Difference between revisions of "Jack's Test Page"
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| − | | style="background:paleturquoise;"| | + | | style="background:paleturquoise;"|Corellian Drill || style="background:paleturquoise;"|Double Tap; Marksmanship 6 (Blasters 5B or Blaster Rifle 5B) || style="background:paleturquoise;"|Fire weapon three times as a Greater Action; each attack is at -2D |
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| − | | | + | | Double Tap || Marksmanship 5 (Blasters 3B or Blaster Rifle 3B) || Fire weapon two times as a Greater Action; each attack is at -1D |
|- | |- | ||
| − | | style="background:paleturquoise;"| | + | | style="background:paleturquoise;"|Echani Unarmed Fighting I || style="background:paleturquoise;"|Awareness 3 (Empathy 1B), Agility 3 (Dodge 1B), Fighting 4 (Brawl 2B) || style="background:paleturquoise;"|When using Counterattack, use base weapon damage of adjacent opponents instead of own; when making attacks using Counterattack, increase Fighting test by ranks in Empathy |
|- | |- | ||
| − | | | + | | Echani Unarmed Fighting II || Echani Unarmed Fighting I; Awareness 4 (Empathy 2B), Agility 4 (Dodge 2B), Fighting 5 (Brawl 3B) || Make an immediate unarmed attack against any opponent attacks and fails to inflict damage; such attacks gain maximum of 1 degree; may a number of such attacks per round equal to Brawl ranks |
| + | |- | ||
| + | | style="background:paleturquoise;"|Echani Unarmed Fighting III || style="background:paleturquoise;"|Echani Unarmed Fighting II; Agility 5 (Dodge 3B), Fighting 6 (Brawl 4B) || style="background:paleturquoise;"|Fighting (Brawl) test against the passive Awareness of an enemy who attacks and fails to inflict damage to cause them to attack an adjacent target of your choice | ||
| + | |- | ||
| + | | Gunslinger || Marksmanship 4 (Blasters 2B) || Blasters gain Fast Quality when you use them; increase Combat Defense by +1 when using blaster | ||
| + | |- | ||
| + | | style="background:paleturquoise;"|Hybrid Form || style="background:paleturquoise;"|Two Lightsaber Form Benefits || style="background:paleturquoise;"|Ignore the -1D penalty when taking Maneuvers not in the proper Stance | ||
| + | |- | ||
| + | | Sniper || Marksmanship 5 (Blaster Rifle 3B) || Bonus dice from Aim Action may exceed normal limits; may retain dice until they are spent, or you change targets | ||
| + | |- | ||
| + | | style="background:paleturquoise;"|Teras Kasi Martial Art I || style="background:paleturquoise;"|Athletics 3, Agility 3 (Quickness 1B), Fighting 4 (Brawl 2B) || style="background:paleturquoise;"|Increase base Damage of unarmed attacks by ranks in Brawl | ||
| + | |- | ||
| + | | Teras Kasi II || Teras Kasi Martial Art I; Awareness 4, Agility 4 (Quickness 2B), Fighting 5 (Brawl 3B) || Add ranks in Brawl to Agility (Quickness) tests for initiative | ||
| + | |- | ||
| + | | style="background:paleturquoise;"|Teras Kasi Martial Art III || style="background:paleturquoise;"|Teras Kasi Martial Art II; Fighting 6 (Brawl 4B), Will 4 (Dedication 2B) || style="background:paleturquoise;"|Increase the difficulty of Force Powers to affect you by twice ranks in Brawl | ||
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|} | |} | ||
Revision as of 21:59, 12 April 2015
Contents
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Header Three
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- Both Italicized and Bolded
Star Wars: Malevolence of Mandalore
Ability Benefits
| Quality | Requirements | Effects |
|---|---|---|
| Colony Kid | Survival 4, Mechanics 3 (Repair 1B) | +(half Survival) to Mechanics (Repair). +(half Survival) to Stamina. |
| Knowledge Focus | Knowledge 4 | Choose area of expertise; Education dice become Test dice. |
| Technophile | Mechanics 4 (Systems 2B, Repair 2B) | Ignore penalties for lacking proper tools. Spend a Destiny to use Mechanics for any other Ability (Specialty still applies) |
| Trailblazer | Mechanics 4 (Piloting 3B) | Add Cunning total to astrogation rolls |
| Twilighter | Knowledge 3 (Streetwise 2B) | +(half Cunning) to Knowledge (Streetwise) tests. Subtitute Knowledge (Streetwise) for Survival (Orientation) to find way through dense urban environments. |
Fate Benefits
| Quality | Requirements | Effects |
|---|---|---|
| Animal Cohort | Survival 3 (Animal Handling 1B) | Gain animal companion. Gain +1D to any Test once per game session. |
| Droid Companion | Mechanics 3 | Gain droid companion built as a Primary Character whose Assistance does not count against normal Assistance limits. |
| Force Sensitive | - | Connected to the Force; Gain 1 rank in Sense, Control, and Alter; Gain 1 Force Point |
