Name
|
Ship Type
|
Benefit
|
Mod Options
|
Cost
|
Hardpoints
|
Sourcebook
|
Advanced Subspace Encryption Array
|
Any ship
|
Computers () for anyone other than intended recipient to detect message transmissions. Upgrade the Difficulty to decipher such transmissions once.
|
Add to enemy detection (x2), Add to enemy deciphering (x2)
|
6000cr/7R
|
1
|
DA65
|
Advanced Targeting Array
|
Any ship or vehicle with mounted weapons
|
Upgrade Gunnery checks once when firing mounted weapons.
|
Additional upgrade (x1), Innate Talent: Sniper Shot (x1), Innate Talent: True Aim (x1)
|
4000cr/4
|
1
|
AoRCore285, EoECore271
|
All-Terrain Legs
|
Any ship or vehicle that can land on a planet
|
Maneuver to shift vessel into walking mode; Speed drop to 2, becomes Pilot (Planetary).
|
Remove from terrain-based Pilot checks (x2), Remove from terrain-based Gunnery checks (x2)
|
(Silhouette x 3000)cr/5
|
2
|
SM67
|
Amphibious Modification
|
Any ship or vehicle that can enter an atmosphere
|
Vehicle can operate underwater without penalty
|
None
|
(Silhouette x 1000)cr/5
|
1
|
SM67
|
Astrogation Droid Brain
|
Any ship
|
Droid brain can perform Astrogation checks with Astrogation 2, Intellect 0.
|
Increase droid brain Astrogation +1 (x2)
|
7500cr/6
|
0
|
FC62
|
Astromech Droid Socket
|
Any ship Silhouette 3+
|
Allows starship to link to an astromech.
|
Automated droid ejection system (x1)
|
3000cr/5
|
2
|
SoT63
|
Autopilot Droid Brain
|
Any ship or vehicle
|
Droid brain can perform piloting with Piloting 2, Agility 0; may be summoned via comlink or other remote.
|
Increase droid brain Piloting +1 (x2)
|
6000cr/5
|
0
|
FC62
|
Briefing Auditorium
|
Ship Silhouette 5+
|
Characters briefed in auditorium before mission remove from skill checks for mission duration.
|
Add to Leadership checks by characters in briefing (x2)
|
2500cr/4
|
1
|
LbE59
|
Cloaked Smuggling Compartments
|
Any ship or vehicle Encumbrance capacity 25+
|
Stores items up to 25 Encumbrance per comparment, still counted as part of ship's capacity. Increase Difficulty of checks made to find compartment by 3.
|
Additional 25 Encumbrance storage (x2)
|
2200cr/4R
|
1
|
FC62
|
Containment Field
|
Any ship or vehicle Silhouette 4+
|
Holds one Silhouette 1 creature totally immobile, though they can still hear, see, and speak. User can inflict harm on prisoner, who must make a Resilience (), inflicting 1 damage per , and 1 Strain per .
|
None
|
7500cr/9R
|
2
|
ND64
|
Decoy Bouy
|
Any ship
|
Action to jettison a buoy. Computers () to program it with a transponder; Computers () to determine the signal isn't that of the vessle.
|
Add to Computers check to identify the buoy (x2)
|
3000cr/5R
|
0
|
SM67
|
Electronic Countermeasures Suite
|
Any ship or vehicle
|
Blocks sensors, causing ship to be counted as 1 Silhouette smaller. Immediately notifies all ships in a star system (or within 100 km planetside) when activated.
|
Difficulty +1 vs Guided quality (x1)
|
3000cr/6
|
1
|
AoRCore285, EoECore271
|
Electronic Counter-Countermeasures Suite
|
Any ship
|
May make Computers () check to cancel all effects of electronic countermeasures suite.
|
Decrease Difficulty of Computers check by 1 (x1)
|
3500cr/6
|
1
|
LbE59
|
Encrypted Computer
|
Any ship or vehicle
|
Upgrade the difficulty of all checks to slice the ship's computers systems once.
|
Add to Computers checks to slice systems (x2)
|
1000cr/6
|
0
|
SM67
|
Enhanced Carbon-Durasteel Armor
|
Any ship or vehicle
|
Armor +1, Handling -1.
