Explosive Compounds
Sources: FO (Fully Operational), HG (Hired Gun)
- Unless stated otherwise, one charge of compound is 1 kilo of materials.
- Explosive compounds require a Mechanics Easy () to set, with the difficulty increasing by one per addition charge
- Any additional generated on the roll increases the base damage by one per
Name
|
Base Dam
|
Add Dam
|
Encumb
|
Cost&Rarity
|
Blast Radius
|
Special
|
Notes
|
Sourcebook
|
Baradium Charge
|
3 Planetary
|
+1 Planetary
|
2
|
(R)750/5
|
Long Personal Scale
|
|
If user generates on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls.
|
FO41, HG55
|
Detonite
|
15
|
+10
|
2
|
50/2
|
Short
|
|
|
FO41, HG55
|
Flex-5 Detonite Tape
|
5
|
+2
|
1
|
30/4
|
Engaged
|
|
Additional charges do not increase the difficulty of the check
|
FO41
|
Fuel-Air Bomb
|
9
|
+10
|
3
|
150/2
|
Medium
|
Concussive 1, Knockdown
|
If user generates on check the device detonates immediately, dealing all damage. Concussive value increases by one per each additional charge.
|
FO41
|
Plasma
|
9
|
+6
|
2
|
(R)200/5
|
Medium
|
Burn 1
|
Burn value increases by one per each additional charge.
|
HG55
|
Proton Grenade
|
10
|
Varies (See Notes)
|
1
|
60/4
|
Short
|
|
Damage increase per grenade: 2nd grenade +20, 3rd +30, 4th +40, 5th +50. Max of 150 damage for5 grenades. Additional grenades after 5th increase range band by one per grenade.
|
HG56
|
Shaped Charge
|
15
|
+5
|
2
|
500/4
|
Engaged
|
Breach 1, Vicious 1
|
Breach and Vicious values increase by one per each additional charge.
|
FO41
|
|-
|x
|x
|x
|x
|x
|x
|x
|x