| Jedi Knight | Force Sensitive, Student of Shii-Cho (Form 1); Fighting 4 (Lightsaber 1B), Awareness 3 (Sense 2B), Will 3 (Control 2B), Presence 3 (Alter 2B) | Fully initiated Jedi knight; +1B to all Presence rolls and +2 Intrigue Defense when identified as Jedi; gain access to specific resources |
| Jedi Master | Jedi Knight, any Form Benefit; Awareness 4 (Sense 3B), Will 4 (Control 3B), Presence 4 (Alter 3B), 5+ Force Points | Acknowledged Jedi Master; +1 to the Influence of any Technique during an Intrigue. |
Force Benefits
| Quality | Requirements | Effects |
|---|---|---|
| Adept | Force Sensitive; Control 2B | When using a Control Force Power, reroll a number of 1's equal to ranks in Control Specialty |
| Convergence in the Force | Force Sensitive, Strong in the Force | Gain 2 Force Points and one Jedi Arts Force Power |
| Dark Acolyte | Force Sensitive | Gain 1 Dark Side Point and two Dark Force Powers |
| Force Training | Force Sensitive | Gain 1 Force Point and two Jedi Arts Force Powers |
| Mystic | Force Sensitive; Alter 2B | When using an Alter Force Power, reroll a number of 1's equal to ranks in Alter Specialty |
| Obscure Power | Force Sensitive | Gain 1 Force Point and an Obscure Force Power |
| Seer | Force Sensitive; Sense 2B | When using a Sense Force Power, reroll a number of 1's equal to ranks in Sense Specialty |
| Strong in the Force | Force Sensitive | Gain 2 Force Points and one Jedi Arts Force Power. |
Heritage Benefits
| Quality | Requirements | Effects |
|---|---|---|
| Child of the Core Worlds | - | Gain Intrigue Defense +2; when testing Education, reroll a number of 1's equal to Presence. |
| Child of the Colonies | - | Increase the Influence of Bargain and Convince Techniques by 1 against opponents with a Will rating lower than yours |
| Child of the Inner Rim | - | Reduce Influence taken in an Intrigue by half Presence ranks |
| Child of the Expansion Region | - | When testing Endurance (Resilience), gain +(half Will); when testing Will (Dedication), reroll a number of 1s equal to Endurance. |
| Child of the Mid Rim | - | Increase Combat Defense by +2; when testing Survival (Forage), reroll a number of 1s equal to half Cunning ranks |
| Child of the Outer Rim | - | When testing Awareness (Notice), add half Thievery ranks; when testing Thievery (Steal), reroll a number of 1s equal to half Awareness ranks |
Martial Benefits
| Quality | Requirements | Effects |
|---|---|---|
| Corellian Drill | Double Tap; Marksmanship 6 (Blasters 5B or Blaster Rifle 5B) | Fire weapon three times as a Greater Action; each attack is at -2D |
| Double Tap | Marksmanship 5 (Blasters 3B or Blaster Rifle 3B) | Fire weapon two times as a Greater Action; each attack is at -1D |
| Echani Unarmed Fighting I | Awareness 3 (Empathy 1B), Agility 3 (Dodge 1B), Fighting 4 (Brawl 2B) | When using Counterattack, use base weapon damage of adjacent opponents instead of own; when making attacks using Counterattack, increase Fighting test by ranks in Empathy |
| Echani Unarmed Fighting II | Echani Unarmed Fighting I; Awareness 4 (Empathy 2B), Agility 4 (Dodge 2B), Fighting 5 (Brawl 3B) | Make an immediate unarmed attack against any opponent attacks and fails to inflict damage; such attacks gain maximum of 1 degree; may a number of such attacks per round equal to Brawl ranks |
| Echani Unarmed Fighting III | Echani Unarmed Fighting II; Agility 5 (Dodge 3B), Fighting 6 (Brawl 4B) | Fighting (Brawl) test against the passive Awareness of an enemy who attacks and fails to inflict damage to cause them to attack an adjacent target of your choice |
| Gunslinger | Marksmanship 4 (Blasters 2B) | Blasters gain Fast Quality when you use them; increase Combat Defense by +1 when using blaster |
| Hybrid Form | Two Lightsaber Form Benefits | Ignore the -1D penalty when taking Maneuvers not in the proper Stance |
| Sniper | Marksmanship 5 (Blaster Rifle 3B) | Bonus dice from Aim Action may exceed normal limits; may retain dice until they are spent, or you change targets |
| Teras Kasi Martial Art I | Athletics 3, Agility 3 (Quickness 1B), Fighting 4 (Brawl 2B) | Increase base Damage of unarmed attacks by ranks in Brawl |
| Teras Kasi II | Teras Kasi Martial Art I; Awareness 4, Agility 4 (Quickness 2B), Fighting 5 (Brawl 3B) | Add ranks in Brawl to Agility (Quickness) tests for initiative |
| Teras Kasi Martial Art III | Teras Kasi Martial Art II; Fighting 6 (Brawl 4B), Will 4 (Dedication 2B) | Increase the difficulty of Force Powers to affect you by twice ranks in Brawl |
Lightsaber Form Benefits
| Quality | Requirements | Effects |
|---|---|---|
| x | x | x |
| x | x | x |
| x | x | x |
| x | x | x |
Social Benefits
| Quality | Requirements | Effects |
|---|---|---|
| x | x | x |
| x | x | x |
| x | x | x |
| x | x | x |
Drawbacks
| Quality | Requirements | Effects |
|---|---|---|
| x | x | x |
| x | x | x |
| x | x | x |
| x | x | x |