Difference between revisions of "Soshi Junji"

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|Void=3
 
|Void=3
 
|Ninjō=Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister
 
|Ninjō=Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister
|Giri=* Improve the reputation and prosperity of the Temple of Gathering Mist
+
|Giri=
 +
* Improve the reputation and prosperity of the Temple of Gathering Mist
 
|Endurance=4
 
|Endurance=4
 
|Composure=6
 
|Composure=6
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|TradeSkills=Skulduggery 2, Survival 1
 
|TradeSkills=Skulduggery 2, Survival 1
 
|Distinctions=Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage
 
|Distinctions=Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage
|Adversities= * Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg)
+
|Adversities=  
 +
* Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg)
 
* Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group)
 
* Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group)
 
|Passions=Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs
 
|Passions=Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs

Revision as of 20:42, 9 April 2019

Soshi Junji
L5RPlaceholder.jpg
Clan: Scorpion     Family: Soshi
School: Soshi Illusionist School     Rank: 1
Titles: xxx
Rings
Earth: 1      Air: 3
Water: 2      Fire: 1
      Void: 3
Traits
Ninjō: Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister
Giri: * Improve the reputation and prosperity of the Temple of Gathering Mist
Endurance: 4
Composure: 6
Focus: 4     Vigilance: 3
Honor: 25     Glory: 45     Status: 35
Skills
Artisan Skills: Design 1
Martial Skills: Martial (Melee) 1
Scholar Skills: Government 1, Theology 1
Social Skills: Perform 1
Trade Skills: Skulduggery 2, Survival 1
Advantages and Disadvantages
Distinctions: Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage
Adversities: * Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg)
  • Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group)
    Passions: Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs
    Anxieties: Phobia (Water) - Fear of heights
School Abilities
xxx
Techniques
xxx
Equipment
xxx