Difference between revisions of "Insert Name Here"
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'''Concept'''<br> | '''Concept'''<br> | ||
− | At a young age | + | At a young age Torq discovered he didn't belong anywhere. Born to a whore and a drug addict didn't give you much for a hold on reality. It was the late 70s and New York's Times Square wasn't nearly as Disney-fied as it is now. By the time he was 12 memories of his parents were simply fights in the hours between hangovers and 'business'. At 13 in 1984 dear old dad split and mom was suffering from her years Torq became a ward of the state. |
This was a joke of course, the homes were all run by corrupt money grabbers who didn't really care how you lived or breathed; just that you continued to do so. Many a night was spent on the streets of New York. During more prosperous evenings he would emulate the far-off glazed, doll-like stare he would see on his mother's face as she went to work and he watched through the slats of the bedroom closet. He wasn't being used if he wasn't there. There wasn't much his body was good for anyway. He wasn't strong enough to do the kind of damage his mind wanted to inflict. Then again, who really cared about anything. | This was a joke of course, the homes were all run by corrupt money grabbers who didn't really care how you lived or breathed; just that you continued to do so. Many a night was spent on the streets of New York. During more prosperous evenings he would emulate the far-off glazed, doll-like stare he would see on his mother's face as she went to work and he watched through the slats of the bedroom closet. He wasn't being used if he wasn't there. There wasn't much his body was good for anyway. He wasn't strong enough to do the kind of damage his mind wanted to inflict. Then again, who really cared about anything. |
Latest revision as of 15:11, 18 December 2008
Concept
At a young age Torq discovered he didn't belong anywhere. Born to a whore and a drug addict didn't give you much for a hold on reality. It was the late 70s and New York's Times Square wasn't nearly as Disney-fied as it is now. By the time he was 12 memories of his parents were simply fights in the hours between hangovers and 'business'. At 13 in 1984 dear old dad split and mom was suffering from her years Torq became a ward of the state.
This was a joke of course, the homes were all run by corrupt money grabbers who didn't really care how you lived or breathed; just that you continued to do so. Many a night was spent on the streets of New York. During more prosperous evenings he would emulate the far-off glazed, doll-like stare he would see on his mother's face as she went to work and he watched through the slats of the bedroom closet. He wasn't being used if he wasn't there. There wasn't much his body was good for anyway. He wasn't strong enough to do the kind of damage his mind wanted to inflict. Then again, who really cared about anything.
Battery Park was always an interesting place to go at night. Most of his money was earned (aptly enough) by appetites in the financial district nearby. The park was a place to relax and see the 'outside world'. New Jersey never seemed like a place anyone wanted to go from what you heard and saw on the television. But it was still somewhere else. Why did the Statue of Liberty stand there? Was it the apathy that liberated him? Were the people beyond the island's borders liberated? They seemed to pour into the city quickly enough but they never stayed. Obviously the choice to leave must be a part of liberty. He couldn't be the liberated one then. What was he captive to?
Virtue: | Seeming: | ||
Vice: | Kith: | ||
Concept: | Court: |
Attributes
Intelligence: | Strength: | Presence: | |||
Wits: | Dexterity: | Manipulation: | |||
Resolve: | Stamina: | Composure: |
Other Traits | |||||
Academics | |||||
Computer | |||||
Crafts | Willpower | ||||
Investigation | |||||
Medicine | |||||
Occult | Wyrd | ||||
Politics | |||||
Science | |||||
Glamour | |||||
Athletics | |||||
Brawl | Merits | ||||
Drive | Clarity | ||||
Firearms | |||||
Larceny | |||||
Stealth | |||||
Survival | |||||
Survival | |||||
Weaponry | Entitlement | ||||
Animal Ken | |||||
Empathy | |||||
Expression | Size | ||||
Intimidation | Speed | ||||
Persuasion | Defense | ||||
Socialize | Armor | ||||
Streetwise | Initiative | ||||
Subterfuge | Experience |