Difference between revisions of "Jack's Test Page"

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! Quality || Requirements || Effects
 
! Quality || Requirements || Effects
 
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|-
| Colony Kid || Survival 4, Mechanics 3 (Repair 1B) || +(half Survival) to Mechanics (Repair). +(half Survival) to Stamina.
+
| style="background:lightblue;"|Colony Kid || style="background:lightblue;"|Survival 4, Mechanics 3 (Repair 1B) || style="background:lightblue;"|+(half Survival) to Mechanics (Repair). +(half Survival) to Stamina.
 
|-
 
|-
 
| Knowledge Focus || Knowledge 4 || Choose area of expertise; Education dice become Test dice.
 
| Knowledge Focus || Knowledge 4 || Choose area of expertise; Education dice become Test dice.
 
|-
 
|-
| Technophile || Mechanics 4 (Systems 2B, Repair 2B) || Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies)
+
| style="background:lightblue;"|Technophile || style="background:lightblue;"|Mechanics 4 (Systems 2B, Repair 2B) || style="background:lightblue;"|Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies)
 
|-
 
|-
 
| Trailblazer || Mechanics 4 (Piloting 3B) || Add Cunning total to astrogation rolls
 
| Trailblazer || Mechanics 4 (Piloting 3B) || Add Cunning total to astrogation rolls
 
|-
 
|-
| Twilighter || Knowledge 3 (Streetwise 2B) || +(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments.
+
| style="background:lightblue;"|Twilighter || style="background:lightblue;"|Knowledge 3 (Streetwise 2B) || style="background:lightblue;"|+(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments.
 
|-
 
|-
 
|}
 
|}

Revision as of 15:00, 12 April 2015

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Thread Fate

Star Wars: Malevolence of Mandalore

Ability Benefits

Quality Requirements Effects
Colony Kid Survival 4, Mechanics 3 (Repair 1B) +(half Survival) to Mechanics (Repair). +(half Survival) to Stamina.
Knowledge Focus Knowledge 4 Choose area of expertise; Education dice become Test dice.
Technophile Mechanics 4 (Systems 2B, Repair 2B) Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies)
Trailblazer Mechanics 4 (Piloting 3B) Add Cunning total to astrogation rolls
Twilighter Knowledge 3 (Streetwise 2B) +(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments.

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Force Benefits

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Heritage Benefits

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Martial Benefits

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Lightsaber Form Benefits

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Social Benefits

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