Difference between revisions of "Divine Inspiration"

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|Turn a failed Death Save into a success.
 
|Turn a failed Death Save into a success.
 
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|Regain the use of an ability that recharges with a Short Rest.
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|Restore a level of Exhaustion.
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== Maithe ==
 
== Maithe ==

Revision as of 23:07, 17 November 2020

Sources of Divine Inspiration

Common Sources

Source Max Inspiration
Entering a location consecrated to your characters Divine Parent 1
X Y

Maithe

Tomtom

Alvar

Source Max Inspiration
Participate in a contest of arms or a duel. 1
Defeat a for of equal or greater strength without outside assistance. 3


Casaadi

Ahvain

Uses for Divine Inspiration

Common Uses

Power Cost
Gain advantage on a attack roll, ability check or a saving throw. 1
Turn a failed Death Save into a success. 1
Regain the use of an ability that recharges with a Short Rest. 2
Restore a level of Exhaustion. 2

Maithe

Power Cost
Caste Major Image as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Ignore all obscurement caused by fog and mist.


Tomtom

Power Cost
Cast Crusaders as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Resistance to Psychic Damage
  • Immune to the Frightened Condtition

Alvar

Power Cost
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls during this turn, but attack rolls against you have advantage until your next turn.

Casaadi

Power Cost
Cast Speak with the Dead as a 3rd level spell. 1

Passive Powers

  • Resistance to Necrotic Damage.

Ahvain

Power Cost
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Cast Detect Magic as an At Will Ability.