Phila Sandro
Phila Sandro
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Race: Human(Illuskan), Class: Fighter (Scout) Background: Solider, Alignment: Neutral Evil Patron Deity: Tempus Factions: Yartar Guard, The Mist |
Ability Scores
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Strength 14 (+2), Dexterity 16 (+3), Constitution 14 (+2); Intelligence 10, Wisdom 12 (+1), Charisma 8 (-1) |
Proficiencies
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Bonus: 3 Saving Throws: Str & Con Skills: Acrobatics, Athletics, Intimidation, Investigation, Perception, Stealth, Survival Tools: Poisoner's Kit, Deck of cards, land vehicles Languages: Common, Chondathan, Al Armor: All Weapons: Simple, Martial |
Traits
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Natural Explorer(Urban), |
Feats
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Medium Armor Mastery, Crossbow Expert |
Combat
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Attacks: • Rapier: +6 atk, 1d8+3 piercing. • Hand Crossbow: +6 atk, 1d6 piercing
TRAITS |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
The world is a cruel place, but- -Mikasah Ackkerman
Traits
Class Traits
Action Surge: On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Second Wind: Bonus Action to regain hit points equal to 1d10 + your fighter level. Replenishes with a long or short rest.
Extra Attack: You can attack twice when you take the Attack action on your turn.
Fighting Style: Defense
+1 AC when wearing armor.
Scout Traits
Favored Terrain: Urban
When making an Int or Wis check related to Urban Environments, proficiency bonus is doubled.
When traveling an hour or more in your favored terrain, you gain the following benefits:
- Difficult terrain doesn't slow your groups travel.
- Even when you are engaged in another task while traveling (such as foraging, navigating, or tracking) you remain alert to danger.
- Stealth at full speed when alone.
- Forage twice as much food.
- When tracking, you learn exact number, their sizes, and how long since they passed.
Background Traits
Military Rank: Scout
Feats
Medium Armor Mastery
- Add up to +3 of Dex Mod to AC with medium armor.
- Removes Disadvantage from Stealth checks in medium armor.
Crossbow Expert
- Removes the Loading quality from crossbows with which you are proficient.
- Removes Disadvantage when making a ranged attack within 5 ft of a hostile.
- After making a melee attack with a one-handed melee weapon in your main hand, you may fire a loaded hand-crossbow in your offhand as a bonus action.
Resources
- Coins: 100 cp • 80 sp • 40 ep • 200 gp • 1 pp
- Gems: x
Magic Items
- Suit of Half-Plate +1
Equipment
Carried Equipment
- In Hand: Rapier and/or Hand Crossbow
- Worn: Half-Plate +1
- Belt: Right-hand Case: Poisoned Crossbow bolt x 20, Case:Scroll, Oil flask x 2, Xbow holster, rapier scabard, bag of ball-bearings x 1000, and satchel of caltrops x 10
- Bandoleer: Case: Crossbow bolt x 20, Healing potion x 2, Empty vial x 2
- Backpack: 50 ft silk rope + grappling hook(side of pack), crowbar(side of pack), Poisoner's kit, Healer's kit, Torches x 3, mess-kit, climber's kit, clothes(common), clothes(traveler's), lantern(hooded)
Stored Equipment
- Everything else.
Lifestyle
- Modest: (1 gp/day).
Origin
- x
Important Individuals
- x