|
None
|
(Silhouette x 2000)cr/3
|
2
|
AoRCore285, EoECore271
|
Enhanced Hyperspace Shields
|
Any ship with a hyperdrive
|
Downgrade difficulty once for Astrogation checks to navigate ship through hyperspace.
|
Remove from Astrogation checks to navigate through hyperspace (x2)
|
4000cr/5
|
1
|
SM67
|
Enhanced Prisoner Lockup
|
Any ship or vehicle Silhouette 3+
|
Full incarceration and security suite for up to 2 prisoners.
|
One additional prisoner (x4)
|
3500cr/7
|
3
|
ND64
|
Enhanced Repulsorlift
|
Any airspeeder or landspeeder
|
Speed +1, Handling -1
|
Innate Talent: Defensive Driving (x1)
|
(Silhouette x 1000)cr/3
|
1
|
SM67
|
Environmental Simulators
|
Any ship
|
Replicate up to three planetary environments, chosen at installation. Gain to Charm or Negotiation checks for individuals from those environs.
|
Additional environment (x2)
|
7500cr/6
|
2
|
DA65
|
FabriTech "Fogger" Smoke Generator
|
Any vehicle; atmosphere only
|
Activate as incidental; creates smoke screen 10m in diameter, providing concealment from all adversaries in Rear Arc, adding as long as device is active. Deactivating is an incidental, smoke lingers until end of following turn.
|
None
|
2750cr/2
|
1
|
DC62
|
Gravity Mine Launcher
|
Any ship or vehicle
|
Deploy one gravity mine on the ground within Close range. For every gravity mine attached to a Piloting (Planetary) vehicle, reduce Speed by 1; for Pilot (Space) vehicles, reduce Speed by 1 per 2 mines.
|
Increase deployable range to Short (x1)
|
3500cr/6
|
1
|
SoT63
|
Gunner Droid Brain
|
Any ship or vehicle
|
Droid brain can perform Gunnery checks with Gunnery 2, Agility 0.
|
Increase droid brain Gunnery +1 (x2)
|
7000cr/6
|
0
|
SM67
|
Hardened Circuits
|
Any ship or vehicle
|
Gain +2 System Strain Threshold.
|
Gain +1 System Strain Threshold (x2)
|
4500cr/5
|
2
|
SoT63
|
High-Output Ion Turbine
|
Any ship or vehicle
|
Speed +1, System Strain Threshold -1.
|
None
|
5300cr/5
|
1
|
AoRCore285, EoECore271
|
Holo-Tank
|
Any ship
|
Three dimensional holo model of tactical events allows characters to use Cool or Knowledge (Warfare) when rolling Initiative.
|
Add to Mass Combat checks when commander is using suite (x2), Upgrade ability of checks once when determining Initiative (x1)
|
5000cr/4
|
1
|
LbE59
|
HoloNet Pirate Array
|
Any ship
|
Gain access to HoloNet feeds, including Imperial messages and databases, and send secure messages to any facility with HoloNet feed. Computers () to intercept transmission. Upgrade Difficulty to intercept for impressive security protocols. results in sender becoming aware of attempted interception.
|
Add to have feeds intercepted (x2), Add to intercept HoloNet traffic (x2)
|
25,000cr/8R
|
2
|
DA65
|
Hull/Keel Reinforcement
|
Any ship or vehicle
|
Gain +2 Hull Trauma Threshold.
|
Gain +1 Hull Trauma Threshold (x2)
|
2500cr/4
|
2
|
SoT63
|
Hydraulic Control Circuits
|
Any non-fighter ship
|
Ion weapons do half damage (after armor), Handling -1, System Strain Threshold -1.
|
Defender chooses ship component affected by Ion damage (x1), System Strain Threshold +1 (x1)
|
1000cr/7
|
2
|
AoRCore285, EoECore271
|
Hyperdrive Generator
|
Any hyperdrive capable ship
|
Reduce a ship's hyperdrive class by 1, min 1
|
Reduce hyperdrive rating by 1, min .5 (x2)
|
6400cr/4
|
1
|
AoRCore285, EoECore271
|
Interior Broadcast Suite
|
Any ship
|
Upgrade Cool or Discipline check to recover strain at the end of an encounter once.
|
Add to strain recovery check (x2)
|
800cr/3
|
1
|
FC62
|
Laser Focusing Array
|
Any ship
|
Add automatic to combat checks with laser cannons and turbolasers.
