Difference between revisions of "Riptide"

From OakthorneWiki
Jump to navigationJump to search
Line 162: Line 162:
 
* Move Action • Range: Rank (half a mile) • Instant<br>
 
* Move Action • Range: Rank (half a mile) • Instant<br>
 
* ''Extras:'' Change Direction (can change direction or orientation), Change Velocity (teleport "at rest" upon arrival at destination)<br>
 
* ''Extras:'' Change Direction (can change direction or orientation), Change Velocity (teleport "at rest" upon arrival at destination)<br>
* ''Flaws:''' Medium (Body of Water)  
+
* ''Flaws:'' Medium (Body of Water)  
 
With this ability, Riptide can teleport from one body of water into another up to a half mile distant in an instant. He is capable of carrying up to fifty pounds while doing so.
 
With this ability, Riptide can teleport from one body of water into another up to a half mile distant in an instant. He is capable of carrying up to fifty pounds while doing so.
 
===Water Shield===
 
===Water Shield===
Line 169: Line 169:
 
When attacked or threatened, Riptide can form a shield out of ambient water to protect himself with.
 
When attacked or threatened, Riptide can form a shield out of ambient water to protect himself with.
 
===Water Bending===
 
===Water Bending===
'''''Power Array'':''' 18 points spent
+
'''''Power Array'':''' 18 points spent<br>
 
Riptide has mastered several methods of manipulating water.
 
Riptide has mastered several methods of manipulating water.
 
====Create Water Shapes====
 
====Create Water Shapes====
Line 191: Line 191:
 
* Make a Trip attack against a target. Choose a target and make an opposed power ranks check against target's Acrobatics or Athletics. If successful, target is prone.  
 
* Make a Trip attack against a target. Choose a target and make an opposed power ranks check against target's Acrobatics or Athletics. If successful, target is prone.  
 
====Water Strike====
 
====Water Strike====
'''• Water Strike:''' ''Damage'' • 8 ranks (2 point/rank) • Standard • Range: Ranged (200/400/800) • Instant
+
''Damage'' • 8 ranks (2 point/rank) • Standard • Range: Ranged (200/400/800) • Instant
 
* ''Extras:'' Increase Range (Ranged)
 
* ''Extras:'' Increase Range (Ranged)
 
Riptide can pull water out of the environment (or his own body when in water form!) and form a jet or lash of water to inflict damage on targets.
 
Riptide can pull water out of the environment (or his own body when in water form!) and form a jet or lash of water to inflict damage on targets.
 
 
===Water Form===
 
===Water Form===
'''''Water Form'':''' Linked Power Set (41 points spent)<br>
+
'''''Linked Power Set'':''' 41 points spent<br>
'''• Aquatic Constitution:''' ''Immunity (Fortitude effects)'' • 30 ranks (1 point/rank) (30 points spent) No Action • Personal • Permanent<br>
+
Riptide can assume an aqueous form, transmuting his entire body, including up to 50 pounds of equipment or garb, into animate water.
'''• Ever-Renewing:''' ''Regeneration'' • 1 ranks (1 point/rank) (1 point spent) No Action • Personal • Permanent<br>
+
====Aquatic Constitution====
'''• Fluidity:''' ''Insubstantial'' • 1 ranks (5 points/rank) -1 flat point (4 points spent) Move Action • Personal • Sustained • Activation: Move Action<br>
+
''Immunity'' • 30 ranks (1 point/rank) (30 points spent)<br>
'''• Invisible Submersion:''' ''Concealment'' • 4 ranks (1 points/rank) (4 points spent) Free Action • Personal • Sustained • Limited: Underwater Only<br>
+
No Action • Personal • Permanent<br>
'''• One with the Water:''' ''Swimming'' • 2 ranks (1 point/rank) (2 points spent) Free Action • Personal • Sustained<br>
+
While in his water form, Riptide is immune to any effects that force a Fortitude resistance check or that target Fortitude.
 
+
====Ever-Renewing====
 
+
''Regeneration'' • 1 ranks (1 point/rank) (1 point spent)<br>
===Water Shield===
+
No Action • Personal • Permanent<br>
x
+
While in his water form, Riptide slowly heals damage, pulling water out of his environment unconsciously to renew his watery form.
 
