Difference between revisions of "Xander Oaks"

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==Qualities==
 
==Qualities==

Revision as of 00:29, 16 February 2014

Naïve Young Do-Gooder

Xander Oaks.jpg

Origin

Appearance

Attributes & Skills

Body 5, Agility 6, Reaction 5(8), Strength 3; Charisma 4, Intuition 3, Logic 3, Will 3; Magic 8; Edge 4, Essence 6, Initiative 9(11)/1(4);

  • Condition Monitor Boxes: Physical 11, Stun 11
  • Movement: 10m/25m

Skills

Active Skill Groups
  • Athletics | Rank 1
    • Climbing (Str)
    • Gymnastics (Agi)
    • Running (Str)
    • Swimming (Str)
  • Influence | Rank 1
    • Con (Cha)
    • Etiquette (Cha)
    • Leadership (Cha)
    • Negotiation (Cha)
Active Skills
  • Archery (Agi) | Rank 3
  • Artisan (Int) | Rank 2
  • Assensing (Int) | Rank 2
  • Cybertechnology (Log) | Rank 1
  • Escape Artist (Agi) | Rank 1
  • First Aid (Log) | Rank 2
  • Infiltration (Agi) | Rank 1
  • Medicine (Log) | Rank 2
  • Perception (Int) | Rank 4
  • Pilot Ground Craft (Rea) | Rank 2
  • Unarmed Combat (Agi) | Rank 6
    • +2 Pugilism
  • Arcana (Log) | Rank 3
  • Enchanting (Mag) |Rank 2
Knowledge Skills
  • Meditation Techniques (Int) | Rank 2
  • Martial Arts Styles (Int) | Rank 2
  • Philosophy (Log) | Rank 2
  • Music Theory (Log) | Rank 3
  • Music (Int) | Rank 3
  • Physiology (Log) | Rank 2
  • History (Log) | Rank 2
  • Tactics (Int) | Rank 2
Languages
  • English | Native
  • Sioux | Rank 1






















Qualities

Positive Qualities

Negative Qualities

Gear

Weaponry & Ammo

Armor

Total:11/11(15/15)

  • Form Fitting: 6/2

Magical Gear

Vehicles

Technical Gear

Survival Gear

Adept

Warrior's Way

Warrior adepts are the elite combatants of the Sixth World; accomplishing through will and talent what others do through expensive augmentation. Characters with this Quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw. In addition, they receive a +1 to eff ective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic.

Adept Powers

Initiation

  • Grade: 3
  • Initiate Powers:
  • Ordeals Performed: Deed,

Karma

Total Earned: X

Spent: X; Unspent: X