Difference between revisions of "Reffex Jagrulo"
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==Force Powers== | ==Force Powers== | ||
| + | ===<u>Control Group Powers</u>=== | ||
| + | 50 XP | ||
| + | ====Enhance==== | ||
| + | ;Basic | ||
| + | :When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. | ||
| + | :The user may spend [[Image:EitherForce-result.png|18px]] to gain [[Image:Success-result.png|18px]] or [[Image:Advantage-result.png|18px]] (user’s choice) on the check. | ||
| + | |||
| + | ====Protect/Unleash==== | ||
| + | ;Basic Power 20xp | ||
| + | ;The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes. | ||
| + | :<b>Protect:</b> The user makes a Protect power check and rolls a [[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] Discipline check as part of the pool. Spend [[Image:EitherForce-result.png|18px]][[Image:EitherForce-result.png|18px]] to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per [[Image:Success-result.png|18px]]. Dark side Force users may only protect themselves. | ||
| + | :<b>Unleash:</b> The user makes an Unleash power check as ranged attack and rolls a [[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] Discipline check. If check succeeds and spends [[Image:EitherForce-result.png|18px]][[Image:EitherForce-result.png|18px]], the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict. | ||
| + | ;Control 10xp | ||
| + | :<b>Protect:</b> Spend [[Image:Advantage-result.png|18px]] to gain defense equal to [[Image:Advantage-result.png|18px]] spent. | ||
| + | :<b>Unleash:</b> Spend [[Image:Advantage-result.png|18px]] to inflict 1 strain on target. | ||
| + | ;Strength 10xp | ||
| + | :Spend [[Image:EitherForce-result.png|18px]] to decrease damage or add damage equal to ranks of Strength upgrades purchased. | ||
| + | |||
| + | ===<u>Sense Group Powers</u>=== | ||
| + | 30 XP | ||
| + | ====Sense==== | ||
| + | ;Basic Power | ||
| + | :The Force User can sense the Force interacting with the world around him. | ||
| + | :The user may spend [[Image:EitherForce-result.png|18px]] to sense all living things within short range (including sentient and non-sentient beings). | ||
| + | :The user may spend [[Image:EitherForce-result.png|18px]] to sense the current emotional state of one living target with whom he is engaged. | ||
| + | ;Control 10xp | ||
| + | :Ongoing effect: Commit [[Image:Force-die.png|18px]]. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. | ||
| + | ;Duration 10xp | ||
| + | :Sense’s ongoing effects may be triggered one additional time per round. | ||
| + | ;Strength 10xp | ||
| + | :When using Sense’s ongoing effects, upgrade the pool twice, instead of once. | ||
| + | ===<u>Alter Group Powers</u>=== | ||
| + | 10 XP | ||
| + | |||
| + | ====Move==== | ||
| + | ;Basic Power | ||
| + | :The Force user can move small objects via the power of the Force. | ||
| + | :The user may spend [[Image:EitherForce-result.png|18px]] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. | ||
| + | ;Range 5XP | ||
| + | :Spend [[Image:EitherForce-result.png|18px]] to increase power’s range by a number of range bands equal to Range upgrades purchased. | ||
| + | ;Range 5XP | ||
| + | :Spend [[Image:EitherForce-result.png|18px]] to increase power’s range by a number of range bands equal to Range upgrades purchased. | ||
| + | |||
==Experience Expenditures== | ==Experience Expenditures== | ||
==System Symbols== | ==System Symbols== | ||
Revision as of 19:41, 21 April 2017
Reffex Jagrulo
|
| Species: Hutt • Career: Guardian • Specializations: Armorer/Protector Motivations: The Balance of the Force • Morality: 60 Emotional Strength: Dedication / Consistency Emotional Weaknesses: Dogmatic Conflict:0 |
Characteristics
|
| Brawn | 5 | Agility | 1 | Intellect | 2 |
| Cunning | 2 | Willpower | 5 | Presence | 2 |
Skills
|
General Skills
| ||||
| Skill (Char) | Rating | Error creating thumbnail: Unable to save thumbnail to destination |
Skill (Char) | Rating |
| Astrogation (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Athletics (Brn) | 2 |
| Charm (Prs) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Coercion (Will) | - |
| Computers (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Cool (Prs) | 1 |
| Coordination (Agl) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Deception (Cun) | 2 |
| Discipline (Will) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Leadership (Prs) | - |
| Mechanics (Int) | 1 | Error creating thumbnail: Unable to save thumbnail to destination |
Medicine (Int) | - |
| Negotiation (Prs) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Perception (Cun) | - |
| Pilot:Planetary (Agl) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Pilot:Space (Agl) | - |
| Resilience (Brn) | 3 | Error creating thumbnail: Unable to save thumbnail to destination |
Skullduggery (Cun) | - |
| Stealth (Agl) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Streetwise (Cun) | - |
| Survival (Cun) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Vigilance (Will) | 1 |
Combat Skills
| ||||
| Skill (Char) | Rating | Error creating thumbnail: Unable to save thumbnail to destination |
Skill (Char) | Rating |
| Brawl (Brn) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Gunnery (Agl) | - |
| Lightsaber (Brn) | 3 | Error creating thumbnail: Unable to save thumbnail to destination |