+
* Once per minute, remove one "Bruised" penalty to Toughness saves.
 +
* Once those are all healed, recover other damage conditions once per minute, starting with most severe conditions.
 +
====Fluidity====
 +
''Insubstantial'' • 1 ranks (5 points/rank) -1 flat point (4 points spent)<br>
 +
Move Action • Personal • Sustained
 +
* ''Flaws:'' Activation (Move Action)<br>
 +
By taking a move action to loosen the cohesion of his normally tightly held-together water form, Riptide can pass through any sort of opening or cracks in any non-watertight surface.
 +
* As a move action, you can catch a falling person or object, reducing their damage by cushioning their fall. This reduces falling damage by your Toughness bonus. Both you and the one you catch must make damage resistance checks against the remaining damage, however.
 +
====Invisible Submersion====
 +
''Concealment'' • 4 ranks (1 points/rank) (4 points spent)<br>
 +
Free Action • Personal • Sustained
 +
* ''Flaws:'' Limited: Underwater Only<br>
 +
While submerged in water, Riptide can choose to adopt the appearance of the water around him, completely hiding himself from all visual senses while doing so.
 +
====One with the Water====
 +
''Swimming'' • 2 ranks (1 point/rank) (2 points spent)<br>
 +
Free Action • Personal • Sustained<br>
 +
While in the water, Riptide can swim at a rate of 30 feet per round, or 2 mph.
  
 
==Background==
 
==Background==

Revision as of 03:02, 14 July 2020

Riptide
Riptide-1.jpg
Identity: xxx • Affiliation: xxx • Base of Operations: xxx
Ethnicity: xxx • Nationality: xxx
Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb
Eyes: xxx • Hair: xxx • Other Features: xxx
Origin: Quantum • Power Level: 8 (120 Points: Abilities 36, Defenses 0, Skills 5, Advantages 5, Powers 74)
Abilities
Strength 1 Stamina 2
Agility 6 Dexterity 6
Fighting 2 Intellect 0
Awareness 0 Presence 1
Points: 36 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 0 6 0 6
Fortitude 0 2 0 2
Parry 0 2 0 2
Toughness - 2 6 8
Will 0 0 0 0
Points: 0 (1pt per rank)
Combat
Initiative: 6 + 0 = +{{{InitiativeTotal}}}

Attacks:
• Water Strike: +6 • Ranged 200/400/800 • Damage 8 (Toughness save DC 23 to resist)
Skills
Skill Ranks Ability Other Total
Acrobatics 2 6 (Agl) 0 +8
Athletics 2 6 (Agl) 0 +8
Deception 0 1 (Prs) 0 +1
Insight 1 0 (Awe) 0 +1
Intimidation 0 1 (Prs) 0 +1
Perception 3 0 (Awe) 0 +3
Persuasion 1 1 (Prs) 0 +2
Stealth 0 6 (Dexterity) 0 +6
Vehicles (xxx) 1 6 (Dex) 0 +7
'
'
'
'
{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 5 (1pt per 2 ranks)
Advantages
Combat: Evasion (circumstance bonus to avoid area effects) • Favored Environment (circumstance bonus to attack or defense in an environment)
Fortune: None
General: Benefit (Athletics based on Agility instead of Strength)
Skill: Attractive (circumstance bonus to interaction based on your looks) • Languages (English native; Spanish)

Points: 5 (1pt per rank)
Powers
• Aquaport: Teleport • 7 ranks • Move • Range: Rank (.5 mile) • Instant • Change Direction, Change Velocity • Medium: Bodies of Water

• Water Shield: Protection • 6 ranks (1 point/rank) (6 points spent) • None • Personal • Permanent
Water Bending: Array (16 points + 2 Alternate Effects) (18 points spent)
• Create Water Shapes: Create • 8 ranks (2 points/rank) • Standard Action • Range: Ranged (200/400/800) • Sustained • Impervious • Source: Body of Water
• Bending: Move Object • 8 ranks (2 points/rank) • Standard • Range: Perception • Sustained • Increased Range (Perception) • Limited: Water
• Water Strike: Damage • 8 ranks (2 point/rank) • Standard • Range: Ranged (200/400/800) • Instant • Increase Range: Ranged • FLAWS
Water Form: Linked Power Set (41 points spent)
• Aquatic Constitution: Immunity (Fortitude effects) • 30 ranks (1 point/rank) (30 points spent) • No Action • Personal • Permanent
• Ever-Renewing: Regeneration • 1 ranks (1 point/rank) (1 point spent) • No Action • Personal • Permanent
• Fluidity: Insubstantial • 1 ranks (5 points/rank) -1 flat point (4 points spent) • Move Action • Personal • Sustained • Activation: Move Action
• Invisible Submersion: Concealment • 4 ranks (1 points/rank) (4 points spent) • Free Action • Personal • Sustained • Limited: Underwater Only
• One with the Water: Swimming • 2 ranks (1 point/rank) (2 points spent) • Free Action • Personal • Sustained

Points: 74
Other Traits
Equipment: None
Complications: Motivation (Responsibility) • Power Loss (Hot & Arid Environs) • Relationship (Familial) • Responsibility (Eden Leadership)
Riptide-2.jpg

Powers

Aquaport

Teleport • 7 ranks (1 p/r) + 2 flat points (9 points spent)

  • Move Action • Range: Rank (half a mile) • Instant
  • Extras: Change Direction (can change direction or orientation), Change Velocity (teleport "at rest" upon arrival at destination)
  • Flaws: Medium (Body of Water)

With this ability, Riptide can teleport from one body of water into another up to a half mile distant in an instant. He is capable of carrying up to fifty pounds while doing so.

