Difference between revisions of "Chanda Aziva"

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|Career=Colonist
 
|Career=Colonist
 
|Specializations=Performer • Marauder
 
|Specializations=Performer • Marauder
|OtherTraits='''Motivation:''' Freedom, Status • '''Obligations:''' ''Addiction:'' 5 • ''Oath (Revenge):'' 5<br>'''Credits:''' 300
+
|OtherTraits='''Motivation:''' Freedom, Status • '''Obligations:''' ''Addiction:'' 5 • ''Oath (Revenge):'' 5<br>'''Credits:''' 550
 
|Brawn=2
 
|Brawn=2
 
|Agility=2
 
|Agility=2
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|WoundThreshold=14
 
|WoundThreshold=14
 
|StrainThreshold=12
 
|StrainThreshold=12
|Weapons='''Vibro-Knife (2):''' Melee • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 1/2 • 250cr ea (150 cr) • Rare 3 • Pierce 2, Vicious 1 • Mod: Paired Weapon (reduce Adventage required to hit by 1)<br>'''Punch Daggers:''' Melee • Dam +1 • Crit 3 • Engaged • Enc 1 • HP 1 • 75cr • Rare 4 • Pierce 1 1<br>'''Blade-Breaker:''' Melee • Dam +0 • Crit 4 • Engaged • Enc 1 • HP 1 • 250cr • Rare 5 • Defensive 2, Pierce 1, Sunder
+
|Weapons='''Vibro-Knife:''' Melee • Dam 3 • Crit 2 • Engaged • Pierce 2, Vicious 1 • Mod: Paired Weapon (blade-breaker; reduce Advantage required to activate two-weapon hit by 1)<br>'''Punch Daggers:''' Melee • Dam 3 • Crit 3 • Engaged • Pierce 1<br>'''Blade-Breaker:''' Melee • Dam 2 • Crit 4 • Engaged • Defensive 2, Pierce 1, Sunder* • Mod: Paired Weapon (vibroknife)
 
|EarnedXP=100 (Racial 100 • Current Game x)
 
|EarnedXP=100 (Racial 100 • Current Game x)
 
|SpentXP=100
 
|SpentXP=100
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* '''Toughened:''' ''Rank 1''. Gain +2 wound threshold per Rank.
 
* '''Toughened:''' ''Rank 1''. Gain +2 wound threshold per Rank.
  
==Weapons & Gear==
+
==Equipment==
* '''Weapons:''' 2 Vibro-Knives (with ''Paired Weapons'' mods; Fly Casual), Blade-Breaker, Punch Dagger
+
===Weapons===
* '''Armor:''' Heavy Clothing (outer), Cloak-and-Veils (beneath)
+
* '''Vibro-Knife:''' Melee • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 1/2 • 250cr ea (150 cr) • Rare 3 • Pierce 2, Vicious 1 • Mod: Paired Weapon (blade-breaker; reduce Advantage required to activate two-weapon hit by 1)
* '''Gear:''' Handheld Commlink, anklet chimes
+
* '''Punch Daggers:''' Melee • Dam +1 • Crit 3 • Engaged • Enc 1 • HP 1 • 75cr • Rare 4 • Pierce 1
 
+
* '''Blade-Breaker:''' Melee • Dam +0 • Crit 4 • Engaged • Enc 1 • HP 0/1 • 250cr • Rare 5 • Defensive 2, Pierce 1, Sunder* • Mod: Paired Weapon (vibroknife)
 +
===Armor===
 +
* Heavy Clothing (outer; Soak 1)
 +
* Cloak-and-Veils (beneath)
 +
===Gear===
 +
* Handheld Commlink
 +
* Anklet chimes (Boost to performances)
 
==Background==
 
==Background==
 
===Questionnaire===
 
===Questionnaire===

Revision as of 13:21, 31 August 2015

Chanda Aziva
Chanda-aziva.jpg
Species: Togruta • Career: Colonist • Specializations: Performer • Marauder
Motivation: Freedom, Status • Obligations: Addiction: 5 • Oath (Revenge): 5
Credits: 550
Characteristics
Brawn 2 Agility 2 Intellect 2
Cunning 3 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) -
Charm (Prs) 2** Spacer2.jpg Coercion (Will) -*
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) 1* Spacer2.jpg Deception (Cun) 2**
Discipline (Will) - Spacer2.jpg Leadership (Prs) -*
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) 1* Spacer2.jpg Perception (Cun) 1
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) -* Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -*
Survival (Cun) -* Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) 2**
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) -* Spacer2.jpg Education (Int) -*
Lore (Int) -* Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) {{{Kn-Warfare}}}
Xenology (Int) - Spacer2.jpg
Talents
Performer: Distracting Behavior, Smooth Talker (Deception), Convincing Demeanor
Marauder: Frenzied Attack, Feral Strength, Toughened
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 2 (3) • Armor: Heavy Clothing (Def 0 • Soak 1 • 50cr • Enc 1 • HP 0 • Rare 0)
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 14 • Strain Threshold: 12
Weapons
Vibro-Knife: Melee • Dam 3 • Crit 2 • Engaged • Pierce 2, Vicious 1 • Mod: Paired Weapon (blade-breaker; reduce Advantage required to activate two-weapon hit by 1)
Punch Daggers: Melee • Dam 3 • Crit 3 • Engaged • Pierce 1
Blade-Breaker: Melee • Dam 2 • Crit 4 • Engaged • Defensive 2, Pierce 1, Sunder* • Mod: Paired Weapon (vibroknife)
Experience Points
Earned: 100 (Racial 100 • Current Game x)
Spent Experience
100

