Kailon Vandil
From OakthorneWiki
Kailon Vandil
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Race: Aasimar (Protector), Class: Mystic (Immortal) 5 Background: Far Traveler, Alignment: Neutral Good Patron Deity: Erollisi Marr Factions: {{{Factions}}} |
Ability Scores
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Strength 13 (+1), Dexterity 14 (+2), Constitution 14 (+2); Intelligence 14/19 (+2/4), Wisdom 12 (+1), Charisma 10 (+0) |
Proficiencies
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Bonus: +3 Saving Throws: Dexterity, Intelligence, Wisdom Skills: Arcana (Int), Insight (Wis), Perception (Wis), Religion (Int); Passive: Insight 14, Perception 14 Tools: None Languages: Threxantran (common), Darshinian, Tengu, Infernal, Abyssal, Celestial Armor: Light armor Weapons: Simple weapons |
Traits
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All Eyes on You • Celestial Resistance • Darkvision • Healing Hands • Immortal Durability • Light Bearer • Mystic Recovery • Psionic Resilience • Psychic Focus • Radiant Soul • Telepathy |
Feats
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Resilient, Tough |
Combat
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Attacks: Mace: +4 • 1d6 bludgeoning + 1 Armor Class: 15/19, Initiative: +2, Speed: 30 ft Hit Points: 62, Hit Dice: 5d8 |
Social
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Personality Traits: Brave, naive, loyal, compassionate Ideals: Love is the greatest virtue. • The strong should protect the weak. Bonds: His kin, if there are any left • The memory of Erollisi Marr Flaws: Socially awkward • Rigid in his thinking • Reckless in his desire to protect others |
"Do you ever tire of urinating? I'll never get used to it." -Castiel, Supernatural
Contents
Traits
Aasimar Traits
- Celestial Resistance: You have resistance to necrotic and radiant damage.
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
- Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for this spell.
- Light (evocation cantrip): 1 action, touch, VM, 1 hour. You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
- Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Mystic Traits
- Psionics
- Mystical Recovery
Order of the Immortal Traits
- Immortal Durability
- Psionic Resilience
Background Traits
- All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Feats
- Resilient (Dexterity): Choose one ability score. Increase the chosen ability score by 1, to a maximum of 20. You gain proficiency in saving throws using the chosen ability.
Treasure
Misc
- Company Signet Ring (10gp value)
Coingage
- Platinum: 0 (=10 gp ea)
- Gold: 785
- Electrum: 0 (=1/2 gp or 5 sp ea)
- Silver: 2
- Copper: 10
Magic Items
- Headband of Intellect (requires attunement): Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher.
- Enduring Spellbook: This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.
- Miniature Ceramic Cow: When the command word "daam" is spoken, the cow will create a gallon of milk. It is usually placed into a container, otherwise the milk just appears in the air around the cow and splashes to the surface beneath it. While submerged in milk, the cow prevents the milk from spoiling. The cow can be used once a day, replenishing it's charge at dawn.
- Healing Potions: 2
Equipment
- Carried:
- Well-made traveling clothes
- Belt pouch, backpack
- Soap, tinderbox, knife, whetstone, ink, ink pen
- Mess kit, waterskin
- Bedroll, blanket
Appearance
Kailon appears almost human, tall and slender with tanned skin and shaggy black hair. Only his eyes betray his celestial heritage, his irises a striking sapphire blue that bears a luminous quality in even the dimmest light.
When Kailon uses his Radiant Soul trait, his eyes blaze a searing blue, a ring of dancing azure script halos his head, and the ethereal wings that flare from his back are an opalescent white edged with cobalt, cerulean, and indigo feathers.
Links
Player: Mandy
Campaign: Independant Society of Antiquaries