Manasvinii

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Force Powers

  • Farseeing (Core, p96)
  • Force Grip (Core, p97)
  • Force Stun (Core, p98)
  • Mind Trick (Core, p98)
  • Fear (KotoR, p50)

Talent Trees

  • Control Talent Tree (Core, p101)
    • Equilibrium
    • Force Focus
    • Force Recovery
  • Sense Talent Tree (Core, p101)
    • Force Perception
    • Foresight
    • Visions

Talent Trees

Manasvinii Training Talent Tree

  • Manasvinii Initiate: May use the Telepathy effect of Use the Force as a Move action rather than a standard action.
  • Renewal: may regain all expended uses of Farseeing as a swift action. (Prereq: Manasvanii Initiate, farseeing)
  • Vaasaana Mind: May use Farseeing use to instead access the Other Memories of previous Manasvinii; may make a Use the Force check instead of any other Intelligence-based Skill check for the remainder of the encounter. Requires a full-round action to activate. (Prereq: Manasvanii Initiate, farseeing)
  • Pravahati: May make a Use the Force roll as a full-round action to access multiple threads of memory and thought, gaining multiple swift "actions" (DC 15 = 2, DC 20 = 3, DC 25 = 4); may use them to make multiple Intelligence-based Skill rolls, essentially using Aid Another on self; may also spend actions to maintain powers (2 actions = Move Action, 3 actions = standard action, 4 actions = full-round action); roll is compared to Will Defense - if it is greater, it also moves the Manasvini one step down the Condition meter; lasts for that encounter (Prereq: Manasvanii Initiate)
  • Mind Over Body: May make a Use the Force roll when any Endurance roll is called for. (Prereq: Manasvanii Initiate)

Vilaksana Talent Tree

  • Perfected Strike: Unarmed attacks add Wisdom bonus to damage rather than Strength. (Prereq: Martial Arts I)
  • Vilaksana Focus: Target a single target and expend a Farseeing use to "mark" them for the duration of the encounter as a swift action, gaining quick intuitive visions of their battle tactics and capabilities for the encounter, granting knowledge of Defense ratings and Base Attack Bonus. (Prereq: Martial Arts I)
  • Vilaksana Defense: add Wisdom to Reflex Defense against target marked by Vilaksana Focus for the rest of the encounter. (Prereq: Vilaksana Focus)
  • Strike Foretold: May reroll an unarmed attack roll on a marked target by spending a use of Farseeing; must use the second roll. (Prereq: Vilaksana Focus, Farseeing)
  • Nerve Strike: When striking a marked target with unarmed attack, may activate Force Stun as a Move Action, and targeting Fortitude Defense instead of Will. (Prereq: Vilaksana Focus, Force Stun)
  • Vilaksana Adept: When using a Farseeing use to "mark" targets, may mark a number equal to Wisdom bonus, instead of merely one target. (Prereq: Vilaksana Focus)