|
None
|
5000cr/6
|
2
|
SM67
|
Luxury Passenger Compartments
|
Any ship
|
Gain on Charm, Deception, Negotiation checks with passengers. Checks against passengers accustomed to opulence remove instead.
|
None
|
2000cr per passenger/3
|
1
|
DA65
|
Nightshadow Coating
|
Any ship or vehicle
|
Reduce range band of enemy passive sensors by 1 (min Close) for detecting vessel.
|
Reduce ship's Silhouette by 1 in combat (x1)
|
3500cr/8R
|
1
|
FC62
|
Onboard Amenities Unit
|
Any ship or vehicle
|
Upgrade ability of Charm, Deception, and Negotiation checks once.
|
None
|
750cr/3
|
1
|
FC62
|
Overcharged Ion Engines
|
Any ship Silhouette 3 or less
|
Speed +1, Handling -1
|
Innate Talent: Short Cut (x1), Innate Talent: Tricky Target (x1)
|
9500cr/4
|
3
|
SM67
|
Oversized External Weapons Mount
|
Any ship or vehicle
|
Allows vehicle to carry a weapon intended for a craft 1 Silhouette larger. Handling -1, System Strain Threshold -4.
|
None
|
(Silhouette x 3000)cr/6R
|
2 (not including weapon)
|
DC62
|
Physical Countermeasures
|
Add to Gunnery checks vs missiles, rockets, or torpedoes.
|
Add to Gunnery checks vs missiles, rockets, or torpedoes (x1), Increase Difficulty by 1 for checks that use the Guided quality (x1)
|
x
|
2200cr/4
|
1
|
SoT63
|
Pseudo-Cloaking Device
|
Any ship or vehicle
|
Increase difficulty by two for checks to detect ship by sensors. Upgrade difficulty once for combat checks against the ship at Short or longer range.
|
Add to combat checks targeting ship at Short range or longer (x2)
|
12,000cr/8R
|
1
|
SM67
|
Ram Attachment
|
Any ship or vehicle
|
Treat the ship or vehicle's Defense as 2 higher when instigating a collision.
|
Treat Defense as 1 higher when instigating a collision (x2)
|
6500cr/3
|
2
|
SoT63
|
Rapid Cargo Evacuation Chute
|
Any ship with cargo capacity of Encumbrance 20+
|
Mechanics () as an action while in cockpit or cargo bay to dump everything currently stored in cargo bay.
|
Remove need to make a Mechanics check (x1)
|
500cr/3R
|
1
|
FC62
|
Reinforced Shield Generator
|
Any ship
|
Defense +1 in one zone
|
Defense +1 in one zone (x2)
|
3800cr/5
|
2
|
AoRCore285, EoECore271
|
Rendili StarDrive Whisperthrust Engine
|
Any shiop
|
Increase difficulty of checks to detect vessel by two when traveling at Speed 2 or less.
|
None
|
7500cr/7R
|
1
|
FC62
|
Retrofitted Hangar Bay
|
Ship or vehicle of Silhouette 5+
|
Ship can carry other vehicles (max of ship Silhouette -2). Silhouette 5 carries up to Silhouette 5 in total vehicles; Silhouette 6 carries up to Silhouette 20; Silhouette 7+ carries up to Silhouette 60.
|
Maximum Silhouette capacity +1 (x5)
|
(Silhouette x 5000)cr/3
|
2
|
AoRCore285, EoECore271
|
Secondary Transponder
|
Any ship
|
Action and a Computers () to switch over to secondary transponder. Scanners can detect the secondary transponder with a Computers () check.
|
Activate transponder as Maneuver (x1), One additional transponder profile (x3)
|
20,000cr/7
|
1
|
SM67
|
Security Measures
|
Any ship or vehicle
|
Upgrade difficulty twice for Computers and Skulduggery checks to gain unauthorized access to ship.
|
Add to Computers and Skulduggery checks (x2)
|
(Silhouette x 500)cr/4
|
0
|
SM67
|
Sienar T9 Stinger Assault Boarding Tube
|
Any ship Silhouette 3+
|
May cut a Silhouette 1 hole in side of docked craft in 5 rounds.
