
  • y
  • Z

Arcana - Flesh shaping

  • X
  • Change appearance and body features.
  • limited magical healing

Arcana - Beast Speech

  • Animal Cohort
  • Warg Dreams
  • Warg - Consider combining Warg and Warg Dreams
  • Skinchanger

Arcana - Mental

  • Sense Emotions - When testing Awareness(Empathy), you may re-roll any 1s. In addition, you may add your Shaping rank to Awareness tests results when using Empathy.
  • y
  • Mind Reading

Arcana - Visionary

  • Greenseer - As book
  • Danger Sense -
  • Read the Future - Tarot

Ritual Magic

Alchemy

The Iron Rites

  • Quality: Blood of Iron -