Difference between revisions of "Liminal Shattered Timeline"

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Revision as of 08:51, 11 January 2015

Springfall
866 AF
Crownday
Sunday
Hearthday
Coinsday
Stavesday
Tomesday
Seaday
Cupsday
Landsday
Moonday
1

2

3

4

5

6

7

8

9

Waking In Irons
10

Ruins of the Great Arena
11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

Chapter One

Waking in Irons

Session One: 01/02/2015

  • The PCs wake in a series of cells, the prisoners of a mind flayer and its two twisted minions. They introduce themselves to one another and immediately begin concocting a plan to escape.
    • The mind flayer tells them they are to be sacrificed in some kind of ritual.
  • They break out, nearly killing their mind flayer captor, who escapes.
  • In their attempt to escape, they find themselves facing another mind flayer. He is attacked by a great wolf, and a pair of strangers - a dwarf and a half-elf.
    • The wolf turns out to be Silvestre, the Chieftain of the Moon of the Shifter Tribes in the Delannwood. He reassures them that he is there to get them out.
  • Allies from the history of the Company of the Rose & Thorn shield their escape, battling the aberrations while they flee for the boats.
    • They discover they are in the Citadel of the Accord in the ruins of Liminal.
  • The PCs are directed into a small boat, and pointed toward the Temple of the Crossroads, across the water, where escape awaits them. The boat is too small for their rescuers to accompany them, so they go forth alone.
  • Over the water, they are attacked by a grell.
  • Arriving at the temple, they find corpses where defenders should be. Inside the temple, the remains of a portal lie smouldering, and the dragonborn and elven defenders of that portal are hard-pressed by four gricks and a beholder.
    • The elf cries to them to flee just before the beholder disintegrates her with an eyebeam.
  • The PCs flee into the dark ruins.

Ruins of the Great Arena

Session Two: 01/09/2015

  • Quickly comparing what they know, the PCs make for the nearby Great Arena, hoping to find weapons and armor there.
  • They search the ruins of the arena for three hours, finding two shelters (in a viewing booth, and another in the training quarters), as well as a source of clean drinking water.
  • They also find a set of strange humanoid tracks, clearly recent. They follow these tracks to a strange lair belonging to a twisted once-champion of the arena, a man named Tulmar Aedis.
    • Aedis has been warped by the Far Realms powers over Liminal, with great bone spurs projecting out of his flesh, and a strange secondary spine that he unfolds from his back to use as a stinging tail.
    • The PCs leave him be, departing his presence.
  • With some more searching, the PCs find an old armory. It has a case of weapons and armor that are in usable condition.
  • While the PCs are sorting through weapons and donning armor, Tulmar Aedis finds them and attacks!
  • After defeating the twisted gladiator, they return to his lair and find that he has accumulated quite a hoard of goods:
    • silver flute (5gp), two tall urns filled with coins (2924 cp, 1240 sp, 84 gp all together), two bales of silk preserved in canvas wrappings (14 gp each), a bundle of furs (17 gp), bullette-hide riding boots with silver and/or blue quartz accents (26 gp), fine hand drum crafted with cedar, and set with chrysocolla (16 gp), bottle of Old Mormoth's cider (21 gp), fine tapestry featuring Religion (24 gp), elm-bound Arcana tome (written in Sylvan) (24 gp)
  • By this time, the sun has risen on a new day, and many of the aberrations flee the light of the sun.

xxx

Session Two: 01/23/2015

  • x