Difference between revisions of "Garwyn Blackhorn"
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==Advancement== | ==Advancement== | ||
+ | ==Perspective== | ||
+ | * For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please. | ||
+ | * You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character. | ||
+ | ===Goals=== | ||
+ | Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate. | ||
+ | * X | ||
+ | * X | ||
+ | * X | ||
<br> | <br> | ||
==Marigold== | ==Marigold== |
Revision as of 22:00, 4 January 2012
Contents
Abilities
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Intrigue & Combat
- Intrigue Defense: 7; Naive: 4 (Awareness+Cunning+Status)
- Composure: 6 (Will Ranks x3)
- Combat Defense: 12 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
- Health: 17 (Endurance Ranks x3)
- Armor: Splintmail and Tower Shield
- Armor Rating: 8
- Armor Penalty: -3; Bulk 4
- Weapons
- Tourney Lance: Test 5D+2, Damage 7, Bulk 1, Fragile, Mounted, Powerful, Reach, Slow
- Spear: Test 5D+1B, Damage 4, Fast
- Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1
Qualities
- Tourney Knight: +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle
- Spear Expertise: +1D with Spears
- Blood of the First Men: +2 to Endurance tests, +2 to Health
- Armor Mastery: +1 Armor rating, -1 Bulk
- Famous: Change Charm bonus dice into Test dice.
- Attractive: Re-Roll 1's on Persuasion rolls equal to half Persuasion rating.
- Favored of Small Folk: +1D to Persuasion rolls if defender is Status 3 or Lesser.
- Magnetic: Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.
Drawbacks & Flaws
- Famous: Whenever you test Stealth to blend in, you must re-roll any die result of a 6 and take the second roll.
- Naive: Whenever someone attacks your Intrigue Defense with Deception, your Intrigue Defense is at a -3 modifier.
- Uncultured (Knowledge Flaw); Disregard the lowest test die result on Knowledge rolls.
- Unsteady (Marksmanship Flaw); Disregard the lowest test die result on Marksmanship rolls.
- Obvious (Stealth Flaw); Disregard the lowest test die result on Stealth rolls.
Possessions
Possessions: 2 Silver Stags, Dagger, Tourney Lance, Spear, 14 Courtiers Outfits, 3 Northern Garb, Splintmail, Tower Shield
Advancement
Perspective
- For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please.
- You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character.
Goals
Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.
- X
- X
- X
Marigold
In addition to the other possessions mentioned, Garwyn also has a Courser named Marigold.