Difference between revisions of "SW Ships Attachments"
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| − | '''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FC (Fly Casual) • LbE (Lead by Example) • ND (No Disintegrations) | + | '''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FC (Fly Casual) • LbE (Lead by Example) • ND (No Disintegrations) • SM (Special Modifications) • SoT (Stay on Target) |
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| + | |- | ||
| + | |All-Terrain Legs | ||
| + | |Any ship or vehicle that can land on a planet | ||
| + | |Maneuver to shift vessel into walking mode; Speed drop to 2, becomes Pilot (Planetary). | ||
| + | |Remove [[Image:Setback-die.png|12px]] from terrain-based Pilot checks (x2), Remove [[Image:Setback-die.png|12px]] from terrain-based Gunnery checks (x2) | ||
| + | |(Silhouette x 3000)cr/5 | ||
| + | |2 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Amphibious Modification | ||
| + | |Any ship or vehicle that can enter an atmosphere | ||
| + | |Vehicle can operate underwater without penalty | ||
| + | |None | ||
| + | |(Silhouette x 1000)cr/5 | ||
| + | |1 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Decoy Bouy | ||
| + | |Any ship | ||
| + | |Action to jettison a buoy. Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to program it with a transponder; Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to determine the signal isn't that of the vessle. | ||
| + | |Add [[Image:Setback-die.png|12px]] to Computers check to identify the buoy (x2) | ||
| + | |3000cr/5R | ||
| + | |0 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Encrypted Computer | ||
| + | |Any ship or vehicle | ||
| + | |Upgrade the difficulty of all checks to slice the ship's computers systems once. | ||
| + | |Add [[Image:Setback-die.png|12px]] to Computers checks to slice systems (x2) | ||
| + | |1000cr/6 | ||
| + | |0 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Enhanced Repulsorlift | ||
| + | |Any airspeeder or landspeeder | ||
| + | |Speed +1, Handling -1 | ||
| + | |Innate Talent: Defensive Driving (x1) | ||
| + | |(Silhouette x 1000)cr/3 | ||
| + | |1 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Enhanced Hyperspace Shields | ||
| + | |Any ship with a hyperdrive | ||
| + | |Downgrade difficulty once for Astrogation checks to navigate ship through hyperspace. | ||
| + | |Remove [[Image:Setback-die.png|12px]] from Astrogation checks to navigate through hyperspace (x2) | ||
| + | |4000cr/5 | ||
| + | |1 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Gunner Droid Brain | ||
| + | |Any ship or vehicle | ||
| + | |Droid brain can perform Gunnery checks with Gunnery 2, Agility 0. | ||
| + | |Increase droid brain Gunnery +1 (x2) | ||
| + | |7000cr/6 | ||
| + | |0 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Laser Focusing Array | ||
| + | |Any ship | ||
| + | |Add automatic [[Image:Advantage-result.png|12px]] to combat checks with laser cannons and turbolasers. | ||
| + | |None | ||
| + | |5000cr/6 | ||
| + | |2 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Overcharged Ion Engines | ||
| + | |Any ship Silhouette 3 or less | ||
| + | |Speed +1, Handling -1 | ||
| + | |Innate Talent: Short Cut (x1), Innate Talent: Tricky Target (x1) | ||
| + | |9500cr/4 | ||
| + | |3 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Pseudo-Cloaking Device | ||
| + | |Any ship or vehicle | ||
| + | |Increase difficulty by two for checks to detect ship by sensors. Upgrade difficulty once for combat checks against the ship at Short or longer range. | ||
| + | |Add [[Image:Setback-die.png|12px]] to combat checks targeting ship at Short range or longer (x2) | ||
| + | |12,000cr/8R | ||
| + | |1 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Secondary Transponder | ||
| + | |x | ||
| + | |x | ||
| + | |x | ||
| + | |20,000cr/7 | ||
| + | |1 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Security Measures | ||
| + | |x | ||
| + | |x | ||
| + | |x | ||
| + | |(Silhouette x 500)cr/4 | ||
| + | |0 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |Slicing Computer | ||
| + | |x | ||
| + | |x | ||
| + | |x | ||
| + | |5000cr/6 | ||
| + | |1 | ||
| + | |SM67 | ||
| + | |||
| + | |- | ||
| + | |x | ||
| + | |x | ||
| + | |x | ||
| + | |x | ||
| + | |x | ||
| + | |x | ||
| + | |SM67 | ||
Revision as of 08:16, 4 January 2018
Book Resources: AoRCore (Age of Rebellion Core Book) • DA (Desperate Allies) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FC (Fly Casual) • LbE (Lead by Example) • ND (No Disintegrations) • SM (Special Modifications) • SoT (Stay on Target)
|-
|All-Terrain Legs
|Any ship or vehicle that can land on a planet
|Maneuver to shift vessel into walking mode; Speed drop to 2, becomes Pilot (Planetary).
|Remove
from terrain-based Pilot checks (x2), Remove
from terrain-based Gunnery checks (x2)
|(Silhouette x 3000)cr/5
|2
|SM67
|- |Amphibious Modification |Any ship or vehicle that can enter an atmosphere |Vehicle can operate underwater without penalty |None |(Silhouette x 1000)cr/5 |1 |SM67
|-
|Decoy Bouy
|Any ship
|Action to jettison a buoy. Computers (![]()
![]()
) to program it with a transponder; Computers (![]()
![]()
) to determine the signal isn't that of the vessle.
|Add
to Computers check to identify the buoy (x2)
|3000cr/5R
|0
|SM67
|-
|Encrypted Computer
|Any ship or vehicle
|Upgrade the difficulty of all checks to slice the ship's computers systems once.
|Add
to Computers checks to slice systems (x2)
|1000cr/6
|0
|SM67
|- |Enhanced Repulsorlift |Any airspeeder or landspeeder |Speed +1, Handling -1 |Innate Talent: Defensive Driving (x1) |(Silhouette x 1000)cr/3 |1 |SM67
|-
|Enhanced Hyperspace Shields
|Any ship with a hyperdrive
|Downgrade difficulty once for Astrogation checks to navigate ship through hyperspace.
|Remove
from Astrogation checks to navigate through hyperspace (x2)
|4000cr/5
|1
|SM67
|- |Gunner Droid Brain |Any ship or vehicle |Droid brain can perform Gunnery checks with Gunnery 2, Agility 0. |Increase droid brain Gunnery +1 (x2) |7000cr/6 |0 |SM67
|-
|Laser Focusing Array
|Any ship
|Add automatic
to combat checks with laser cannons and turbolasers.
|None
|5000cr/6
|2
|SM67
|- |Overcharged Ion Engines |Any ship Silhouette 3 or less |Speed +1, Handling -1 |Innate Talent: Short Cut (x1), Innate Talent: Tricky Target (x1) |9500cr/4 |3 |SM67
|-
|Pseudo-Cloaking Device
|Any ship or vehicle
|Increase difficulty by two for checks to detect ship by sensors. Upgrade difficulty once for combat checks against the ship at Short or longer range.
|Add
to combat checks targeting ship at Short range or longer (x2)
|12,000cr/8R
|1
|SM67
|- |Secondary Transponder |x |x |x |20,000cr/7 |1 |SM67
|- |Security Measures |x |x |x |(Silhouette x 500)cr/4 |0 |SM67
|- |Slicing Computer |x |x |x |5000cr/6 |1 |SM67
|- |x |x |x |x |x |x |SM67
|-
|x
|x
|x
|x
|x
|x
|x