Inspirations

  • Inara Sera, from Firefly
  • The Diva Plavalaguna, from Fifth Element
  • Sayuri, from Memoirs of a Geisha
  • Fiora Cavazza, from Assassin's Creed series
  • Sylvia, from Brotherhood of the Wolf

Talents

Performer

  • Convincing Demeanor: Rank 1. Remove one Setback Die per rank from Deception or Skullduggery checks.
  • Distracting Behavior: Rank 1. Maneuver. Take up to (Cunning) Strain, and inflict one Disadvantage to (Strain) enemy checks until next turn. One Range Band per Rank; current range: Short.
  • Smooth Talker (Deception): Rank 1. When making Deception checks, spend 1 Triumph to gain (Ranks) Successes.

Marauder

  • Feral Strength: Rank 1. Add (Rank) to damage of Melee or Brawl attacks.
  • Frenzied Attack: Rank 1. May take up to (Rank) Strain. For each Strain taken, upgrade Melee or Brawl attack once.
  • Toughened: Rank 1. Gain +2 wound threshold per Rank.

Equipment

Weapons

  • Vibro-Knife: Melee • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 1/2 • 250cr ea (150 cr) • Rare 3 • Pierce 2, Vicious 1 • Mod: Paired Weapon (blade-breaker; reduce Advantage required to activate two-weapon hit by 1)
  • Punch Daggers: Melee • Dam +1 • Crit 3 • Engaged • Enc 1 • HP 1 • 75cr • Rare 4 • Pierce 1
  • Blade-Breaker: Melee • Dam +0 • Crit 4 • Engaged • Enc 1 • HP 0/1 • 250cr • Rare 5 • Defensive 2, Pierce 1, Sunder* • Mod: Paired Weapon (vibroknife)

Armor

  • Heavy Clothing (outer; Soak 1)
  • Cloak-and-Veils (beneath)

Gear

  • Handheld Commlink
  • Anklet chimes (Boost to performances)

Background

Questionnaire

  • Is you character from the Durallian Sector?
    • She does not actually know. She was purchased as a slave from Dontal Station when she was four years of age, and has no memory of her life previous to that. She grew up in a house of courtesans on Durall, avidly training, and then was sold at the age of seventeen to Boss Gar'ginn of Dontal Station.
  • What does your character do for a living?
    • She is a performer. She is well-known as a courtesan, trained in many arts of performance and entertainment, from acting to pleasing conversation to song and dance. She works as a chanteuse (a singer) in various nightclubs and casinos on Dontal Station, working performance gigs while she makes a name for herself. Recently, she worked for a season at the Tala-Shurall Opera on Durall, as a second-line singer, but certainly acquired attention for her work there. She is an up-and-coming performer whom critics have nothing but great things to say about so far.
    • Chanda is also a courtesan, trained in a traditional style. She isn't a prostitute, and takes suggestions that she might be very badly. Patrons pay her for the pleasure of her company - she is a "social decoration," wooed by the rich and powerful to improve social engagements with her presence, adding beauty, grace, fine conversation, and even the occasional song to such events. Many courtesans end up taking on long-term patrons who keep them in rich style; in return, they act as their mistresses and constant social companions when it is needful.
  • Do you have any contacts of note?
    • Satomis Brun: Chanda's part-time manager, Satomis finds gigs for Chanda in exchange for a small cut of the gig fee. Satomis is a particularly sleazy human, and often uses his association with Chanda in order to up his own legitimacy. He's one of the few people she knows professionally who's never tried to wring intimate favors out of her, so she continues to work with him.
    • Arhargus the Knife: A local twi'lek fixer, Arhargus has contacts with everyone in the underworld. Arhargus is a fan of hers, and has seen her fight, and has made it pretty clear that if she is ever after a little extra credit, she has only to come and see him. Arhargus is her usual connection for her spice supply, as well.
    • Vilia Domaxi: A successful mid-level mob boss, Vilia is not only a fan of Chanda's, but has also asked about becoming her full-time patron. Vilia is a human woman, and often works as a go-between for bigger cartels: when the Hutts need something from the Crimson Corsairs, they talk to Vilia.
    • Joshen Ximarqis: Joshen is a young noble of Durall. When he first became an adult, he fled the structure and control of his family's life and came to Dontal Station, to live a wild life for a few weeks. While there, he fell in love with Chanda, and became her biggest fan. When he even went so far as to propose marriage to her, his family subtly approached her and offered her a pay-off to turn him down; she did so, and use the credit to buy herself a nice suite of rooms with an excellent space-view on Dontal Station. She still accepts his patronage on an occasional basis, appearing on his arm at parties and other social events, and Joshen's mother Diparea, has become somewhat fond of Chanda herself (especially after Chanda was so quick to agree to not marry Joshen). Joshen is quite busy in the middle echelons of Durall's political structure these days, but he makes time to come to the Station as often as he can to see her perform. They often spend those evenings together.
    • Administrator Bannar Ghat: Another of Chanda's fans is an administrator of the Imperial bureaucracy on Tinaan. Bannar is a human with a surly demeanor and wide waist, with a shaven head. He is usually accompanied by one or two junior bureaucrats, and a bodyguard. Though he rarely shows up to her performances, when he does, Chanda makes certain to lavish him with attention - something the establishment usually appreciates and rewards her with a fat bonus at the end of the night. After all, it's in everyone's best interests that the Empire remains happy.

