Difference between revisions of "Sorcerers of Ilbarych"
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* '''THE WISE:''' Sorcerers are referred to by this phrase. It is left-over from the name of the Imperial sorcerous academy - the Four Wisdoms - which taught all four of the Imperial Arts: Benediction, Divination, Malediction, and Warding. | * '''THE WISE:''' Sorcerers are referred to by this phrase. It is left-over from the name of the Imperial sorcerous academy - the Four Wisdoms - which taught all four of the Imperial Arts: Benediction, Divination, Malediction, and Warding. | ||
** A magician with one of those Arts is just called "Wise." Those who know two or three of them are called Twice- or Thrice-Wise, and someone trained in all of them is All-Wise (an almost unheard of feat these days). | ** A magician with one of those Arts is just called "Wise." Those who know two or three of them are called Twice- or Thrice-Wise, and someone trained in all of them is All-Wise (an almost unheard of feat these days). |
Revision as of 20:02, 7 August 2021
- THE WISE: Sorcerers are referred to by this phrase. It is left-over from the name of the Imperial sorcerous academy - the Four Wisdoms - which taught all four of the Imperial Arts: Benediction, Divination, Malediction, and Warding.
- A magician with one of those Arts is just called "Wise." Those who know two or three of them are called Twice- or Thrice-Wise, and someone trained in all of them is All-Wise (an almost unheard of feat these days).
- This naming scheme has bled over to the titles for non-Imperial sorcery as well: the Habersi have their Star-Wise, the wrightfolk their Forge-Wise, and even the wealdfolk are said to have Wood-Wise.
The Imperial Arts
These forms of magic were brought to these lands by the Ilbarych imperials, who were accompanied by the Most Wise, magicians who were educated at an Imperial Academy called the Four Wisdoms. Though Ilbarych does not have any such sorcerous institution, these magics are still part and parcel of life among the nobility in particular.
- Benediction: Works of blessing and beneficial luck. (Attunement, Blessing, Consecration, Investiture)
- Divination: Works of reading the future and discerning information. (Casting, Dowsing, Reading, Vision)
- Malediction: Works of cursing and ill-luck. (Castigate, Curse, Ensorcell, Ruination)
- Warding: Works of protection and defense. (Protection, Focus Ward, Warding Marks, Warding Walls, Sorcerer's Bane)
The Forgewise Arts
The magical discipline of the wrightfolk is known to exist, although they do not share its secrets with anyone outside of their forgeholds – not even their kin who settle outside of forgehold life. The masters of these arts do make their services available to outsiders, however, often at a precious price.
- Scædenmæl: Works of blade crafting and the making of sorcerous weaponry.
- Gudréaf: Works of armor crafting and the making of sorcerous mail.
- Ísen: Works of tool crafting and the making of sorcerous implements.
- Hyrst: Works of jewelry crafting and the making of sorcerous regalia.
The Woodwise Arts
The arts of the wood-wise – barbaric magicians among the wealdfolk – are said to be taught to them by the very trees they worship. Though they rarely leave the green shadows of their home, they are a primary source of danger to those who make the mistake of interloping into the Wildweald.
- Crownleaf: Works of the king-tree.
- Ladysweave: Works of the home-tree.
- Flameleaf: Works of the fire-tree.
- Ironbough: Works of the iron-tree.
- Gallowlin: Works of the hanging-tree.
- Goldofit: Works of the gold-tree.
- Greenwell: Works of the water-tree.
- Stagwood: Works of the herd-tree.
- Yearroot: Works of the time-tree.
The Starwise Arts
The star-wise of the Habersi are one of the reasons why only they have mastered the seas sufficiently to sail anywhere in the world upon them. The stars guide and protect them as they traverse the waves, and grant luck and joy to the vessel and the People of the Waves.