Water Shield

Protection • 6 ranks (1 p/r) (6 points spent)
No Action • Personal • Permanent
When attacked or threatened, Riptide can form a shield out of ambient water to protect himself with.

Water Bending

Power Array: 18 points spent
Riptide has mastered several methods of manipulating water.

Create Water Shapes

Create • 8 ranks (2 points/rank) • Standard Action • Range: Ranged (200/400/800) • Sustained

  • Extras: Impervious (objects ignore damage sources of less than rank 5)
  • Flaws: Source (Body of Water)

Riptide is shaping water in his environment into large constructs of dense water. He can create objects of up to 250 cubic feet in volume, of up to 6 tons in weight, with a Toughness of 8 (which is Impervious to damage of less than rank 5). These items tend to be simple in shape with no moving parts more complicated than a hinge. He can also:

  • Trap a target in an object of water, requiring a Ranged Attack roll to hit and then the target gets a Dodge resistance check.
  • Create cover for allies
  • Drop an object, inflicting damage as an Area Effect attack (Dodge resistance for no damage), inflicting its Toughness in damage.
  • Lift up or support up to 6 tons (or 12 tons with extra effort or by spending your action concentrating)

Bending Water

• Bending: Move Object • 8 ranks (2 points/rank) • Standard • Range: Perception • Sustained

  • Extras: Increased Range (Perception)
  • Flaws: Limited (Water)

Riptide can move up to 250 cubic feet (up to 6 tons) of water that is anywhere within his perception. He can also:

  • Spend a move action to focus, increasing the rank of his power by +1, to 500 cubic feet of water, or 12 tons.
  • Make a Disarm attack to knock an item out of an enemy's grasp. Choose a target and make an opposed power rank check against target's Strength. If you win, the defender drops the object in question.
  • Make a Grab attack to grapple an enemy. Target must succeed at a Strength or Dodge resistance check. If target fails, they are restrained (immobile + vulnerable), or if failed by two+ degrees, they are bound (defenseless + immobile + impaired). You can improve the strength of your hold by additional degrees of failure in subsequent turns. You can drag restrained or bound targets around, though target can resist with a successful Strength resistance check to keep from being moved.
  • Make a Trip attack against a target. Choose a target and make an opposed power ranks check against target's Acrobatics or Athletics. If successful, target is prone.

Water Strike

Damage • 8 ranks (2 point/rank) • Standard • Range: Ranged (200/400/800) • Instant

  • Extras: Increase Range (Ranged)

Riptide can pull water out of the environment (or his own body when in water form!) and form a jet or lash of water to inflict damage on targets.

Water Form

Linked Power Set: 41 points spent
Riptide can assume an aqueous form, transmuting his entire body, including up to 50 pounds of equipment or garb, into animate water.

Aquatic Constitution

Immunity • 30 ranks (1 point/rank) (30 points spent)
No Action • Personal • Permanent
While in his water form, Riptide is immune to any effects that force a Fortitude resistance check or that target Fortitude.

Ever-Renewing

Regeneration • 1 ranks (1 point/rank) (1 point spent)
No Action • Personal • Permanent
While in his water form, Riptide slowly heals damage, pulling water out of his environment unconsciously to renew his watery form.

  • Once per minute, remove one "Bruised" penalty to Toughness saves.
  • Once those are all healed, recover other damage conditions once per minute, starting with most severe conditions.

Fluidity

Insubstantial • 1 ranks (5 points/rank) -1 flat point (4 points spent)
Move Action • Personal • Sustained

  • Flaws: Activation (Move Action)

By taking a move action to loosen the cohesion of his normally tightly held-together water form, Riptide can pass through any sort of opening or cracks in any non-watertight surface.

  • As a move action, you can catch a falling person or object, reducing their damage by cushioning their fall. This reduces falling damage by your Toughness bonus. Both you and the one you catch must make damage resistance checks against the remaining damage, however.

Invisible Submersion

Concealment • 4 ranks (1 points/rank) (4 points spent)
Free Action • Personal • Sustained

  • Flaws: Limited: Underwater Only

While submerged in water, Riptide can choose to adopt the appearance of the water around him, completely hiding himself from all visual senses while doing so.

One with the Water

Swimming • 2 ranks (1 point/rank) (2 points spent)
Free Action • Personal • Sustained
While in the water, Riptide can swim at a rate of 30 feet per round, or 2 mph.

Background

  • x

People

  • x

Locations

  • x