Difference between revisions of "Daimona"
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** ''Mental:'' Language (Cantonese) | ** ''Mental:'' Language (Cantonese) | ||
** ''Physical:'' Fast Reflexes (•), Fighting Style: Tai Chi (••), Fleet of Foot (•), Iron Stamina (••) | ** ''Physical:'' Fast Reflexes (•), Fighting Style: Tai Chi (••), Fleet of Foot (•), Iron Stamina (••) | ||
− | ** ''Social:'' | + | ** ''Social:'' Mentor (•, Miss Edith - Socialize, Politics), Resources (••), |
** ''Awakened:'' Destiny [Bane: That Which Consumes Its Own] (••), Dream (••), Geomancy, Sanctum (••, Shared by Cabal), Status [Mysterium] (••) | ** ''Awakened:'' Destiny [Bane: That Which Consumes Its Own] (••), Dream (••), Geomancy, Sanctum (••, Shared by Cabal), Status [Mysterium] (••) | ||
* '''Gnosis:''' 4 (''Mana/Turn:'' 4); '''Arcana:''' Death 1, Forces 3, Matter 2, Prime 3, Space 2 | * '''Gnosis:''' 4 (''Mana/Turn:'' 4); '''Arcana:''' Death 1, Forces 3, Matter 2, Prime 3, Space 2 |
Revision as of 18:37, 12 July 2007
- Virtue: Hope; Vice: Lust (Thrills); Concept: The Adrenaline Junkie
- Path: Obrimos; Order: Mysterium; Legacy: None; Tradition: None
- Attributes
- Mental: Intelligence 2, Wits 2, Resolve 3
- Physical: Strength 2, Dexterity 3, Stamina 3
- Social: Presence 2, Manipulation 2, Composure 3
- Abilities
- Mental: Academics 1, Computer 1, Crafts 1, Investigation 1, Occult 2 (Geomancy), Science 1
- Physical: Athletics 3 (Running), Brawl 2, Drive 1, Larceny 3 (Shoplifting), Stealth 2, Weaponry 2 (Sword)
- Social: Empathy 1, Intimidation 2 (Stare Down), Persuasion 1, Streetwise 2, Subterfuge 1
- Merits
- Mental: Language (Cantonese)
- Physical: Fast Reflexes (•), Fighting Style: Tai Chi (••), Fleet of Foot (•), Iron Stamina (••)
- Social: Mentor (•, Miss Edith - Socialize, Politics), Resources (••),
- Awakened: Destiny [Bane: That Which Consumes Its Own] (••), Dream (••), Geomancy, Sanctum (••, Shared by Cabal), Status [Mysterium] (••)
- Gnosis: 4 (Mana/Turn: 4); Arcana: Death 1, Forces 3, Matter 2, Prime 3, Space 2
- Rotes
- Seeing Thunder: "Read Matrices", Forces •, Dexterity + Athletics + Forces; Performing tai chi for one turn +1
- Urban Child: "Nightsight", Forces •, Dexterity + Streetwise + Forces; Wearing sunglasses +1
- Tutela Intrans: "Unseen Shield", Forces ••, Resolve + Occult + Forces; [Factor Bonuses]
- Rebuke of Stone and Mortar: "Find the Hidden Hoard", Matter •, Presence + Intimidation + Matter; Medallion of San Cipriano +1, Splashing holy water on the target +1
- ?????: "Shape Liquid", Matter ••, Dexterity + Athletics + Matter; Perform tai chi for one turn +1
- ?????: "Influence Electricity", Forces ••, Dexterity + Larceny + Forces; Sleight of hand with copper penny +1, using ??? penny +2
- Paying the Ferryman: "Speak to the Dead", Death •, Presence + Occult + Death; Placing coins on eyes +1
- Nusra El-Kharga: "Turn Projectile", Forces •••, Wits + Occult + Forces; Writing geomantic rune on surface +1, speaking name of rote as it is cast +1
- Legacy Attainment: None
- Health 8, Willpower 6, Wisdom 5
- Size 5, Speed 12, Defense 2, Initiative 7
- Weapons: Asp (+3B)
- Armor: 1/0 (leather jacket) or 1/2 (flak jacket); +3 ("Unseen Shield")
- Flaws: Derangement (Irrationality)
- Nimbus: When Daimona's Nimbus manifests, it is the Coming of the Dawn, an incredible silence that pervades the area, touching it with edges of rose and gold, as though the first light of the sun were touching her.
- Magical Tools: Gold and steel Wand (Path Tool); Piece of Lodestone (Forces Arcana Tool), Gold Coin in a Chain (Matter Arcana Tool)