Melee (Brn) | - |
| Ranged:Light (Agl) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Ranged:Heavy (Agl) | - |
Knowledge Skills
| ||||
| Skill (Char) | Rating | Error creating thumbnail: Unable to save thumbnail to destination |
Skill (Char) | Rating |
| Core Worlds (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Education (Int) | - |
| Lore (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Outer Rim (Int) | 1 |
| Underworld (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Warfare (Int) | - |
| Xenology (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
||
Talents
|
| See List |
The Force
|
| Force Rating: 3 |
| Force Powers: See List |
Combat
|
| Soak: 10 • Armor: Ranged Defense: 2 • Melee Defense: 6 Wound Threshold: 18 • Strain Threshold: 17 |
Weapons
|
| Lightsaber |
Experience Points
|
| Earned: 0 (Racial - • PreGame - • Current Game 0) |
Spent Experience
|
| 0 (Unspent: 0) |
Background
Words
Weapons & Gear
- Cross-guard Lightsaber: 5/5 HP¹ • Dam 8 • Crit 2 • Breach 1, Defensive 4, Sunder, Disarming, Superior, Accurate +1
- ¹Used Tinkerer Talent
- ²Used Mod point to replace
- Armored Robes/Hutt Armor 2/2 HP • Def 1(2)¹ • Soak 3(4)² • Enc 4
- Attachments:
- Superior: -1 Enc, +1 Soak
- Energy Dispersion System: When reducing damage dealt to wearer, count soak value as 2 higher.
- Attachments:
- ¹Improved Armor Master Talent
- ²Armor Master Talent
Talents
Racial
- Nobody's Fool
- The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
- Enduring
- The character gains + 1 soak value per rank of Enduring.
- Special Abilities
- Hutts gain one level of Coercion or Discipline
- Ponderous
- Can never spend more than one maneuver moving per turn
Languages
- Languages
- Huttese
- Basic
Guardian/Armorer
- Gear Head (3,1)
- Remove
per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. - Grit (3,2)
- Gain +1 strain threshold.
- Armor Master (2,2)
- When wearing armor, inc-rease total soak value by 1.
- Improved Armor Master (2,3)
- When wearing armor with a soak value of 2 or higher, increase defense by 1.
- Tinkerer (2,4)
- May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
- Falling Avalanche (3,4)
- Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
- Supreme Armor Master (4,4)
- Once per round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10 per
- Imbue Item (2,5)
- As a maneuver, suffer 1 strain and commit
to grant one weapon, piece of armor, or item an improve-
ment while committed. Suffer 1 strain every round
remains committed.
- Force Rating (1,5)
- Gain +1 Force rating.
- Dedication (4,5)
- Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Guardian/Protector
- Body Guard (2,1)
- Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
- Physician (2,2)
- When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
- Stimpack Specialization (2,3)
- Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
- Force Protection (2,4)
- As a maneuver, suffer 1 strain and commit
up to ranks in Force Protection. Increase soak by amount committed until start of next turn. Suffer 1 strain each turn
are committed. - Force Rating (2,5)
- Gain +1 Force rating.
- Dedication (3,5)
- Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked Talents total
- Force Rating: 2
- Dedication: 2
Force Powers
Control Group Powers
50 XP
Enhance
- Basic
- When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
- The user may spend
to gain
or
(user’s choice) on the check.
Protect/Unleash
- Basic Power 20xp
- The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.
- Protect: The user makes a Protect power check and rolls a

Discipline check as part of the pool. Spend 
to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per
. Dark side Force users may only protect themselves. - Unleash: The user makes an Unleash power check as ranged attack and rolls a

Discipline check. If check succeeds and spends 
, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict. - Control 10xp
- Protect: Spend
to gain defense equal to
spent. - Unleash: Spend
to inflict 1 strain on target. - Strength 10xp
- Spend
to decrease damage or add damage equal to ranks of Strength upgrades purchased.
Sense Group Powers
30 XP
Sense
- Basic Power
- The Force User can sense the Force interacting with the world around him.
- The user may spend
to sense all living things within short range (including sentient and non-sentient beings). - The user may spend
to sense the current emotional state of one living target with whom he is engaged. - Control 10xp
- Ongoing effect: Commit
. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. - Duration 10xp
- Sense’s ongoing effects may be triggered one additional time per round.
- Strength 10xp
- When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Alter Group Powers
10 XP
Move
- Basic Power
- The Force user can move small objects via the power of the Force.
- The user may spend
to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. - Range 5XP
- Spend
to increase power’s range by a number of range bands equal to Range upgrades purchased. - Range 5XP
- Spend
to increase power’s range by a number of range bands equal to Range upgrades purchased.
Experience Expenditures
System Symbols
Dice
Setback:
Difficulty:
Challenge:
Results
Light Side Point:
Dark Side Point:
Force Point (Either):