Seawolf
From OakthorneWiki
Revision as of 01:36, 20 August 2017 by LazarusPDX (talk | contribs) (New page: __NOTOC__ {{BlueRose2eCharacterSheet |CharacterName=Archos Kiwalkar aka Seawolf |Image=center|350 px |Race=Sea Folk/Night Folk |Class=Warrior 3 |Background=Mariner |S...)
Archos Kiwalkar aka Seawolf
|
| Race: Sea Folk/Night Folk, Class: Warrior 3 Background: Mariner, Social Class: Calling: Destiny: Fate: Conviction: 4 • Corruption: 0 |
Abilities
|
Accuracy |
2
| |
| Focuses: | ||
Communication |
2
| |
| Focuses: Bargaining, Persuasion | ||
Constitution |
• | 2
|
| Focuses: Swimming | ||
Dexterity |
• | 2
|
| Focuses: Acrobatics, Stealth | ||
Fighting |
• | 3
|
| Focuses: | ||
Intelligence |
0
| |
| Focuses: | ||
Perception |
1
| |
| Focuses: Psychic | ||
Strength |
• | 3
|
| Focuses: Intimidation, Climbing | ||
Willpower |
0
| |
| Focuses: | ||
Combat Traits
| ||||
| Health | Speed | Defense | Armor | Penalty |
| 47 | 12 | 12 | 5 | 0 |
| Move: 12 • Charge: 6 • Run: 24 | ||||
Attacks
| ||||
| Attack | Roll | Damage | Range | Other |
| Falchion | Fighting | 2d6 | Melee | |
| Polearm | Fighting | 2d6+2 | Melee | Two-Handed |
| Crossbow | Accuracy | 2d6 | 30/60 | major action to reload |
| {{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
| Dark Sight • Nightvision • Weapons Groups: Brawling, Bows, Light Blades, Polearms • Heroes' Armor |
Talents
|
| Armor Training (N), Dual Weapon Style (J), Two-Handed Style (N) |
Specializations
|
| None |
Arcana
|
| None |
Possessions
|
Companions
|
| {{{Companions}}} |
History
Mother was Sea-Folk, Father was Night Folk. Grew up on the coast, along the water. Trained as Sovereign's Finest.
Goals
Racial & Warrior Class Powers
- Dark Sight:
- Swimming: Swim at your speed as a minor action
- Blowfish powers activate: Hold breath 72 rounds
- Gurl, I'm thirsty: You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated.
- Weapons Groups: Brawling, Bows, Light Blades, Polearms
I'm not finished yet. I stopped here.
- Arcane Channeling: Adept power
Talents
- Psychic: Journeyman
- Healing: Novice:
- Animism: Novice
- Medicine: Novice
- Arcane Training: Novice
Specializations
None (Healer in training)
Arcana
Psychic
- Psychic Shield
- Second Sight
- Psychic Contact
- Calm
- Sleep
Healing
- Cure
- Body Control
- Ward
- Enhancement
Animism
- Animal Messenger
- Summon Animal
Possessions
Relationships
- Rhy-bond, Intensity 2,
Advancement
2nd Level
- Increased Perception from 2 to 3.
- Gained Healing (Intelligence) focus.
- Gained Arcane Training (Novice) talent.
3rd Level
- Increased Communication from 2 to 3.
- Gained Animism (Communication) focus.
- Upgraded Psychic talent from Novice to Journeyman.