Details

  • Chanda was purchased as a young slave by the renowned Mother of Courtesans, the twi'lek named Illuminated Madyapasa and brought back to the Mother's household on Durall.
    • Madyapasa had enjoyed a lifetime of success, fame, and wealth as a courtesan, and retired to teach her arts to others.
    • She frequently purchased young slaves who showed potential, and Chanda was one such.
  • Chanda learned her arts well, and Mother sold her for an immense amount of coin to Boss Gar'ginn, a mid-level underworld crime figure on Dontal Station, in the Durallian Sector.
    • Chanda found service to Boss Gar'ginn demeaning. She'd been raised with great skills, but found that Mother Madyapasa's stories of the height of courtesan ship - with rich men vying for her favors and talent, her performances and company commanding thousands of credits at a time - were not what awaited her.
    • Boss Gar'ginn liked to dress her in mere ribbons of clothing, and kept her on a chain like a common dancing girl. He would even offer her to clients he wanted to impress, much to her horror.
    • So when a Sakiyan assassin fought his way past various guards into Gar'ginn's inner sanctum, only to find himself at the business end of the Boss's blaster, Chanda struck, snatching up Boss Gar'ginn's eating knife and plunging it into the base of his skull.
    • The Sakiyan finished Boss Gar'ginn off, and made her an offer: he'd get her to freedom if she helped him escape. So she did, hiding him in the chaos surrounding Boss Gar'ginn's death, and by the time anyone thought to look for and claim her for their own, she was long, long gone.
  • The Sakiyan - whose name was Vandras - kept her with him for a while, seeming to enjoy her company and talents, and she stayed, having nowhere else to go. He eventually began to teach her to fight, and she invited him to her bed.
    • They lived in his retreat on Socorro, and continued to train her.
    • In time, the two of them were an excellent team. She was the invisible half of the team, gathering intelligence or providing distractions while he did his work.
    • Unfortunately, Vandras was also fond of spice, and much of their leisure time together involved the two of them blissed out together, intoxicated beyond belief.
  • It was while they were in such a state that Vandras' enemies found them. They assumed she was simply some hired flesh and tossed her aside, too intoxicated to do anything while they murdered him. They departed, leaving her behind to mourn.
  • She has since returned to Dontal Station, and is building a name for herself there.
    • She routinely performs as a chanteuse in some of the casinos and nightclubs of the station.
    • She has also just completed a season singing as a secondary role in an opera on Durall itself, and is working to leverage that appearance into both greater fame and more influential patrons.

Living Quarters

Chanda-apartment.jpg

Dontal Station Apartment

  • Foyer: x
  • Refreshers (R)
  • Salon: x
  • Deeleet's Room: x
  • Guest Room: x
  • Dining: x
  • Gardens: x
  • Chanda's Bedchamber: x
  • Vanity: x
  • Bathing: x

Experience Expenditures

Racial Experience: 100 XP

  • Marauder Specialization: 30 XP
  • +1 Brawn: 20 XP
  • +1 Melee: 10 XP
  • +1 Deception: 10 XP
  • Performer Tree:
    • Distracting Behavior: 5 XP
    • Smooth Talker (Deception): 5 XP
    • Convincing Demeanor: 5 XP
  • Marauder Tree:
    • Frenzied Attack: 5 XP
    • Feral Strength: 5 XP
    • Toughened: 5 XP