|
Decrease time to cut hole by 1 round (x4)
|
(Silhouette x 1000)cr/4
|
3
|
DC62
|
Slicing Computer
|
Any ship
|
Counts as slicer gear for use by one person. Add to Computers checks to slice enemy ships.
|
Innate Talent: Codebreaker (x2), Innate Talent: Defensive Slicing (x2)
|
5000cr/6
|
1
|
SM67
|
Slave Circuit
|
Any ship or vehicle
|
Allows vessel to be activated and brought to readiness or deactivated and put into lockdown by remote control.
|
Allow a vessel to move to the owner's location, with skill equal to owner's (x1), Allow a vessel to use onboard weapon systems autonomously with skill equal to owner's (x1)
|
10,000cr/2
|
1
|
SoT63
|
Smuggling Compartments
|
Any ship or vehicle Encumbrance capacity 25+
|
Stores items up to 25 Encumbrance per comparment, still counted as part of ship's capacity. Increase Difficulty of checks made to find compartment by 2.
|
Additional 25 Encumbrance storage (x2)
|
1200cr/1R
|
1
|
EoECore271
|
Tactical Command, Control, and Communications Suite
|
Any ship or vehicle
|
Force commander in a vehicle upgrades ability of all Mass Combat checks he makes once.
|
Innate Talent: Situational Awareness (x1), Allies benefitting from Situational Awareness subtract from Perception and Vigilance (x1)
|
4200cr/6
|
1
|
LbE59
|
Theater Command and Contro System
|
Any ship Silhouette 4+
|
Force commander using system upgrades ability of all Mass Combat checks he makes twice.
|
Additional on Mass Combat checks (x2), Remove from Mass Combat checks (x1)
|
8500cr/6
|
2
|
LbE59
|
Upgraded Comms Array
|
Any ship
|
Shipboard communications range +1 band.
|
Shipboard communications range +1 band (x2)
|
4800cr/6
|
1
|
AoRCore285
|
Weaponry
|
Arakyd Missile Pack
|
Any ship or vehicle Silhouette 2+
|
Fires missiles (Limited Ammo 2, Accurate 2); each adds 2 to damage; one Fire Arc only.
|
Change Fire Arc to "All" (x1)
|
10,000cr/5R
|
0 or 1
|
DC62
|
Arakyd Mini-Missile Pack
|
Any ship or vehicle Silhouette 2
|
Fires mini-missiles (Limited Ammo 2, Accurate 2); each adds 2 to damage; one Fire Arc only.
|
Change Fire Arc to "All" (x1)
|
7000cr/5R
|
0 or 1
|
DC62
|
BlasTech Ax-108 "Ground Buzzer" Surface Defense Blaster Cannon
|
Any ship or vehicle Silhouette 3-10
|
Weapons system in hidden compartment that can either be fired from cockpit or remote by user with Ranged (Heavy), or by automatic targeting (Ranged Heavy 2, Agility 0), using personal scale Ax-108 Cannon: Ranged (Heavy) • Dam 12 • Crit 3 • Medium • Autofire, Pierce 2
|
x
|
2000cr/5
|
1
|
FC62
|
Minelayer
|
Any ship
|
Can carry space mines equal to Silhouette, deploying in Close range with Mechanics
|
Increase deployment range to Med (x1), +1 Mine capacity (x3)
|
4000cr/6R
|
2
|
ND64
|
Sienar Grappler 213 Tactical Tractor Beam
|
Any ship
|
Gunnery attack, Close range; if successful, use Maneuver to maintain lock. While affected, enemy ship gains to all Piloting checks and attacks, and suffers 1 System Strain when performing Accelerate/Decelerate, Fly/Drive, or Punch It maneuvers.
|
None
|
6200cr/7
|
0 or 1
|
DC62
|
Sienar MM-XT Mini-Missile Tube
|
Any vehicle Silhouette 2+
|
Fires mini-missile (Limited Ammo 1); one Fire Arc only.
|
Change Fire Arc to "All" (x1)
|
700cr/4R
|
0 or 1
|
DC62
|
Weapons Link
|
Any ship with weapons
|
Link up two or more weapons of the same type; adds Linked quality with a value equal to weapons added.
|
None
|
+half cost of the weapon per additional weapon
|
1
|
AoRCore285, EoECore271
|