Difference between revisions of "Garwyn Blackhorn"
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==Abilities== | ==Abilities== | ||
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==Intrigue & Combat== | ==Intrigue & Combat== | ||
*'''Intrigue Defense''': 7; Naive: 4 (Awareness+Cunning+Status) | *'''Intrigue Defense''': 7; Naive: 4 (Awareness+Cunning+Status) | ||
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==Qualities== | ==Qualities== | ||
*'''Tourney Knight''': +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle | *'''Tourney Knight''': +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle | ||
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*'''Favored of Small Folk''': +1D to Persuasion rolls if defender is Status 3 or Lesser. | *'''Favored of Small Folk''': +1D to Persuasion rolls if defender is Status 3 or Lesser. | ||
*'''Magnetic''': Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm. | *'''Magnetic''': Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm. | ||
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Revision as of 15:54, 31 October 2011
Abilities
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Intrigue & Combat
- Intrigue Defense: 7; Naive: 4 (Awareness+Cunning+Status)
- Composure: 6 (Will Ranks x3)
- Combat Defense: 12 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
- Health: 17 (Endurance Ranks x3)
- Armor: Splintmail and Tower Shield
- Armor Rating: 8
- Armor Penalty: -3; Bulk 4
- Weapons
- Tourney Lance: Test 5D+2, Damage 7, Bulk 1, Fragile, Mounted, Powerful, Reach, Slow
- Spear: Test 5D+1B, Damage 4, Fast
- Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1
Qualities
- Tourney Knight: +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle
- Spear Expertise: +1D with Spears
- Blood of the First Men: +2 to Endurance tests, +2 to Health
- Armor Mastery: +1 Armor rating, -1 Bulk
- Famous: Change Charm bonus dice into Test dice.
- Attractive: Re-Roll 1's on Persuasion rolls equal to half Persuasion rating.
- Favored of Small Folk: +1D to Persuasion rolls if defender is Status 3 or Lesser.
- Magnetic: Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.